I was thinking about the U-wing and how the upcoming possible fixes will possibly help it, possibly, when I put together a little build:
BS Pathfinder (24)
FCS, Rex, Gunner, title, total 32 points.
this is basically analogous to the old Lambda Buzzsaw build of so long ago, a somewhat viable build alongside Doomshuttle, before the Palpshuttle. Lambda Buzzsaw was 28 points with gunner and FCS, so a good but cheaper but the U-wing gets a focus on the second shot as well as 2 agility and actually working hard turns. So overall an improvement and maybe worth the extra points if this ship was released back in wave 3 instead of the HWK. The only other thing the Lambda build has was an open crew slot for Tactician, weapons engineer or Rebel captive for a few points more, but we all know points being piled into a Lambda is a money pit. HLC instead of Gunner was also an option and was actually scary in the days before red dice creep.
so, with the U-Wing we have a 32 point ship that can dish out some nice damage if it gets someone in arc. That might be a big if at PS 2. So of course this thing isn’t viable in the modern era. Right? That’s a third of your list that’s arc locked with a weak option for a zero k turn. Mauler Fenn ghosts, Wookiee’s and Miranda lists make this thing seem quaint, like it’s from another time, playing catch-up to a ship from 10 waves ago.
Are there other more viable builds for the U-wing? Of course, but they aren’t flown either, being considered janky and relying on a lot of support.
So, what’s my point? I guess it’s to point out that a fully moded arced 3 die primary on a below average dial (T-65 is being taken as average) just wont cut it in the 75 min 100/6 scene. Which is no surprise. But in a format outside of that restrictive play style the U-wing can be a monster, or heavy support, or a mine layer with the right crew. This ship is beautiful and fun, like the Lambda before, but imaginative builds and scenarios aren’t what drives this game or it’s rules. What drives the game is outrageous combos and npe apparently. So our swing-wing flappy crew carriers have no real role in the meta, but I will gladly include them in any scenarios that could benifit from iconic ships with iconic crew.