Konstantine, No Squads

By The Jabbawookie, in Star Wars: Armada Fleet Builds

Because go big or go home. Obviously the list will just straight up lose to bombers. I'm not sure about Salvage Run; the idea is they'll have to charge into obstacles, then have a hard time adjusting their speed when they hit the Victory wall. Minefields could be a better source of damage, though. Thoughts?

Name: Konstantine's Pointy Things Collection
Faction: Imperial
Commander: Admiral Konstantine

Assault: Blockade Run
Defense: Contested Outpost
Navigation: Salvage Run

Interdictor Suppression Refit (90)
• Admiral Konstantine (23)
• Minister Tua (2)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• G7-X Grav Well Projector (2)
• Electronic Countermeasures (7)
= 129 Points

Victory I (73)
• Captain Brunson (5)
• Ordnance Experts (4)
• Phylon Q7 Tractor Beams (6)
• External Racks (3)
= 91 Points

Victory I (73)
• Ordnance Experts (4)
• Phylon Q7 Tractor Beams (6)
• External Racks (3)
= 86 Points

Victory I (73)
• Ordnance Experts (4)
• Phylon Q7 Tractor Beams (6)
• External Racks (3)
= 86 Points

Squadrons:
= 0 Points

Total Points: 392

Looks interesting. Swap out Brunson and the G7 for a targeting scrambler.

Drop 1 tractor and eat into the bid a little to get some QBTs on the Vics. You can slow down some opponents while speeding up others for the QBTs to chew on. Tractors can also stop people slowing down by eating nav tokens.

Dangerous territory could be fun dragging his obstacles nearer to your ships but then you aren't really fast enough to take advantage turn 2. Nothing wrong with Salbage run. Opening Salvo or Station assault are good red alternatives. Blockade run is ok but your ships all plod at speed 2 so could get a little predictable.

Yeah, I would definitely lose Blockade Run. The nice thing about Station Assault is that it can somewhat mitigate how badly you will be out-deployed.