The Role of a Quadrijet

By Wookiee_Slayer, in X-Wing

So the Quadjumper, its been almost 4 waves and I am finally starting to love this little thing. So I decided to pick on up, but before I do that I wanna do some recon...

What is the Role of a Quadjumper? I mean, the name ''Tugboat'' dropped enough times for me to understand he pushes around the enemy and quite possibly your own ships.

BUT what pilot do you use?

The Gunrunner is just your Generic PS1 15pts: 1 or 2 upgrades for tractor-mod.

Unkar Plutt: a bumper? (might I say Quadbumber? I'll see myself out)

Sarco Plank: ?????????????????????????

Zuvio: A terrible bomber?

I mean seriously: how are you gonna maneuver out of a Bomb/Mine in at 1 shiplength away from you if you have stress? Ok granted some other Tugboat could save him by making him barrelroll with tractor-action. Please prove me wrong, but I dont see him being a good bomber, not to mention he needs scavenger crane to make it work mulltiple times. Also what an odd choice to give the top pilot an ability to do some bomb stuff when the ship itself is never discribed as having a bombing role/function/ability/capacity/etc. it is weird man... /EndZuvioRant

Please help me out here, so I too can enjoy this weird little fellow! :D

Thanks in Advance

TL;DR what does every pilot do/what is the role of each pilot in a squad?

Zuvio, Cad bane, bomblets, primed thrusters?

(or pattern analyzer)

tractor beam array can put a ship in a bad place or move a friendly ship out of the way of that bomb too. There’s definitely some janky stuff you can do there

Edited by GrimmyV

Any Quadjumper with Maul is fun because in theory you can almost always go backwards.

2 minutes ago, Celestial Lizards said:

Any Quadjumper with Maul is fun because in theory you can almost always go backwards.

I assume the ‘remove stress after attack’ is separate from the ‘add stress to reroll’ thing.

In that case may add wired too?

When you drop a bomb to the front and go 1 backwards, you are out of reach of the bomb.

40mm for the bomb placement template + 40mm for you initial position + 40mm for movement template backwards = 120mm which is more than 100mm reach of the bomb.

Its role is to look cute...

... it doesn't have to try hard.

Proton bomb, Tractor array, primed thrusters on Zuvio, a not so cheap one trick pony to get someone to eat a crit. Even at PS 9 with VI it’s not exactly guaranteed.

Sarco plank: go real fast? Add SD?

Big fat slug man Uncle Plutt: ketsu crew?

I ran Unkar with Cloaking device, Ketsu Onio Crew, Pattern analyser, Space tug tractor array for some great bumping funzies.

In a straight line (and perfect world), you can Tractor something thats 9,5 base lenghts away from you (decloak=3 bases, 3 straight = 4 bases, R1 STTA = 2,5 bases). That can really mess one of the opponents ships up.

After that you just try to be really anoying with tractor array, bumping and what not. If in arc R1-2, they do not remove Tractor tokens in the end fase.

But you have to embrace the randomness of the Cloaking Device :-) Just remember, when it breaks, you dont have to move your ship, you may discard the token instead.

•Unkar Plutt (21) - Quadjumper
•Cikatro Vizago (0), •Cloaking Device (2), Spacetug Tractor Array (2)

Cloak turn 1 and then use Vizago to turn the Cloaking Device into something else, then remain cloaked and spend your time flying around trying to bump and using your action to tractor beam opponent’s ships onto rocks.

21 points of pure annoyance for your opponent. :D

EDIT: As for Zuvio, if you do a reverse maneuver / front bomb drop you’ll be out of range of your own bomb. Throw Cad Bane and Bomblet on him for kicks and giggles. I’ve seen this build win a furball before. :lol:

Edited by Herowannabe

i had a fun game using Uncle Plutt with a stealth device and the tractor array, lots of tractor shenanigans :)

I love PS1 tugs, they can tractor any enemy ship knowing where they are and screw so much with opponentd that aren't uses to planning ahead much. PA is mandatory to be able to tractor after reds.

1 hour ago, Chippy Tea said:

i had a fun game using Uncle Plutt with a stealth device and the tractor array, lots of tractor shenanigans :)

Love the username, reminds me of The Lancashire Hotpots.

Edited by FTS Gecko

Jakku Gunrunners are also pretty annoying vehicles for Tacticians. You can fit two of them for 34 points, which covers a lot of area.

•Unkar Plutt (26) - Quadjumper
•Cikatro Vizago (0), Cluster Mines (4), Primed Thrusters (1), •Cloaking Device (2), Spacetug Tractor Array (2)

This is my go-to build for Quadjumper. Cloacking device is immediately changed to EMP Device. Permanent cloacking is way to go, that 2 dice primary is useless anyway. This is really versatile build that can tracktor, ion, lay mines and be an efficient blocker with Unkar's pilot ability and ability to barrel roll after red move.

4 green dice minimum and 5 hull makes it suprising sturdy. Just avoid jousting the enemy :)

24 minutes ago, Green Doo said:

•Unkar Plutt (26) - Quadjumper
•Cikatro Vizago (0), Cluster Mines (4), Primed Thrusters (1), •Cloaking Device (2), Spacetug Tractor Array (2)

This is my go-to build for Quadjumper. Cloacking device is immediately changed to EMP Device.

