New Upgrade Cards You Would Like to See

By GILLIES291, in X-Wing

There are tons of fix threads and some really great stuff, I'm also sure one like this has been done before but today I want to get away from titles and ship specific mods and talk about upgrade cards in general.

Sometimes something new comes out with a brand new ship and yet makes old ships better at the same time. Some examples are Lightweight Frame, Extra Munitions, Guidance Chips, Stealth Device, Bomblet Generator, Unguided Rockets and the new Krennic (very pumped about this guy!)

These cards helped out with the ship they came with but also helped boost up older models, and I think something generic like this with specific restrictions or stipulations can add to the game but also help out older more obselete ships.

So challenge for you guys is to come out with generic upgrades that fill certain roles and help out more than just one ship.

Some I would like to see:

these two are for the Lambda, Punisher, and U-Wing specifically.

Systems Upgrades:

Electronic Countermeasures

You cannot equip this upgrade card unless you have a printed agility of 1 or less. After dice are rolled for a bomb detonating at range 1-2 of your ship you may recieve a jam (or possibly a stress or Ion) token to change one of the die to a blank result.

Cost 0

Communications Suite

You cannot equip this upgrade card unless you have a printed agility of 1 or less. Whenever you assign a focus token to your ship, you may assign one focus token to another friendly ship at range 1 if they do not already have one.

Cost 2

Crew

VIP

Limited

Once per round, when an enemy ship deals damage to your ship, one other friendly ship with that enemy in their firing arc may make an immediate attack. That ship cannot modify their attack dice.

Cost 4

I'm kinda surprised they haven't made a modification that adds evade to your bar. They have targeting computer, hull, shield, stealth I guess is sorta close, VT for the roll, EU for the boost, but no evade

This is not my idea (got it from a comment on this article) but I think it has merit.

AMiWGAz.png

12 hours ago, GILLIES291 said:

There are tons of fix threads and some really great stuff, I'm also sure one like this has been done before but today I want to get away from titles and ship specific mods and talk about upgrade cards in general.

Sometimes something new comes out with a brand new ship and yet makes old ships better at the same time. Some examples are Lightweight Frame, Extra Munitions, Guidance Chips, Stealth Device, Bomblet Generator, Unguided Rockets and the new Krennic (very pumped about this guy!)

These cards helped out with the ship they came with but also helped boost up older models, and I think something generic like this with specific restrictions or stipulations can add to the game but also help out older more obselete ships.

So challenge for you guys is to come out with generic upgrades that fill certain roles and help out more than just one ship.

Some I would like to see:

these two are for the Lambda, Punisher, and U-Wing specifically.

Systems Upgrades:

Electronic Countermeasures

You cannot equip this upgrade card unless you have a printed agility of 1 or less. After dice are rolled for a bomb detonating at range 1-2 of your ship you may recieve a jam (or possibly a stress or Ion) token to change one of the die to a blank result.

Cost 0

Communications Suite

You cannot equip this upgrade card unless you have a printed agility of 1 or less. Whenever you assign a focus token to your ship, you may assign one focus token to another friendly ship at range 1 if they do not already have one.

Cost 2

Crew

VIP

Limited

Once per round, when an enemy ship deals damage to your ship, one other friendly ship with that enemy in their firing arc may make an immediate attack. That ship cannot modify their attack dice.

Cost 4

The issue with your upgrades are your intentions vs what they would actually be used for or on. So first example: Your intention is Lambda Punishers ect... but It goes well on Nym as well. Which goes back to dropping bombs on himself with some impunity for Rebel Nym and still likely doesn’t fix the issues of why the other ships do not see much play.

The second is a bigger no. Since only one ship needs that upgrade you see Scum Nym pairing with Atanni Mindlinked ships. Nym takes a focus, he passes to AM ship 1 passes to AM ship 2. One of the biggest issues in the game is the free action cheat has gotten so wide and every ship can do it easily. Also multiple Scurrgs with double modded TLT shots are a thing with this upgrade. No thank you. Still also doesn’t solve the issues for the ship your wanting to target, while making other ships even better options than previously.

The VIP.... again, sounds fun till you look at where it ends up. Are you wanting to have Corran, Quickdraw, and perhaps Dengar really taking 3 attack’s per turn? What about TIE/D’s I’ll take 4 attacks against you if you attack that ship. Or find another way to deal with that ship until last as to not worry about it. Also VIP, Palp Decimator? Just too much cause for really nasty combinations.

