900 pts Thrawn Fleet Build

By Alexhurlbut, in Star Wars: Armada Fleet Builds

http://armadawarlords.hivelabs.solutions/view_list.php?token=170084&key=b00c8e059c49337caac3fec262f5ff44
Faction: Galactic Empire
Points: 900/900
Commander: Grand Admiral Thrawn
Assault Objective: Advanced Gunnery
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Grand Admiral Thrawn ( 32 points)
- Chimaera ( 4 points)
- Instructor Goran ( 7 points)
- Veteran Gunners ( 5 points)
- Boosted Comms ( 4 points)
- Early Warning System ( 7 points)
- Heavy Turbolaser Turrets ( 6 points)
- SW-7 Ion Batteries ( 5 points)
- Intensify Firepower! ( 6 points)
= 196 total ship cost

Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Sovereign ( 4 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Expanded Hangar Bay ( 5 points)
- Heavy Turbolaser Turrets ( 6 points)
- Enhanced Armament ( 10 points)
- Shields to Maximum! ( 6 points)
= 157 total ship cost

Victory I-Class Star Destroyer (73 points)
- Warlord ( 8 points)
- Taskmaster Grint ( 5 points)
- Ordnance Experts ( 4 points)
- Quad Laser Turrets ( 5 points)
- Enhanced Armament ( 10 points)
- Wide-Area Barrage ( 2 points)
= 107 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Admiral Chiraneau ( 10 points)
- Ordnance Experts ( 4 points)
- Fighter Coordination Team ( 3 points)
- Assault Concussion Missiles ( 7 points)
= 96 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Stronghold ( 5 points)
- Captain Brunson ( 5 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 79 total ship cost

1 Colonel Jendon ( 20 points)
1 Lambda-class Shuttle ( 15 points)
1 Morna Kee ( 27 points)
1 Gar Saxon ( 23 points)
1 Zertik Strom ( 15 points)
1 Tempest Squadron ( 13 points)
1 Captain Jonus ( 16 points)
1 Major Rhymer ( 16 points)
1 Gamma Squadron ( 10 points)
1 Maarek Steele ( 21 points)
1 TIE Defender Squadron ( 16 points)
1 "Mauler" Mithel ( 15 points)
1 Soontir Fel ( 18 points)
1 Ciena Ree ( 17 points)
1 Saber Squadron ( 12 points)
1 TIE Interceptor Squadron ( 11 points)
= 265 total squadron cost

How can this list be improved? The theme of the list is Thrawn himself and the 7th Fleet.

Edited by Alexhurlbut
I suppose some of you dont want to click on the list I realized.

I'm a little surprised at a lack of critique.

Looks fun. Only 5 ships in such a large game could be a problem. Take a strategic adviser and swap out a squadron or some upgrades for a Gozanti would solve it - adding two activations to the list. Move Chiranau to the flotilla or VSD with corrupter to move bombers speed 3. The glad should be navigating most of the time.

Even so when facing 900 points of enemy you find they can kill whatever they wish if they just allocate enough firepower to it and once you loose an ISD or two you are in trouble. So don't wade straight into the thick of it, use the squadron's to get early kills with ships finishing targets off from a safer distance. Dengar may be useful to get bombers on target in a crucial turn and you have decent escort squadrons and Fel to keep him alive.

The Cymoon should focus on front arc with its GTs so Sinal DTT or QBTs rather than Expanded armament. Drop hangar as you will start to loose fighters and no need to activate the lot once and paying points to do so. Hondo is a good emergency source of a repair and a CF token to activate the IF & STM upgrades and a comms net on the Gozanti is always useful.

Easy sources of points for the above: drop stronghold (not that many swarm squadrons and they should be aggressively taking the fight out to the enemy), warlord, QLTs, expanded armament (for QBTs?), Soverign (great for Tarkin, poor otherwise), GSDII down to a GSDI unless you put Kallus on it but your squadrons are very strong.

Edited by Mad Cat

Thank you for your reply!