I played in a store kit toady with the following list:
Some dice will be rolled
Faction: Galactic Empire
Points: 399/400
Commander: Darth Vader
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- Devastator ( 10 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 199 total ship cost
Victory I-Class Star Destroyer (73 points)
- Warlord ( 8 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Quad Laser Turrets ( 5 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 106 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 IG-88 ( 21 points)
1 Morna Kee ( 27 points)
1 Bossk ( 23 points)
= 71 total squadron cost
After placing third overall (but beating the second place player in a head-to-head) I had several observations:
1. That Victory is surprisingly Nasty. I had it eliminate an opponent's bomber wing with relative ease, and in every game it did a large amount of damage, but, It also always died. Overall, I would say it earned its points back by scaring people into attacking it rather than the ISD, but it still seems a bit weak.
2. Quad Laser Turrets on the ISD never triggered (Contrary to the VSD) and while I am unsure if it scared people into not attacking the ISD, it seemed to just be that the VSD was a juicier target. Swapping it for Hardened Bulkheads seems to be my next iteration.
3. Devastator likewise did very little - adding about 4 blue dice over the course of the day, and while it MAY have been crucial to getting a kill at one point, I might just swap it to relentless for a generically good effect (I have no way of reliably triggering Avenger, and don't have tokens enough for Sovereign which is the same reason I am avoiding Chimera for now, but this is my main point of internal debate).
4. Strategic advisor is Definitely worth it for this, as it lets me avoid telegraphing the ISD's position too bad - and to some extent benefits the VSD.
5. Likewise with the Aces, for most games they managed to delay or deter my opponent from attacking my ships.
6. Leading shots isn't too helpful, but can't think of a better option - in most cases the default critical is enough.
7. I need a better red objective, but I can't really think of one - Is close-range intel scan possibly an answer?