Been playing 4th with a couple of friends of mine for the last couple of weeks and wanted to throw my two cents.
4th is a fun game, no doubt about that but there are a couple of issues (minors one but still) that I'd like to point out and I hope get improved on with expansions.
-Not being able to trade with other players unless they're adjacent to you on the board doesn't make any sense, especially in a sci-fi themed game.
-Space Docks and PDFs only buildable with Construction Strategy Card. Preferred 3rd edition, spending resources to build makes more sense to me.
-I really don't like that Agendas come into play only after M.R. has been captured. I mean, I get it. Since they separated Agendas from the Strategy Cards they had to find a way to fit them in the game but this feels tacked on. Personally, I would have combines Action cards and Agendas into one deck and had the Political Strategy Card work like it did in TI3.
-The prerequisite system for the Tech cards seems to make it really easy to purchase Techs, by the end of most games I had played everyone ended up having the same Tech upgrades. There just seems to not be enough Tech upgrades to really make a difference. 3rd editions tech tree combined with the higher cost to research made buying the right upgrades really matter and I miss that.
-Tech upgrades that exhaust? That makes no sense...
-Upgrading individual units? Again, just doesn't make any sense to me...
-No Mechanized Units in base box?
-The new flag ship pieces look really boring looking. I was hoping they would look like one of the ships that's on the front cover.
Edited by Scuro