Buzzsaw U-wing and thoughts on meta

By GrimmyV, in X-Wing

5 hours ago, RufusDaMan said:

How bout the ability to equip more mods? Sounds pretty nice to me.

I'm 99.99% sure renegade refit fits the U-wing. Look at the text restrictions.

dumping more cost into an underperforming chassis doesnt seem like it would work.

if it also made mods cheaper it could be powerful, but the Auzituck is just better in almost every way... unless the title lets you do something you cant currently do or reduces the cost, it wont help

6 hours ago, RufusDaMan said:

And the U wing gets a fix before the lambda.

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I assume you mean "at the exact same time as the lambda" right?

Because, have you read Targeting Scrambler? It is terrible on everything except the lambda.

Edited by Sekac
13 hours ago, RufusDaMan said:

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No, this is how Liberty dies...

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8 hours ago, BVRCH said:

I'd love to see title that lets the ship treat any enemy ships overlapping its base as 'inside its firing arc'.

The title would simulate door gunners without explicitly having them, whilst maintaining the blocker archtype. It could then get better use out of cards like Zeb and Jyn, providing both support and legitimate area denial.

That'd also make Heff Tober/Anti Pursuit Lasers pretty darn brutal.

7 hours ago, Vontoothskie said:

dumping more cost into an underperforming chassis doesnt seem like it would work.

if it also made mods cheaper it could be powerful, but the Auzituck is just better in almost every way... unless the title lets you do something you cant currently do or reduces the cost, it wont help

It almost certainly allows you to equip two mods, but no, I can't think of two modifications I'd feel that strongly about giving the ship. Hopefully - since it's for both the X-wing and U-wing - it either drops the cost of the chassis or the upgrades.

Not competitive of course, but this could be fun to try:

Blue Squadron Pathfinder (Fire-Control System, Gunner, Hera, Pivot Wing)

Blue Squadron Pathfinder (Fire-Control System, Gunner, Captain Rex, Pivot Wing)

Sabine Wren [TIE Fighter] (Trick Shot, Targeting Computer)

Ezra Bridger [Sheathipede] (Rage, Inspiring Recruit, Chopper [Astromech], Phantom II, Guidance Chips)

100 points

The autituck has what exactly over the Uwing?

  • Reinforce (but no 2nd green)
  • 3hards (but no stop)
  • (no system)
  • small base
  • no half points (but more hull, and more total HP)
  • good pilot abilities
  • 180 degree firing arc

I think we can narrow it down to reinforce (a design mistake in its current form), 180deg arc (almost equivalent to turrets), and a really good pilot ability for Low.

We won‘t see reinforce on Uwings, and the arc won‘t be expanded. But we might see an improvement in that last point. Together with some more improvements the Uwing might get to a similar level. It feels like he should already be now, but just isn‘t.

If renegade refit allows two mods that could make the U-Wing into a solid blocker with both anti-pursuit and ion projector.

Alright, took another look at U-Wings. Why are they not a thing?

There are many crew combos that should be awesome:

  • Consistent Focus + TL
    • Ezra and Hera
      • stay stressed, get rerolls from FCS and focus->crit from Ezra. Averages 2.25 hits
    • Han Solo
      • FCS, use Han whichever way he fits better
    • Rey
      • FCS, use Focus. Averages 2.8 hits
    • Kyle Katarn
      • reroll from FCS, use free focus from your green maneuver. Averages 2.8 hits
  • Defensive builds (e: of course you can add sensor jammer for even more defense!)
    • Jan Ors + any focus generating crew (Rex, Kyle, OpSpecialist, Rey...)
      • get focus+evade on a large 2green ship
    • C-3PO

They can be combined in interesting ways.

  • Get a stealth device, Jan Ors and Rey/Kyle/Rex/OpSpec. Now you have focus+evade+TL on a 3/3/4/4 ship for 32 points!
  • Lando + Experimental Interface + Kyle Katarn. Fly green, get 2 focus + TL + a combination of 1-2 focus/evades on every turn for 34 points!

Is the dial so bad? Are half points so bad? Is a large base without repositioning so bad? Am I so bad?

Edited by GreenDragoon
10 hours ago, UnitOmega said:

AT-ACT, and that's because they need repulsor tech in the legs to stay standing.

Also FFG has printed what the door guns are like in Dawn of Rebellion for the RPG line, they use very standard personal scale stats, it would take a very skilled Player Character to be able to even harm TIE fighters with those stats. Equip APL or Ion Projector and you'll get the basic effect.

In the Rebels series, canon, they destroy an Interdictor cruiser by just firing hand pistols at it.
In Rogue One, Chirrut destroys several TIE Fighters with his staff/crossbow/thingie.


Sense no longer lurks in the realm of Star Wars.
So perfectly a door gunner can blow up a ship with a repeating blaster (weren't they trying precisely that in ESB, when the snowtroopers are trying to shoot at the Falcon in Echo Base before it takes off?).
I bet in Episode 9 Finn will blow up Death Star 3 4 by firing his pistol against it.

Edited by Azrapse

U-Wing needs; some Large Ship only crew

3 minutes ago, the1hodgy said:

U-Wing needs; some Large Ship only crew

That also at the same time isn't a massive boost to YT-1300's, -2400's, or VCX-100's.