Trainer

Modification - 1 Point

Small Ship Only

Decrease you agility by 1 (to a minimum of 0). Your upgrade bar gains the [Crew] upgrade icon. You cannot equip this upgrade if your Pilot Skill is 6 or higher.

Or something like this!

12 minutes ago, Innese said:

Trainer

Modification - 1 Point

Small Ship Only

Decrease you agility by 1 (to a minimum of 0). Your upgrade bar gains the [Crew] upgrade icon. You cannot equip this upgrade if your Pilot Skill is 6 or higher.

Or something like this!

Palpatine on a Phantom would be hilarious, just stay cloaked until absolutely needed to keep from getting shot, all for 34 points!

Sigma Squadron Pilot — TIE Phantom	25
Collision Detector	0
Emperor Palpatine	8
Trainer	1
Ship Total: 34

Edited by impspy

Obi Wan Kenobi (Crew): At the end of the activation phase assign a focus token to your ship. Your upgrade bar gains an additional EPT or Astromech icon. You can't equip an EPT or Astromech upgrades that cost more than 4 points each. Cost:?

Obi Wan Kenobi V2(Crew, Dual card): At the end of the activation phase you may assign an evade token to your ship, then flip this card (Side A). At the end of the activation phase, if your ship is stressed, you may assign a focus tokens to your ship. Spend a focus token to flip this card (Side B). Cost:?

Edited by Mpori

This guy has to be at least 6 pts and two crew slots lol. Fenn Rau phantom ghosts would rule the skies if we could have him for one!

49 minutes ago, impspy said:

This is not my idea (got it from a comment on this article) but I think it has merit.

AMiWGAz.png

3 minutes ago, AngryAlbatross said:

This guy has to be at least 6 pts and two crew slots lol. Fenn Rau phantom ghosts would rule the skies if we could have him for one!

Excellent suggestion (the post in question was written before the Phatom II release). Perhaps there's a way to balance him around 2 slots without making him too expensive.

3AaIc2q.png

Womprat tokens. Not life size tho, 2 meters would take up the whole playmat in epic!

Not sure what this would be any more, I had it down as Death Troopers:

Imperial Only. 1 crew. 1 point.

This costs 1 additional point per previously equipped $name. (I.e. one copy is 1 point, 2 is 3 points, 3 is 6 points)

When attacking, roll one additional attack die. After completing the Attacker Modifies Attack Dice step, cancel one attack die.

Heavy Ion Cannon

Range 1-3, Two Cannon Slots, three attack dice.

If this attack hits, you may assign one Ion token to the defender.

Pursuit Protocols

System, Large Ship Only

Enemy ships you have target locked cannot perform Boost or Barrel Roll actions within your firing arc.

Basically, I'm looking at things that will help the Lambda, U-Wing and IG-2000 find a role in the current game.

3 minutes ago, thespaceinvader said:

Not sure what this would be any more, I had it down as Death Troopers:

Imperial Only. 1 crew. 1 point.

This costs 1 additional point per previously equipped $name. (I.e. one copy is 1 point, 2 is 3 points, 3 is 6 points)

When attacking, roll one additional attack die. After completing the Attacker Modifies Attack Dice step, cancel one attack die.

My interpretation:

gUY7GSz.png

@impspy Two crew seems like a good enough restriction. The only broken thing I can see him on then would be quad wookies, but then you have to sacriffice your wookie commandos.

If I read him right, "Force Seer" prevents all token less modifications? for you and your enemy?

1 minute ago, AngryAlbatross said:

@impspy Two crew seems like a good enough restriction. The only broken thing I can see him on then would be quad wookies, but then you have to sacriffice your wookie commandos.

If I read him right, "Force Seer" prevents all token less modifications? for you and your enemy?

AFAIK yes, so you'd never want to take him with upgrades that allowed you to do so (which I'm pretty sure was the intent to balance the card).

Edited by impspy

contraband officer - Imperial Only; unique. 2 pts

--Front--

Action: Ships at R1-2 assign the "contraband" condition card. Flip this card.

