Squadrons Moving off the Table

By Democratus, in Star Wars: Armada Rules Questions

Pretty simple question: Can you move a squadron off of the table during play?

Relevant in CC, where you might want to deny the enemy the ability to kill a squadron and get veterancy from it.

Edited by Democratus

Ships or squadrons that move off the map are destroyed. And count as well this way (scarred).
If not it would be way to easy to prevent scarred units (just place all ships away from the board and fly off in the first turn, nothing scarred...).

The only way that units are not becoming scarred is when squadrons are left alive without any ships. These squadrons count for the MOV, but do not count as destroyed (as scarred).

I know that exiting the board results in scarred units.

I'm just asking if there is rules support for moving a Squadron off the edge of the map.

Edited by Democratus

There is. not (I meant to say specifically here, and then changes tracks - my apologies - you are correct in the fact you may just fly off)

Standard rules still apply - so even if you had a ball of squads on the table edge ploughed into by a large ship, and it was impossible to place them touching the ship due to the edge - the rule of placing them touching someone touching the ship applies.

if somehow you flew them even a tiny fraction off the map - they would count as destroyed, as stated.

All you can do is Hyperspace your remaining ships away (or force the enemy to / blow them up) so the game ends IMMEDIATELY (instead at end of squad phase/that round) - and any squads still present are alive for the purposes of scarring...

Edited by Drasnighta
27 minutes ago, Drasnighta said:

if somehow you flew them even a tiny fraction off the map - they would count as destroyed, as stated.

So...I can fly them off the map?

I'm confused by this statement following the first line of "There is not"

I don't care if they are destroyed. I just don't want them destroyed *by enemy fire*.

Edited by Democratus

Okay. I've dug around some more in the rules. Here's what I have:

RRG, Page 5

Quote

a ship or squadron is destroyed if a portion of its base is outside the play area.

RRG , Page 12

Quote

Pick up the squadron and position it anywhere along the center of the ruler up to the line that marks the end of the distance band matching the squadron’s speed value. The squadron’s base cannot be placed beyond that line. Then remove the range ruler and place the squadron in the final position.

There are some bullet point restrictions that follow this, none of which mention the edge of the play area.

Looks like nothing is here that would prevent moving a squadron off of the table.

Edited by Democratus
8 minutes ago, Democratus said:

Looks like nothing is here that would prevent moving a squadron off of the table.

I don't think there is.

I mean, sure, I guess.

You risk being “That Guy” though, kinda... at least as it was explained to me. It verges on “not playing to the detriment to your opponent”

but it I also see the merit in limiting snowball advantages

But neither of those considerations is really a “Rules” issue ?

Edited by Drasnighta

Well, maybe you're a little 'that guy', but it's no worse than flying your ship off the table. Or ramming it to intentionally kill your own ship, so that no enemy ship/squad can gain veterancy.

So maybe agree to something before the campaign starts...

Edit: in the same realm as driving off the table to avoid excessive Precision Strike or Superior Position tokens. If you're dead anyway, why not? But maybe not in a friendly CC.

Edited by Green Knight

Like I said, considerations, but not RULES ones ?

in a rule definition, permitted.

There is no role that forbid you to fly off the map. And there is no rule that the movement has to end on the map.


Additionally, a ship or squadron is destroyed if a portion of its base is outside the play area.

Is is really hard to get a squadron outside the play area without moving it. Yes, i know, you can do it with overlapping a ship and placing the squadrons around the ship, and this way placing them outside the play area. But this has never ever happend to me in all my games.

But when you see the part of squadron movement:


Move Squadron: Pick up the squadron and position it anywhere along the center of the ruler up to the line that marks the end of the distance band matching the squadron’s speed value. The squadron’s base cannot be placed beyond that line. Then remove the range ruler and place the squadron in the final position.

there is no word that this final position has to be in the play area. If you want, you can place it anywhere in the movement range. And if the final position is outside the play area, the squadron is destroyed. Same as with ships. If you move it, and end out of the play area, boom. The difference is, that you can adjust the movement way better with squadrons, and cannot move out of the map by accident as you can with ships.

