Hi everyone,
I would like to run some Arqs but have never been successful using them. Thinking about trying them with Engine Techs, running at speed 1 with Thrawn feeding navigate commands to effectively make them faster and more maneuverable. The QBTs are to give them a blue die at long range, assuming they are running slow. The VSD is inspired by a devilish build that another player unleased on me recently, and which has been posted on these forums.
He combo'd it with an ISD, though, and I am not sure it can stand on its own for the long haul. Going without Ace squads makes me feel naked but I suppose could do drop squadrons and swap the VSD for an ISD? Thoughts/advice very welcome...Regional only 1 week away and I still don't know what to take! HEHE!
Faction: Galactic Empire
Points: 392/400
Commander: Grand Admiral Thrawn
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
Arquitens-class Command Cruiser (59 points)
- Engine Techs ( 8 points)
- Quad Battery Turrets ( 5 points)
= 72 total ship cost
Arquitens-class Command Cruiser (59 points)
- Engine Techs ( 8 points)
- Quad Battery Turrets ( 5 points)
= 72 total ship cost
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Grand Admiral Thrawn ( 32 points)
- Warlord ( 8 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- H9 Turbolasers ( 8 points)
- NK-7 Ion Cannons ( 10 points)
= 160 total ship cost
1 TIE Interceptor Squadron ( 11 points)
1 Dengar ( 20 points)
1 "Howlrunner" ( 16 points)
2 TIE Advanced Squadrons ( 24 points)
1 Ciena Ree ( 17 points)
= 88 total squadron cost