2 minutes ago, impspy said:

That also at the same time isn't a massive boost to YT-1300's, -2400's, or VCX-100's.

"You cannot attack ships outside your primary firing arc" Fixed

Edited by the1hodgy
2 minutes ago, the1hodgy said:

"You cannot attack ships outside your primary firing arc" Fixed

I'm out of reacts otherwise I would like this. I'm thinking they could use some support crew (Imperial officers-lite, so to speak). Maybe some sort of Spec-force commando unit that works like the new Death Troopers card.

most waves tend to have a team; i would love to see more crew; makes ships change roles and play different

3 hours ago, GreenDragoon said:

Alright, took another look at U-Wings. Why are they not a thing?

There are many crew combos that should be awesome:

[...]

Is the dial so bad? Are half points so bad? Is a large base without repositioning so bad? Am I so bad?

I think the dial is kinda bad on a large base. It's a pretty similar dial to an ARC, and actually a pretty similar price point. But I think it's a lot harder to use the dial effectively. There's a lot more base to bump and crash into obstacles with, and I feel like there's less control over a large base than a small. You move so far even on a 1-speed move compared to a small base. Meanwhile, although the ARC's rear guns are slightly buffed popgun, they're still shots and time-on-target.

On the other hand, I know someone who flies a nearly-naked Bodhi Rook (so his AP-5 with M9-G8 and Weapons Engineer can easily get TLs before getting in too close), and does pretty well with it. As a basic efficiency ship, it isn't that bad.

14 hours ago, UnitOmega said:

AT-ACT, and that's because they need repulsor tech in the legs to stay standing.

Also FFG has printed what the door guns are like in Dawn of Rebellion for the RPG line, they use very standard personal scale stats, it would take a very skilled Player Character to be able to even harm TIE fighters with those stats. Equip APL or Ion Projector and you'll get the basic effect.

Different game mechanics, and its already been shown that handheld blasters are enough to rip through a X-Wing's hull enough to render it grounded. A pintel mounted heavy repeating blaster would do work.

While you could argue fluff about shields preventing it, then you are getting outside the realm of X-Wing mechanics where 1 point of shield damage is equitable to 1 point of hull other than critical hit effects

3 hours ago, Azrapse said:

(weren't they trying precisely that in ESB, when the snowtroopers are trying to shoot at the Falcon in Echo Base before it takes off?).

Vader was right there, would you want to be the 1 guy not trying to shoot an escaping rebel hero while your commanding officer, who’s short tempered, a wizard and renowned for his homcidal reciprication of failure is watching? Yeah man I’d shoot at a tank with a water pistol to make sure my commander knew I tried with what I had on hand.

You know, I'd fly the U again in a heartbeat if the goddamn thing could barrelroll

3 hours ago, Azrapse said:

In the Rebels series, canon, they destroy an Interdictor cruiser by just firing hand pistols at it.

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Master tactician, yo.

31 minutes ago, kris40k said:

Different game mechanics, and its already been shown that handheld blasters are enough to rip through a X-Wing's hull enough to render it grounded. A pintel mounted heavy repeating blaster would do work.

While you could argue fluff about shields preventing it, then you are getting outside the realm of X-Wing mechanics where 1 point of shield damage is equitable to 1 point of hull other than critical hit effects

But if we get too deep down that rabbit hole, we have the issue of say, Anti-Pursuit Lasers, which supposedly models a retractable double laser cannon (usually good for like, 2 dice) as one damage on a bump. Why should guys hanging out the side with their space MGs do more damage than actual vehicular weapons? (not that that matters to Rebels, though personally I've always wondered if their budget limitations are why all blasters are the same level of "unimpressive unless we need them to matter" level.)

@UnitOmega Sure, there certainly are some consistency issues, but for the Star Wars universe, the movies trump RPG sourcebooks and rulebooks, so we need to accept and operate with the fact that handheld assault rifle analogous weapons can damage starfighters ( TFA ) and SAW analogous weapons can potentially damage armored vehicles ( R1) .

4 hours ago, GreenDragoon said:

They can be combined in interesting ways.

  • Lando + Experimental Interface + Kyle Katarn. Fly green, get 2 focus + TL + a combination of 1-2 focus/evades on every turn for 34 points!

Is the dial so bad? Are half points so bad? Is a large base without repositioning so bad? Am I so bad?

Ok, I give up.... how are you getting 2 focus + TL? Or did you forget adding Advance Sensors in your post?

I had a similar build I liked:

Cassian + Kyle Katarn + Inspiring Recruit + Experimental Interface + Expert Handling + Advanced Sensors

So you Advanced Sensors an action (e.g. TL), BR with expert handling, remove an enemy TL, then green move clear both stress and get 2 focuses. If only Cassian were higher PS it'd be amazing.

I'm still cross that the new pack doesn't include K2SO as pilot or crew. Boo!

Edited by The Inquisitor
7 minutes ago, The Inquisitor said:

I’m still cross that the new pack doesn't include General Merrick . Boo!

FTFY

53 minutes ago, JohnBoo said:

Ok, I give up.... how are you getting 2 focus + TL? Or did you forget adding Advance Sensors in your post?

FCS is what I had in mind. So technically only from the second round of combat. But you can also fly green, action TL, then EI Lando to get Focus, TL, and a mix of focus&evade.