24 minutes ago, svelok said:If nobody's in cover/dodging/aiming, the better Rebel offense and the better Stormtrooper defense cancel out, and both put an equal amount of average unblocked wounds into the other. But if both sides spend an aim token; or the Stormtroopers spend an aim token, and the Rebels spend a dodge token; then the Stormtroopers come out slightly ahead in the trade.
(if I wrote my dice rolling script correctly, anyways)
I would think that this should be dependent on the number of minis in the fight. The stormtroopers don't gain anything from precise if there are less than 3 troopers and hardly anything if less than 4.