--Back--

"Once Contraband Condition Card has been discarded, flip this card"

--Condition Card--

"Contraband"

Assign this to an enemy upgrade card; The text on that upgrade now reads

"Action: Discard the contraband condition card"

---

and also

A new bomb; same size as bomblet, reveal bomb
Static Bomb - 2 pts.

This bomb denotes when a ship; finishes it's maneuver in r1 of "Static Bomb"

All ships R1 receives 2 Jam tokens.

---

and a crew that takes up two crew slots and has the below restrictions;

"Large Ship Only"

"You cannot attack ships outside your primary firing arc" Fixed

This will give the Lamba and U-Wing something cool. dunno what that is....but i know that i want it to help those two only

.

Edited by the1hodgy
1 minute ago, PhantomFO said:

Heavy Ion Cannon

Range 1-3, Two Cannon Slots, three attack dice.

If this attack hits, you may assign one Ion token to the defender.

Pursuit Protocols

System, Large Ship Only

Enemy ships you have target locked cannot perform Boost or Barrel Roll actions within your firing arc.

Basically, I'm looking at things that will help the Lambda, U-Wing and IG-2000 find a role in the current game.

The Heavy Ion Cannon should deal two tokens. Then I would definitely take it!!!! GUNBOATSSS!!!!
I like pursuit protocols, not sure how many ships it would help. It would be nice to be able to 'Jam' an enemy ship and prevent it from using boost or barrel roll.

16 minutes ago, PhantomFO said:

Heavy Ion Cannon

Range 1-3, Two Cannon Slots, three attack dice.

If this attack hits, you may assign one Ion token to the defender.

Pursuit Protocols

System, Large Ship Only

Enemy ships you have target locked cannot perform Boost or Barrel Roll actions within your firing arc.

Basically, I'm looking at things that will help the Lambda, U-Wing and IG-2000 find a role in the current game.

12 minutes ago, AngryAlbatross said:

The Heavy Ion Cannon should deal two tokens. Then I would definitely take it!!!! GUNBOATSSS!!!!
I like pursuit protocols, not sure how many ships it would help. It would be nice to be able to 'Jam' an enemy ship and prevent it from using boost or barrel roll.

1HtWgn1.png

Wx8vnZ0.png

Edited by impspy
13 minutes ago, impspy said:

My interpretation:

gUY7GSz.png

Part of the point was the ability to equip multiple copies in order to get multiples of the effect.

I'd also support a similar thing defensively, maybe as a mod, but without the multiple-copies element.

Just now, thespaceinvader said:

Part of the point was the ability to equip multiple copies in order to get multiples of the effect.

I'd also support a similar thing defensively, maybe as a mod, but without the multiple-copies element.

The only concern I have with that is that it's open to abuse. Put multiples on anything with a secondary weapon and you've got the Miranda problem but worse since you could stack them.

pretty much any nonunique crew either needs to be limited or have some kind of mechanic that doesnt stack to begin with.
If it can stack, there will be someone that abuses it to ridiculous levels eventually.

15 minutes ago, AngryAlbatross said:

The Heavy Ion Cannon should deal two tokens. Then I would definitely take it!!!! GUNBOATSSS!!!!
I like pursuit protocols, not sure how many ships it would help. It would be nice to be able to 'Jam' an enemy ship and prevent it from using boost or barrel roll.

My main thoughts for the Heavy Ion Cannon over regular Ions is that the Heavy version wouldn't cancel dice results. You'd keep whatever damage you rolled, and would gain a control effect on top of that.

I'll go ahead and add the idea of a new upgrade type in Squadron cards. Such an upgrade could really spice up the game, and boost some of the classic ships as they are the ones you primarily see in named squadrons.

On the front of existing upgrade types, I would love to see an Adaptive Aileron type upgrade for the HWK (likely a generic title). It's suppose to be a fast, agile ship, but it's dial doesn't show that at all. Watching a buddy of mine play a HWK with Sabine's pilot ability in HotAC showed me how easy it would be to fix the HWK's speed (somewhat) without needing a whole new dial.

24 minutes ago, the1hodgy said:

---

and a crew that takes up two crew slots and has the below restrictions;

"Large Ship Only"

"You cannot attack ships outside your primary firing arc" Fixed

This will give the Lamba and U-Wing something cool. dunno what that is....but i know that i want it to help those two only

.

msEv63K.png

Edited by impspy
4 minutes ago, impspy said:

msEv63K.png

Why is there no love heart reaction?