Mandalorian Guantlet Fighter: Lets put it on paper (or card)

By Frostthorn, in X-Wing

So I know I'm bias as I love everything Mandalorian, I make armor, cosplay it and fly Protectorate Starfighters of all flavors (I own 5). I have always wanted to see the Guantlet since they brought it back into cannon with Rebels. I am curious what the community views would be proper for it card wise. http://starwars.wikia.com/wiki/Kom'rk-class_fighter/transport

I see it, as its very large and comparable to the ghost to be similar stats. 4 firepower (Don't feel this is overly powerful as it would not have turrets or the ability to mount one, yet per the wiki it states it mounts cannons in an aft facing so possible aux arc?) 2 evade as Mando ships tend t o be very fast and agile but this girl's still big. 8-10 hull? 4-6 shield?

I'd see a dial simialr to the Protectorate Starfighter just not quite as nimble. It does have the rotational wings.

Actions (forgot, thank you SabineKey) Focus, TL, Boost, (Barrel roll?)

Upgrades: Crew or 2, device/system, Cannon, illicit

Title: Combat varient: If a cannon is mounted you can fire both cannon and primary then recieve a weapon disable token.

Transport varient: Add 1 crew and illicit

For Pilots we could easily have Maul, he did have his own that he "barrowed" from the Death Watch and Ezra got his hands on. PS 6 or 7, EPT

Bo Katan per her Death Watch days or now as Mandalore PS 7 or 8 EPT

Mandalorian Freedom fighter PS 5-6 EPT

Mandalorian Quatermaster PS 3-4

I'd think the ship would start around the high 30s for cost and up from there depending on pilot ability.

Thoughts? Ideas? Changes?

Edited by Frostthorn

With two agi, it should probably be around 11 hp, with more hull than shields (your 8 hull and 3 shields suggestion works).

I agree on the dial, though probably no t-rolls.

The action bar would probably be focus, TL, and Boost.

For the slots, I would definitely take away the illicit slot from the base ship and adding it back on with the Nightbrother title. I also don’t think it should have a Systems slot.

With a 4 dice primary, a double tap would need some restrictions (maybe even more than the TIE/D title) or a huge price tag. The transport title sounds good.

Yeah, I’m very much waiting for this baby to get in the game, allowing me more options for purely Mandalorian builds.

Sounds like a good start, but for stats I would use the guidelines previous ships have set for large bases.

If 0 agility, give it a mix of 16 hp

If 1 agility, give it a mix of 13-10 hp depending on cost

If 2 agility, give it 10 hp.

The ships 'feels' like a 1 agi ship to me, so perhaps a mix of 13 hp, maybe more as a recompense for have no turrets?

24 minutes ago, Frostthorn said:

4 firepower (Don't feel this is overly powerful as it would not have turrets or the ability to mount one, yet per the wiki it states it mounts cannons in an aft facing so possible aux arc?)

This seems perfect to me. However, with the aft cannons I’d prefer to see something like the VCX’s special rear torp arc. Maybe a rear arc that can only be used by the cannon slot. That way when you fill the cannon slot it can be used front and rear, but the primary can only shoot out the front which would make that title a bit more reliant on positioning and less crazy.

Edit: words...

Edited by intoxicatedALF
26 minutes ago, intoxicatedALF said:

This seems perfect to me. However, with the aft cannons I’d prefer to see something like the VCX’s special rear torp arc. Maybe a rear arc that can only be used by the cannon slot. That way when you fill the cannon slot it can be used front and rear, but the primary can only shoot out the front which would make that title a bit more reliant on positioning and less crazy.

Edit: words...

Humm I like that idea, maybe the Combat title can add the cannon slot and make cannons cost 2 less or something. Can be used our rear arc and have the little cannon icon on the aux arc like the ghost.

I think Gar Saxon as one of the pilots is pretty much guaranteed, given he is the named pilot for the Gauntlet in Armada. In Armada it has the speed of the YT2400 and Shadow Caster, and the same hit points as the YT1300 and YV666. Although you can't translate across stats between the 2 games directly, I do think it give you a rough idea of what it's capabilities might be.

19 minutes ago, JudgeDeath said:

I think Gar Saxon as one of the pilots is pretty much guaranteed, given he is the named pilot for the Gauntlet in Armada. In Armada it has the speed of the YT2400 and Shadow Caster, and the same hit points as the YT1300 and YV666. Although you can't translate across stats between the 2 games directly, I do think it give you a rough idea of what it's capabilities might be.

Gar is an interesting case. We can use him as a Scum pilot from earlier in his life (when he served Maul), but there is also grounds for some cross-faction action with him. Set him, his brother Tiber, and an Imperial Super Commando as a generic, and we have a nice assortment for the Empire.

