[A new drug]

By Gregorius21778, in Dark Heresy House Rules

Greetings, brethern.

I created a new drug (which is supposed to be a cheaper/different form of Slaught found on p. 148 in the core rules). Please tel me what you think about the balancing.

Please take note: If this drug is something that "I as a player would not use", I am quiet fine. It is supposed the "medicine" of those that cannot afford better things.

New Drug: Bloodfever
Bloodfever is a cheap but dangerous combat drug that can be found with bottom line scum that cannot afford the real stuff. Immediately after injection, the user feels his heartbeat quicken and a rush of energy. He will although experience a strong blushing of the skin and alight fever, but is unlikely to notice it

The user gains the “Resistance: Fear” Talent and the bonus for Agility and Strength is raised by 2 for the next 2d5 minutes. After the duration, the user will feel burned out and weak. He will suffer 2d5 temporary loss of willpower and strength and must take an ordinary toughness test. If he fails, he will temporarily lose 1d5 points of toughness which he will not regain in hours but days. If he fails the test by three or more levels, he instead loses (Levels of Failure minus 2) points of Toughness permanently. In addition, after each use the user will gain a point of Insanity if he does not pass an ordinary willpower test.

Bloodfever is Scarce and costs 20 Thrones per dose.

Personally, I feel that the drug needs a little more boost for positives to make it a better tradeoff. Since it's a huge adreniline rush, why not add the Talent 'Nerves of Steel' as well with 'Resistance (Fear)'? It seems to be along the same lines and makes it a little bit better without being too overpowering compared to any other drug, because that drug really is dangerous if a person doesn't roll well.

Thanks Fideru! I think I will add the "Nerves of Steel" and reduce the difficulty on the "WP against Insanity" role to "routine".