9 minutes ago, Tokra said:

There is no role that forbid you to fly off the map. And there is no rule that the movement has to end on the map.

Is is really hard to get a squadron outside the play area without moving it. Yes, i know, you can do it with overlapping a ship and placing the squadrons around the ship, and this way placing them outside the play area. But this has never ever happend to me in all my games.

But when you see the part of squadron movement:

there is no word that this final position has to be in the play area. If you want, you can place it anywhere in the movement range. And if the final position is outside the play area, the squadron is destroyed. Same as with ships. If you move it, and end out of the play area, boom. The difference is, that you can adjust the movement way better with squadrons, and cannot move out of the map by accident as you can with ships.

@Tokra

Squads must be placed on the table when overlapped.

if there is no room for them in base contact, they are placed in contact with someone in base contact Re: FAQ.

no freebie destructions ?

3 minutes ago, Drasnighta said:

@Tokra

Squads must be placed on the table when overlapped.

if there is no room for them in base contact, they are placed in contact with someone in base contact Re: FAQ.

no freebie destructions ?

I knew the part of the if there is no room, place it in sencond line, but the important part is somwhere else in the faq.

But sometimes i should read the FAQ as well :P .

It was the in the FAQ; page 4:


Overlapping, p.8
The last sentence of the first paragraph should read: “They can place those squadrons in any order, but they cannot place them outside the play area.”

In this case the only way to get a squadron off the board (as the RRG mentioned) means by moving it there.

Just now, Tokra said:

I knew the part of the if there is no room, place it in sencond line, but the important part is somwhere else in the faq.

But sometimes i should read the FAQ as well :P .

It was the in the FAQ; page 4:

In this case the only way to get a squadron off the board (as the RRG mentioned) means by moving it there.

Indeed!

(also, loving logging in after a nap, seeing 5 rules questions there........... and having them all been answered already...)

2 minutes ago, Drasnighta said:

(also, loving logging in after a nap, seeing 5 rules questions there........... and having them all been answered already...)

You are taking naps? Sometimes i think you are online 26 hours per day :P

21 minutes ago, Tokra said:

You are taking naps? Sometimes i think you are online 26 hours per day :P

Not so much naps, but, “have a bad day, drink half a bottke of whisky, pass out for a while.”

because I end up with days like today... 12 hours of being a Dad, then 2 hours to eat/rest, before a graveyard shift... that leads directly into another 12 hours of being a dad, 2 hours of downtime, and a graveyard shift.

my next opportunity to actually “sleep” is Saturday afternoon after doing my weekly shopping...

2 hours ago, Drasnighta said:

Not so much naps, but, “have a bad day, drink half a bottke of whisky, pass out for a while.”

because I end up with days like today... 12 hours of being a Dad, then 2 hours to eat/rest, before a graveyard shift... that leads directly into another 12 hours of being a dad, 2 hours of downtime, and a graveyard shift.

my next opportunity to actually “sleep” is Saturday afternoon after doing my weekly shopping...

The modern economy is not doing great things for you.

The drinking... I'm concerned about as well. Maybe I just know too many people in AA. Don't know how you are staying awake that long, much less alert, which worries me plenty as well.

7 minutes ago, elbmc1969 said:

The modern economy is not doing great things for you.

The drinking... I'm concerned about as well. Maybe I just know too many people in AA. Don't know how you are staying awake that long, much less alert, which worries me plenty as well.

I overblow the drinking part :)

Realky, it’s more “have a shot as a nightcap” ?

i cant afford to go on benders ?

Took me 4 weeks to get through the last bottke.

the lack of sleep is an issue, but that’s the nature of things. Especially with the lack of work avail.