Likewise, we can load up the Rebels with Clan Wren generics, with Sabine, Tristan, Ezra, and Chopper as options for named pilots.

Speaking of named people, having Pre Vizla as a crew would be pretty sweet.

Ugh Mando fighters....the spinning wings are so stupid....

Cost: 2 epic points. This thing is longer and wider than the ghost it should not be in standard play at all.

2 hours ago, Kingsguard said:

Ugh Mando fighters....the spinning wings are so stupid....

Afbeeldingsresultaat voor star wars that is why you fail gif

2 hours ago, Kingsguard said:

Ugh Mando fighters....the spinning wings are so stupid....

Out of pure curiosity I am guessing you are not a fan of B-wings either?

Going off Armada i would guess 4 Attack, 2 agility, and 11-12 health. These are also big ships meant to carry troops into battle so maybe 2-3 crew, maybe attainable through a title like already said. Maybe like the Boba crew and Armada Raid ability maybe a new crew or action to disrupt nearby enemies...maybe jam or something new. I kind of like the idea of an aux arc for cannons but I worry about HLC with this.

Faction for this is completely up in the air. Maul and some Mandolorians would be Scum, while Gar Saxon and his mandos are with the Empire. Then we have Ezra and the Wren Clan with the Rebels. I honesly would think a three faction ship would be cool but I think if this is added it will be Rebel and/or Empire like something similar to Nym and the Scurrg.

Mi guess:
4/1/9/2.

Focus, Boost, ¿Evade?

If not evade, a title which can give it free evades, or augment its agility, Maybe if it does a maneuver of 3+ length, similar to Tie Defender's Title.

I don't know how is the Gauntlet in rebels, but I'll think in 2 Crew just for avoiding the overlapping of Battle Roles with Hound's Tooth

I think this should be the first fully cross factional ship, cause concord dawn/maul used it, empire, and rebels to an extent. I do think maybe you have to pay for the cannon and then you can only fire that out of the rear arc, preventing a 4 die out the rear without paying 7 points for HLC.

How about this for gar saxon: when attacking or defending, you may discard an equipped crew upgrade card to roll two additional dice. This matches his poor treatment of subordinates, and ruthlessness, when it comes to fighting.

Imperial Super Commandos 3 points, double crew. Imperial only. Unique. When you are touching an enemy ship that has no shields, you may discard this card to ignore this pilot's pilot ability, or discard an equipped upgrade card.

Feedback?

Edited by CMDR Ytterium
4 hours ago, CMDR Ytterium said:

I think this should be the first fully cross factional ship, cause concord dawn/maul used it, empire, and rebels to an extent. I do think maybe you have to pay for the cannon and then you can only fire that out of the rear arc, preventing a 4 die out the rear without paying 7 points for HLC.

How about this for gar saxon: when attacking or defending, you may discard an equipped crew upgrade card to roll two additional dice. This matches his poor treatment of subordinates, and ruthlessness, when it comes to fighting.

Imperial Super Commandos 3 points, double crew. Imperial only. Unique. When you are touching an enemy ship that has no shields, you may discard this card to ignore this pilot's pilot ability, or discard an equipped upgrade card.

Feedback?

Gar feels nice, though a little amusing that he is more destructive than even Vader.

The Super Commandos crew is pretty cool. I'd go with the Boba like-affect.

11 hours ago, Kingsguard said:

Ugh Mando fighters....the spinning wings are so stupid....

When they spin like crazy just to be showy... yes I think that's awful and not very "Fearsome Warrior/ Tech Culture Like". But the idea of gyroscopics to enhance agiliy and bring weapons to bare and increase accuracy... THAT is VERY "Fearsome Warrior/Tech Culture Like"

58 minutes ago, SabineKey said:

How about this for gar saxon: when attacking or defending, you may discard an equipped crew upgrade card to roll two additional dice. This matches his poor treatment of subordinates, and ruthlessness, when it comes to fighting.

Imperial Super Commandos 3 points, double crew. Imperial only. Unique. When you are touching an enemy ship that has no shields, you may discard this card to ignore this pilot's pilot ability, or discard an equipped upgrade card.

I really like this idea, and don't feel it's over powered or out shows Vader as you'd only be able to do it once or so... as you'd run out of crew. I also picture loading an enraged Mando Supercommando into a tube and firing them at the enemy... that explains all the extra damage.

8 hours ago, KiraYamatoSF said:

Faction for this is completely up in the air. Maul and some Mandolorians would be Scum, while Gar Saxon and his mandos are with the Empire. Then we have Ezra and the Wren Clan with the Rebels. I honesly would think a three faction ship would be cool but I think if this is added it will be Rebel and/or Empire like something similar to Nym and the Scurrg.