Unfortunately, EMP device doesn't work on a cloaked ship. It's done "instead of attacking" which you can't do if you can't attack. It's the exact same wording as feedback array which has been ruled to not work while on an asteroid, while blinded, or while cloaked.

1 hour ago, Sekac said:

Unfortunately, EMP device doesn't work on a cloaked ship. It's done "instead of attacking" which you can't do if you can't attack. It's the exact same wording as feedback array which has been ruled to not work while on an asteroid, while blinded, or while cloaked.

Ok! Good to know. Thank you :)

I think I have to pick up those second Cluster Mines with my Scavenger Crane then!

Its an annoyatron 5000 essentially.

Its whole gimick is for super cheap (20pts for PS1 + Tractor + Intel Agent) you can almost guarantee a small ship is going to hit a rock or fly off in a weird way. heck i actually forced an Awing to zoom off the board once lol
PS1 is best because it always activates first. Intel Agent your target, know his intended maneuver. Tractor him accordingly so that now known maneuver flies right over a rock or bumps (or both). Its even great against adv sensors even though they can premove barrelroll right back into position because they still lost their action doing that (also they cant recover from a boost more often than not)

The problem is the quad cant move large ships, which i always found to be stupid. Given that its literally all this thing does it really should have had a special clause for large ships. Thats the reason you rarely see it, if you face small ship lists its amazing but if you dont its dead weight.

Edited by Vineheart01

I have been running the gunrunner with intelligence agent, spacetug, and pattern anlyzer. Love it! It's a great 20 point filler.

A cloaked int agent plutt is theoretically nasty,

but given the continuous presence of absurdly powerful large base ships which get full mods regardless of how poorly they are flown...yeah

Unkar Plutt — Quadjumper 17
Intelligence Agent 1
Primed Thrusters 1
Cloaking Device 2
Spacetug Tractor Array 2

Ship Total: 23

or 24 if using PA

Edited by ficklegreendice

So is planc the dead guy of the bunch? Nobody uses him? I mean his ability is extremely limited, but come on, he must have SOME purpose?

ALSO: Thanks all for your help and tips and overal advice! I am definetly picking one up later!

:D

51 minutes ago, Wookiee_Slayer said:

So is planc the dead guy of the bunch? Nobody uses him? I mean his ability is extremely limited, but come on, he must have SOME purpose?

ALSO: Thanks all for your help and tips and overal advice! I am definetly picking one up later!

:D

His purpose appears to be to take a really awesome pilot ability that should have been baked into the rules for every ship in the game and waste it on a junk ship with middling pilot skill, ensuring that it will never see the light of day. Kind of like many other middling PS pilot abilities out there, such as Arvel Crynyd and Graz the Hunter and Eaden Vrill and virtually every Imperial Pilot with a Pilot ability and PS 6 or less.

Edited by Herowannabe
5 hours ago, Sekac said:

Unfortunately, EMP device doesn't work on a cloaked ship. It's done "instead of attacking" which you can't do if you can't attack. It's the exact same wording as feedback array which has been ruled to not work while on an asteroid, while blinded, or while cloaked.

Are you sure about that? FFG had the chance To clarify for EMP device but didn't. I think it's still legal to use when cloaked for four reasons.

1) Not explicitly stated it's illegal, when similar cases (FEEDBACK ARRAY) are.

2) It's a one shot item, while Feedback Array can be used until death (12 times theoretically on a YV-666 with almost no ion effect, or with pulse ray shield forever)

3) It has less control, Feedback Array let's you pick high agility ace, or low health ship to knock a health off at a cost of a health and ion. Even in big furball with all of your ships around.

Whereas EMP device will hit all your own ships too.

4) EMP does no damage, at best you might be able to walk a ship of the table or onto an asteroid but that is what EMP device is made for, as it can only be used once that's not op.

And those are the four reasons I still think it's legal and not OP.

Lastly a still prefer jakku gunrunner, Intel agent and tractor array for 18 points. :P

3 hours ago, Wookiee_Slayer said:

So is planc the dead guy of the bunch? Nobody uses him? I mean his ability is extremely limited, but come on, he must have SOME purpose?

ALSO: Thanks all for your help and tips and overal advice! I am definetly picking one up later!

:D

A Bomber Quad with Cad Bane, Bomblet, thanks to Sarco Plank living slightly longer (3 def dice).

Edited by Managarmr

I've only tried Quadjumpers once, but when I did I used 5 of them together, all Jakku Gunrunners equipped with Seismic Charges and 4 of them with Dead Mans Switch (last had EMP Device). Throw in a few Primed Thrusters and an Intelligence Agent and it made for a fun if not necessarily competitive list.

Played against Hera/Nora and thanks to Dead Mans Switch it was a draw, the last Quadjumper exploding and killing Hera. We didn't bother rolling for final salvo as it was a friendly game but with 10 red dice to 6 it's likely I would have won the roll-off.

2 minutes ago, Managarmr said:

A Bomber Quad with Cad Bane, Bomblet, thanks to Sarco Plank living slightly longer (3 def dice).

A crazy idea I had for him was, targeting computer, targeting synchronizer, VI, and cloaking device, Cikatro Vizago'd into glitterstim, after round one cloaking.

He would then be partied with a cruise missile, guidance chips Z95 swarm. It's a crazy idea but he is the only scum ship I think targeting synchronizer even gets close to working on.