The game between @Bantha and @Dark Raverended with a 739-468 (MOV 271) or 7:4 in my favour. I chose his Station Assault. We managed to have a very fast and intense game, which only took about 3 h.
Deployment: As expected Bantha put his grav shift reroute near the two stations, which were set up on the far right, to move them to the very edge. His two grav well tokens blocking the space on the other side to slow down the stations attackers. 9 to 8 deployments left no room for any outdeploying. I set up my whole fleet on the opposite side of his stations with all pointing straight at them and set to speed 0, which causes no problems because of hondo and entrapment formations. He sended his two Dictors as guards for the stations and his 3 ISDs more to the middle to flank my ISDs, threatening the stations. After 5 rounds we called it. And it was a huge slaughter again. 5 ISDs, 1 VSD and a Dictor went down. So did all of my TIEs.
Turns 1 and 2 didn`t saw much action. Slow rolling fleets trying to a avoid front arcs as long as they can. My TIEs and his big aces squad ball were lurking quite in the middle of the fleets but didn`t do much at first. Last action of the round saw the first salvo of the battle. His leftmost ISD`s against mine.
And that must have been the moment, where all the tension falled down from all crews in both fleets! They finally could do what they were prepared for.
Turns 3 and 4 began with massive broadsides in rapid order while all ships moved in range of the one or another ship and Fighters slowly engaging. First victim was my middle set VSD, which was not able to trigger OP a single time. That happend at the end of turn 3. My TIEs split up in two groups. Plan was to tie down his squad ball as long as possible. That worked well until the end of turn 4. One of the last actions, but by far not the last of round 3, saw bigpasiak cycle the round and the command stacks, causing massive confusion, didn`t say anything to it and disappeared immediately after that move. NOT VERY COOL Bantha and I could not solve the problem but agreed to new command stacks for the last 3 rounds.
Turn 5 finished the crippeled ships on both sides. His squad ball only lost a decimator and managed to take down one of my ISD`s. In return I destroyed 2 of his ISd`s and a Dictor. We called the game at the beginning of round 6. His remaining squads were not able to reach my ISD`s and my ISD`s were not able to reach his last dictor, which managed to get away with only one remaining hull.
In the end this game felt like a decisive victory for me, with 3 ISD´s left on my side +both stations destroyed and all of his ships down but one Dictor and the squads. But that seemed, as @Realadmiralsdoitinspace mentioned before, like the nature of Monster Truck games. To score a 8:3 you have to bring down 280 points more then your opponent!?! Thats about two ISD´s!?! Dont know how @Green Knightmanaged to score a 10:1 with a not massive farming objective. Have to see the log and learn it!:)
Looking forward to the next round....
Log or Logs following at the point we manage to split the format or send it via dropbox.
Edited by Dark Raver





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