I need help turning this into a more stealthy grey-brown-black color scheme without loosing the details...
Any suggestions or tips?
I need help turning this into a more stealthy grey-brown-black color scheme without loosing the details...
Any suggestions or tips?
P.s. I'm a total amateur...
Simplest solution: change from colour to grayscale. See how that looks.
No its obvious its greyscale... I'm looking to colorize various armor panels...
19 minutes ago, TheShard said:No its obvious its greyscale... I'm looking to colorize various armor panels...
The image has colors, so it isn't in greyscale. Converting it from colored to greyscale would make everything look like an old black and white TV. That red would fade to a shade of grey.
41 minutes ago, TheShard said:No its obvious its greyscale... I'm looking to colorize various armor panels...
If greyscale is too obvious, most graphics software has a basic sepia filter as well. If you want to colorize separate panels while still keeping it as clean and high-res as the image is now, I imagine that will take a lot of work.
Does Gimp have a Hue/Saturation filter? Given the color contrast, it should be easy to grab just the reds and desaturate or change the color.
I use IrfanView, which is free and similar to GIMP if I recall correctly. It has a color replacer. You would need to be careful with the settings though, replacing each shade of red with a like shade of brown throughout. If not, you would lose all the shading and end up with just blocks of like-colored brown where the red is.
load the picture in gimp
(if you want to not change the background as well, then you'll need to use the custom outline select to copy just the trooper without the background and mode it separately then paste it back into the original image)
use the color select tool 3 boxes of color, blue over red over green with a finger pointing to the red
click on one of the white sections, not all of the white will select, you will have to do this process multiple times, if you try to color select multiple times it narrows not widens the selection
go to colors (it's at the top of the image window, towards the middle) select brightness contrast and lower the brightness to a level that you like. if all the way down is not dark enough, do it anyway and then repeat it the color->brightness color step on the same selection.
now go to another white area, rinse and repeat until you've done them all.
then I would select->none and darken the whole image/just the whole trooper if you're working on him separate to get the red a little darker too.
if you copied the trooper into another window and was working on him there (with a transparent background, so do NOT flatten the image) then when you're satisfied with him you can paste him back into the original image
So ill try that in the future... What i ended up doing was selecting each armor panel and setting transparency to the color as I'm gonna just custom paint each pannel.
So that brings me to my next question... What colors work both as a general camouflage, like in urban environments and ship boarding actions... But still looks like it might have originated as tundra camo?
I'm thinking lots of brush colors, browns, olives, straw, greys, grey blues, black, white...?
22 minutes ago, TheShard said:What colors work both as a general camouflage, like in urban environments and ship boarding actions... But still looks like it might have originated as tundra camo?
Greys (including black / white).
42 minutes ago, [Arkas] said:Greys (including black / white).
This is what I was going to say but not "black black" there is a "true neutral" grey that color blind photographers will take a picture of at every shoot since they know it's true neutral they can have the computer autoadjust that photo to true neutral grey, save that set of adjustments and apply it to all other photos in the shoot. So maybe you could Google for the true neutral grey and use that color (I haven't tried this)
For game purposes, varying shades of gray, from very light (almost white) through very dark (almost black). Google "urban camo". In reality, I would argue there is no such thing as urban camo, unless you are speaking of a city in ruins. Unless it's dark, a guy wearing a mixed gray pattern standing in front of a building....is going to look like a guy wearing a mixed gray pattern standing in front of a building.
6 hours ago, Sturn said:For game purposes, varying shades of gray, from very light (almost white) through very dark (almost black). Google "urban camo". In reality, I would argue there is no such thing as urban camo, unless you are speaking of a city in ruins. Unless it's dark, a guy wearing a mixed gray pattern standing in front of a building....is going to look like a guy wearing a mixed gray pattern standing in front of a building.
I think uniform grey would attract less attention in a not ruined city
Urban camo = civvies.
Cammos are usually in the context of camouflage textures / patterns originally developed by the military... You can usually best blend with a civilian crowd wearing civilian clothing but that is also usually not what the term "cammo" is about.
Edited by [Arkas]6 hours ago, [Arkas] said:Cammos are usually in the context of camouflage textures / patterns originally developed by the military... You can usually best blend with a civilian crowd wearing civilian clothing but that is also usually not what the term "cammo" is about.
In Star Wars context, civilian clothing can easily be a wide cloak that covers military armor.
If you're selecting the areas of where you want to change the colours, go to Colors->Colorize and then adjust the hue, saturation and lightness to get the new colour to what you want it to be. It keeps shading and simply changes the overall colour. For instance, I've included the before and after for a HeroForge miniature screenshot before I painted it.
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Yeah its a battle though because colorize basicly is still single color spectrum. Normal blaxk and white objects are reflecting other colors. So its not pure greyscale, even brown pants will have non brown colors in the highlights and shadows. So I've been colorizing then layering a transparent copy with white set to transparent so i increase the shading and retain a bit of the color and lay ot over the colorized image...
16 hours ago, Suma99 said:If you're selecting the areas of where you want to change the colours, go to Colors->Colorize and then adjust the hue, saturation and lightness to get the new colour to what you want it to be. It keeps shading and simply changes the overall colour. For instance, I've included the before and after for a HeroForge miniature screenshot before I painted it.
<spoiler>
</spoiler>
I'm sure you're aware that these aren't the same mini because the pose is different
6 hours ago, EliasWindrider said:I'm sure you're aware that these aren't the same mini because the pose is different
I know -I had to adjust the pose to get the model printed and I couldn't find the screenshots of the plain second one and HeroForge takes forever to load. I would say the only difference is the pose.