20 hours ago, Weatsop said:Remember you carry over all but one of your suppression, turn to turn, with one third being lost as you start your activation. If I stack up 3 points on a unit even at the bottom of the turn, it'll start its activation with 2, and have a 44% chance to panic, and will very likely to be at least suppressed.
After the first turn, pretty much any trooper unit the enemy cares about will be suppressed. You'd need to burn a whole turn just to remove a single suppression marker, and if you have two you can only run away.
Honestly, if that's the situation then my opinion of the game declines sharply.
Sorry to hear, but that's how she is