Best partner for Jets: ATDP or eSentries?

By draco193, in Imperial Assault Skirmish

It has been awhile since I've gotten to play but my FLGS is running a tourney at the end of the month that I figured I'd jump back in to.

I've got an idea for a list with Palp, 2xeJet, rRiots and an officer with zillo.

I thought maybe by browsing scavenged weaponry on an ATDP would give some synergy that I could shift it after the walker goes down to the jets. It's also another vehicle so fuel upgrade and other vehicle cards go together.

I'm also a little wary of the ATDP though because I haven't gotten a chance to run it much yet. Sentries I feel like would be a little easier to pick up and play and have some advantages of not being massive. Sharing the trooper trait I would probably run reinforcements instead, and it gives me another call the vanguard option.

Any thoughts as to which pairs a bit better in the list?

Current command cards

[1] Shared Experience
[3] Grenadier
[2] Call the Vanguard
[2] Overrun
[2] Prepared for Battle
[2] Squad Swarm
[1] Negation
[1] Tough Luck
[0] Urgency
[0] Take Initiative
[0] Rally
[0] Planning
[0] Element of Surprise
[0] Officer's Training
[1] Fuel Upgrade

esentries, extra movement, attacks, health and better command card crossover

Both groups are really good. The main advantage of ATDP is it's 9 cost, which lets you add Rule by Fear. As for the groups themselves, ATDp is a lot harder to play, because, if you misplace it, it will be oblitareted. On the other hand, eSentries may fell soft, but if you resist the temtpation of rushing them forward to spam multi shot, they are very efficent (and though) snipers. Also I don't think, that prepared for battle is actually wofth it in this list, because most of the times you won't benefit from damage tokens on leaders (palpatine rarely attack and officer is just too weak) so ready weapons (or event inspiring speech, which i personally don't like) should be more effective. I would also reconsider rally and fill sth else. For example force surge, force rush, forward march, concentrated fire, brace for impact (or even targeting network as a potential zillo fuel).

If you decide for at-dtp i would try to add some def cards (brace for impact, take position) and hit and run for more MPs.

Also note, that eSentries DO NOT benefit from charged shot +2 acc during emperors attack.

Edited by Szycha
1 hour ago, draco193 said:

Sharing the trooper trait I would probably run reinforcements instead, and it gives me another call the vanguard option.

Reinforcements wouldn't work with the ESentries; their figure cost is greater than 3, so you can't reinforce them.

One interesting thought with Scavenged Weaponry is it gives your opponent a (minor) reason NOT to kill the ATDP. They'll want to chip it down by 9 damage to stop its charge generator abilities, but may try to kill off the other figures that can use Scavenged Weaponry first. On the flip side, they can score the attachment multiple times, plus round 2 or 3, you may want Jets to be using things like Overrun and Grenadier, so they might not get much out of that extra damage.

I actually played in a MN regionals against the winning list, which included ESentries with scavenged weaponry, along with Jets and Riots and Palp with Motivation. Interesting build; nothing too high points to take out apart from Palp, and he played him back well.

7 minutes ago, GottaBadFeelingAboutThis said:

Reinforcements wouldn't work with the ESentries; their figure cost is greater than 3, so you can't reinforce them

Good catch. I had completely forgotten that stipulation.

48 minutes ago, Szycha said:

Also I don't think, that prepared for battle is actually wofth it in this list, because most of the times you won't benefit from damage tokens on leaders (palpatine rarely attack and officer is just too weak) so ready weapons (or event inspiring speech, which i personally don't like) should be more effective. I would also reconsider rally and fill sth else. For example force surge, force rush, forward march, concentrated fire, brace for impact (or even targeting network as a potential zillo fuel).

Prepared for battle I liked with Palp to get the block token but I agree it's probably at least a little wasted here. Officers training I was looking at more in the same light as Mitigation, but if Palp or the officer were using it is just get the bonus.

Thanks for the input. I'll probably end up with the eSentries since I think my best chance to practice will be seeing if I have time for some vassal games.

Just now, draco193 said:

Thanks for the input. I'll probably end up with the eSentries since I think my best chance to practice will be seeing if I have time for some vassal games.

So there is one other really good posibility for your last 1 point. You may try putting motivation on palp instead of rule by fear. That way you can position eSentries in safe spot near firing position during their activation and then, on last (palps) activation move them 1 to firing position and emperor :) (with damage tokens I happend to score some round 1 Weequay takedowns -not talking about element of surprise which, in that case, is really a surprise :D) It is also really good for removing stuns caused by concentrated fire or puting tempt damage tokens on your figures and then healing them. (How could I forget about this sweet "palp utilizer" which is a serious competition for Rule by Fear?!)

Edited by Szycha

AT-DP needs officers as support. With only 1 the e-sentries are a lot better.

This game has such great building blocks for lists right now. So many great list options above, so I won’t rehash. I’ll just give one opinion.

I like scavenged weaponry in theory, but I dont think I’ve ever gotten good value for it. I hate that it exhausts and you have to use on declare. Games seem like they go somewhere between 3 and 4 rounds. Is a deployment cost worth 3 damage in a game?

Using on declare makes it even worse. If it could be used during the attack to add a damage when necessary, that’s one thing. When the dice come up too short or you overkill, it just adds nothing of value. Factor in that it stays exhausted when it moves to another unit that claims it... I think there are better options for a point.