38 minutes ago, BDrafty said:I find that the louder I verbalize the "CRACK SHOT!", the more effective it is.
Are you throwing it on the table at the same time for maximum effect
38 minutes ago, BDrafty said:I find that the louder I verbalize the "CRACK SHOT!", the more effective it is.
Are you throwing it on the table at the same time for maximum effect
Yeah in tournament play I too just ask if the opponent is done modifying dice in relevant situations. Indeed it telegraphs slightly more something they may have forgotten but in a lot of cases it's a win-win either way (they overspend or they take the hit), but it feels a bit less scummy than relying on implicit "triggers" like them saying "evaded" or picking up dice or whatever.
I've never had someone complain about it if I asked if they were done - they clearly know that you're doing the right thing and allowing them their timing windows. Conversely if I were to forget to ask and there is legitimate ambiguity on if they were done it's probably best to let them go back, but absolutely you are not committed to actually spending your crack shot until they have locked in their dice mods... it would be ridiculous for them to say you are forced to use it but they are allowed to go back and change their mods.
PS: Indeed yelling "crack shot!" and "juke!" are some of the more satisfying things that X-Wing has to offer as the looks on people's faces is often even better than the game effect
1 hour ago, muribundi said:Also, all of this is tournament talk.
I'm not a jerk in casual play,
...
I think your examples are missing the point again I'm afraid. They're all obvious no answers.
Asking if your opponent wishes to modify his dice any more before you consider using Crack Shot is clearly different.
Warning someone a car is coming as they cross the road is not the same as waiting with them and then holding their hand while they cross. Or telling them to use the pedestrian crossing and wait for the green man.
You seem to be saying it's fine to be sneaky and a bit jerky in order to progress in tournaments.
It may well be.
Which is why I only play casual at anything these days. I like to be straight up with people, have fun and make friends, whatever I'm doing. I prefer to avoid people who happily take advantage of others moments of weakness.
While normally I'd argue people are well within their rights to do this "sort" of thing in tourney play even if it feels a bit scummy, in this case I think it's actually sort of on the line in terms of the rules. It definitely falls into the same category as things like "when does using rebel Fenn's ability become a missed opportunity" or "end of activation/start of combat/end phase" things where there really needs to be verbal agreement between players as to when one is progressing to the next phase.
Relying on implicit cues to claim missed opportunities is in the grey area that I personally try to avoid. In cases where the opponent clearly moves on to the next step and misses something, no harm no foul. But in cases where there are multiple potentially triggers from opposing players that could happen in a given window (i.e. modifying dice then compare results), I think both players are obliged to make it clear verbally when those windows are occurring; people can't read each others minds after all.
As a few other have said, the Crackshot player is generally in a win-win position if they remind the opponent that it's usable: if they choose to overspend tokens, you don't use the Crackshot and have it for next time; if they don't, you force that extra damage through.
It also gains you a reputation for fair play and being polite and someone people are happy to play with.
(I've been in an analagous situation: my opponent had a PS10 pilot while I had Rey on a PS9 ship. I was standing ready to unbank a focus token, while my opponent completed his move and action. He immediately grabbed his red dice, threw them and declared his target in a single move. He then thought he was doing me a favour by 'allowing my missed opportunity' to place the focus on my ship. This happened every turn.
At the time, I was a noob and didn't know to call him out over this.)
Now, I tend to say out loud what I'm doing for every step. Sometimes, I do this for my opponent's activities too, especially if they seem to be rushing and missing out my triggers - I have had one person complain 'I know how my list works, thank you'; but since I don't, I'm telling myself so I can plan for it in the next turns.
I remind opponents if I have eg a Gunner ready to shoot again if they cancel all damage. I remind them if they haven't taken an action, and most have been grateful. When they are choosing a target to shoot at, I will remind them of Hotshot Copilots or Rebel Captives - once at least; and again if they seem to prefer repeated reminders. I don't allow them to fly off the board if they have a legal move that keeps them on it. Tournament or casual, the game has to be enjoyable to play or why bother?
Ok, first, if you've taken care to read everything, no one here said we should play GOTCHA. We all advocate asking the opponent if they are ready to go to next step. But there is a huge difference between not rushing your opponent and playing for them as a meek...
