Help needed with Dual-wielding

By MonkeyInSpace, in Star Wars: Edge of the Empire RPG

The RAW are a little confusing and I just wanted to clarify - if I have Agility 4 and Ranged - Light 4 (YYGG) and I'm using 2 of the same pistol, am I right in thinking I just add one Setback die? And if I hit, I then spend an Advantage or Triumph for the second weapon to also hit?

Also, if both guns have "Pierce", does this trigger as normal with both gun, so it has twice the effect?

And if both guns had (say) "Disorient", I would have to get 3 Advantages on the roll to allow for the second gun to hit AND the effect to trigger for both?

thanks, and sorry if I'm being particularly dense but the rules didn't seem as clear as usual.

Dense Monkey

You increase the Difficulty to perform a combat check with two weapons (+1 if both weapons use the same skill, +2 if they use a different skill).

Each hit is considered as coming from its own weapon. Passive qualities activate when the weapon hits, active qualities require further Advantage/Triumph to activate. So if both weapons had Pierce (say your primary weapon has Pierce 1 and your secondary weapon has Pierce 2), it would affect the damage from each weapon as usual (the first hit would be Pierce 1, the second hit would have Pierce 2).

If both weapons have identical active qualities (Disorient, for example), then yes you would have to trigger them individually as usual (assuming you hit with both weapons, you could activate Disorient twice with enough Advantage, and the second activation would simply increase the length of the Disorient effect).

This has been covered in many previous threads, but here are the rules:

-if you are using the same skill, increase the difficulty of the check one time (average at short, hard at medium, etc).

-Choose one weapon as the primary weapon. Only the attributes of this weapon apply to the check (ie accurate, pierce, etc)

-in the case of the pierce, the effect is applied once per hit depending on the weapon used if the had different ratings. For example, if your primary weapon has pierce 2, you would subtract 2 soak from the first attack. Then if the second weapon had pierce 1 AND you had 2 advantage on the check result, subtract 1 soak from its damage.

-The different disorients would be triggered with a total of 6 advantage: 2 for a second hit and 2 each for the disorient qualities. The ratings in disorient are added together to get the total rounds the effect is applied.

Ninja’d!

It might be worth noting that in Genesys, FFG dropped the prohibitive 2nd difficulty upgrade, for wielding two weapons using different skill sets.

17 hours ago, Edgehawk said:

It might be worth noting that in Genesys, FFG dropped the prohibitive 2nd difficulty upgrade, for wielding two weapons using different skill sets.

I kind of like it, personally. Using a lightsaber and a pistol in combat simultaneously *should* be tough.

On 3/12/2018 at 4:41 PM, MonkeyInSpace said:

The RAW are a little confusing and I just wanted to clarify - if I have Agility 4 and Ranged - Light 4 (YYGG) and I'm using 2 of the same pistol, am I right in thinking I just add one Setback die? And if I hit, I then spend an Advantage or Triumph for the second weapon to also hit?

Unless I'm missing something, Agi 4, Ranged - Light 4 should be YYYY, not YYGG as a starting point.

Stupid question - I looked through the combat part of the book last night, but dam if I cant find the dual wield rules. Having just started a gunslinger thief, I probably should brush up on 'em. Where are they?

On 12/03/2018 at 7:41 PM, MonkeyInSpace said:

The RAW are a little confusing and I just wanted to clarify - if I have Agility 4 and Ranged - Light 4 (YYGG) and I'm using 2 of the same pistol, am I right in thinking I just add one Setback die? And if I hit, I then spend an Advantage or Triumph for the second weapon to also hit?

Also, if both guns have "Pierce", does this trigger as normal with both gun, so it has twice the effect?

And if both guns had (say) "Disorient", I would have to get 3 Advantages on the roll to allow for the second gun to hit AND the effect to trigger for both?

thanks, and sorry if I'm being particularly dense but the rules didn't seem as clear as usual.

Dense Monkey

Ag 4 and RL 4 would be yyyy(4&4) and not yygg(4&2)

1 hour ago, Desslok said:

Stupid question - I looked through the combat part of the book last night, but dam if I cant find the dual wield rules. Having just started a gunslinger thief, I probably should brush up on 'em. Where are they?

Under "Additional Combat Modifiers," chapter VI.

Page 210 in the EotE CRB.

Oh, there it is. Why did my eyes roll right over that?

On ‎3‎/‎12‎/‎2018 at 5:41 PM, MonkeyInSpace said:

I have Agility 4 and Ranged - Light 4 (YYGG)

15 hours ago, Kallabecca said:

Unless I'm missing something, Agi 4, Ranged - Light 4 should be YYYY, not YYGG as a starting point.

1 hour ago, jayc007 said:

Ag 4 and RL 4 would be yyyy(4&4) and not yygg(4&2)

Yup, totally fat fingered that - should have read Agility 4, Ranged - Light 2.

thanks for all the help, guys.

1 hour ago, MonkeyInSpace said:

Yup, totally fat fingered that - should have read Agility 4, Ranged - Light 2.

thanks for all the help, guys.

It happens... happens a lot.