I would agree it has potential to be multi faction as Ezra "Adopted" Maul's old guantlet. Sabine's family clan had their own, but would Clan Wren's actions be for the Rebellion or for the embetterment of Mandalore? Deathwatch/Shadow Collective would def be scum. Mandalorian's stand as scum (but should be their own faction if you ask me... but bias). And I love the idea stated of Gar Saxxon to allow this on Empire.

FFG has not done a single release and included more than 5ish ship cards. I see this as having 5-6 scum, 1-? rebel Clan Wren's standing pending in FFG's eyes, and 2-3 Imperial.

That'd be a lot of cardboard...

But, taking into account the amount of card and excessive bases included in the Chimera set for Armada, it's totally doable. But this big girl could end of costing $45+ (which I'd happily get 2-3 of).

*Flails her arms over her head* HAY FFG... come onnnnnn!

maybe make a scum ezra, I agree that maybe rebels shouldn't get this, but yes, would break out my wallet for 2 of these

Would it be as bad as the Armada one?

But seriously I can't see how you could have it in 100/6 play. It's bigger than the Ghost (which should be its own Epic ship tbh) and iirc can't shoot out of arc.

Edited by impspy
20 minutes ago, CMDR Ytterium said:

maybe make a scum ezra, I agree that maybe rebels shouldn't get this, but yes, would break out my wallet for 2 of these

Yeah, if you aren’t gonna do a Rebel cross-faction Pilot, I’d say drop Ezra as a pilot. There are plenty of Mandalorians and Maul to fill out the roster.

32 minutes ago, impspy said:

Would it be as bad as the Armada one?

But seriously I can't see how you could have it in 100/6 play. It's bigger than the Ghost (which should be its own Epic ship tbh) and iirc can't shoot out of arc.

Scaling it down would honestly be the better part of valor in this case. It (or the Ghost) doesn’t behave like other Epic ships, so shoehorning it into that classification is iffy. It could work as a new type of Epic ship, but I’m dubious that FFG would invest in that new type.

On 3/16/2018 at 1:26 AM, KiraYamatoSF said:

Out of pure curiosity I am guessing you are not a fan of B-wings either?

Going off Armada i would guess 4 Attack, 2 agility, and 11-12 health. These are also big ships meant to carry troops into battle so maybe 2-3 crew, maybe attainable through a title like already said. Maybe like the Boba crew and Armada Raid ability maybe a new crew or action to disrupt nearby enemies...maybe jam or something new. I kind of like the idea of an aux arc for cannons but I worry about HLC with this.

Faction for this is completely up in the air. Maul and some Mandolorians would be Scum, while Gar Saxon and his mandos are with the Empire. Then we have Ezra and the Wren Clan with the Rebels. I honesly would think a three faction ship would be cool but I think if this is added it will be Rebel and/or Empire like something similar to Nym and the Scurrg.

B-Wings aren't constantly spinning.

On 3/16/2018 at 10:04 AM, Frostthorn said:

When they spin like crazy just to be showy... yes I think that's awful and not very "Fearsome Warrior/ Tech Culture Like". But the idea of gyroscopics to enhance agiliy and bring weapons to bare and increase accuracy... THAT is VERY "Fearsome Warrior/Tech Culture Like"

But it doesn't do any of that. In fact I would think the spinning airframe would probably work like a spinning bicycle tire which would hamper it's ability to change course. Having guns spinning around your cockpit firing would be disorienting to the pilot while also creating inconsistant firing patters. Having your maneuvering thrusters constantly spinning creates unpredictable handling characteristics.

It's a horrible idea in every way. And it looks dumb.

The problem is that the Clone Wars/Rebels creators love barrel rolls too much. You notice watching the series that pretty much every ship (Especially a circular ones such as a geonosian fighter) is constantly barrel rolling.

So naturally it stands to reason that eventually they'll create a ship that just barrel rolls as it's basic mode of flight.

Necro bump. With all of the hints on a Solo story and screen caps showing Mandalorian armor and possible characters, might this be a lead into more Mando stuff?

Edited by Frostthorn
Fix'did bad grammers

Considering this would lead to more options for Mandalorian only squads, I'm all for it.

I mean... massive fan girling aside... I too would love more Mando options as I try to play pure mando or mando themed stuff and only the Fang Fighter being offically mando made and used... I have limited options. Star Vipers, M3-As and the like are made by but not used by Mandos. "Firesprays" are sterotypically mando but aren't lol

1 minute ago, Frostthorn said:

I mean... massive fan girling aside... I too would love more Mando options as I try to play pure mando or mando themed stuff and only the Fang Fighter being offically mando made and used... I have limited options. Star Vipers, M3-As and the like are made by but not used by Mandos. "Firesprays" are sterotypically mando but aren't lol

Yeah, I'll occasionally dip into the MandalMotors catalog, but I prefer pilots. Outside the Fangs, we got two on the Firespray and two in the Lancer. It's not a bad basis, but more would be nice.