We are in tournament, at some point, know your build and take care of the opponent one. No I will not remember them my gunner or my crackshot or my bomb or the stress they have or the danger of getting out of the play zone.
Game are not supposed to be won on luck of the dice, but on the mistake you do.
Yes in my last tournament, my opponent forgot their Countermeasure for many time, they probably lost because of that. Yes I gave him enough time to use it, each time asking, "start of combat, are you doing something?". Do I feel bad, no, they were playing this list for the first time, and I was playing mine for a long time. At some point knowing your list should count for something too.
I forget that I have crackshot more than my opponent forgets that I have crackshot... :/
4 hours ago, muribundi said:Ok, first, if you've taken care to read everything, no one here said we should play GOTCHA.
I don't know. I have some local players I love to troll, as long as the game is casual.
Just ask, "are you finished modifying dice?" problem solved. or "are you going to spend the evade"
Then its all nice and clear.
On 3/13/2018 at 10:36 AM, BDrafty said:The issue is, during a normal passage of play, players don't typically look one another in the eye and verbally confirm (in unison) "and now we enter the compare results step."
This only happens if both players are mindlinked together
1 hour ago, nitrobenz said:This only happens if both players are mindlinked together
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(Completely off topic, but... how wacky would it be if opposing players' Attanni Mindlinks worked on each other?)
I think that would be a pretty awesome mechanic for a lot of future cards too.
Quote
The issue is, during a normal passage of play, players don't typically look one another in the eye and verbally confirm (in unison) "and now we enter the compare results step."
We have always confirmed phase end and phase begins. Always.
Why wouldn't you?
With regards to Crack Shot, I always ask - and if needed - tell my opponent how it works with regards to not spending his/her tokens .
Then, if they miss the window or don't spend the required tokens to avoid a hit there can be no confusion and it is 100% on them - and vice versa.
It seems to work well.
Crack would be much less NPE if it was simply add one hit result in the compare results step. Same result, just wouldn’t feel as bad.
22 minutes ago, Tbetts94 said:Crack would be much less NPE if it was simply add one hit result in the compare results step. Same result, just wouldn’t feel as bad.
Would it though? If it still happens after the "defender modifies defense dice" step, it'll have the same issue of your opponent having to decide before you spend the Crack Shot, and thus it'll have the same issue of how to move into that step without [1] rushing an opponent over a decision [2] tipping them off.
If you meant for Crack Shot to add a hit in the Modify Attack Dice step, it loses a huge amount of it's power, since it could then be easily wasted. A major part of the strength of Crack Shot is that it cannot be wasted unless the ship dies, in that the chance to use it happens after you know it'll be effective. This is in contrast to a missile where you can easily blank out and not have the modification to make something of the attack. Maybe Crack Shot could use such a nerf; it is pretty strong for the points cost.
10 minutes ago, theBitterFig said:Maybe Crack Shot could use such a nerf; it is pretty strong for the points cost.
Yeah, I don't know if it is too good, but 1 point for 1 dmg is probably one of the best ratio of the game...
It would be totally OP on Tomax if I could ever get more than one shot off with him before someone melts him...
20 hours ago, muribundi said:Yeah, I don't know if it is too good, but 1 point for 1 dmg is probably one of the best ratio of the game...
1 point for a one-time boost of 1 damage (or changing a miss to a hit) mitigates the points cost quite a bit.
I usually do a mental, but vocal check of everything before I roll. something like, I'm rolling 4 dice, with a focus, target lock, and crack shot, and you have x defense dice and an evade, blah blah blah." Maybe it's annoying for other players, but I find it helps me and clarifies everything I have so my opponent isn't caught off guard.
On 3/23/2018 at 2:23 PM, Tbetts94 said:Crack would be much less NPE if it was simply add one hit result in the compare results step. Same result, just wouldn’t feel as bad.
Also would make it mu ch better.
I've run an Imp Crack swarm for a year or two, and now have started running several A-wings with Crack and Snap shot. Regardless of the setting, I always ley my opponent know which ships still have Crack Shot remaining, and when those ships are shooting, whether they want to overspend on their evades to avoid my spending the Crack Shot. In other words, they always know their options, and I'm not tricking them into, or having them forget, anything.
To date I don't believe this has produced any NPEs with my using Crack Shot. This is the way I'll continue using it, even if I'd go to a higher level tournament.