1 minute ago, Darth Sanguis said:Wait, am I misunderstanding this statement? I thought a raid token prevented a ship from resolving that command whether it was a dial or token?
They have to spend that activation ridding their ship of that raid token. Whether they lose a command token or the whole dial to achieve that, I could see it adding up quick. (Particularly if there are enough mando's to reapply the raid token after that ship activates. Perpetually leaving it stuck without). Especially if there's other command token modifiers on the field. Q7s come to mind immediately (ICBs too but no one uses them atm...).
I could see this really screwing speed based small ship builds. In the specific case of the quasar it could even be more effective than slicers as it kicks the pursuant title right in the ****.
You really think it's DOA?
The problem is you run into a Konstantine-style problem where you're investing a decent number of points into a speed-screwage shtick (with the Q7s and Gauntlets) when the same points could've just made serious contributions towards killing the ships in question rather than messing with them. Turns out being dead is the ultimate debuff.
Given the ubiquity of Comms Net flotillas nowadays, any plan leaning hard on Raid needs a plan for taking out those flotillas ASAP so Raid can be applied consistently enough for it to add up and for Raid to make enough of a difference for the points investment to be worth it. It's conceptually not impossible to satisfy those requirements, but the bar is rather high.
