local shop got demo copy..but staff not there to teach me.. said they run proper demo next week and left me with box and minis they had assembled.. lucky another interested member of the (re)public arrived and we tried to hack it out with a quick skim of the rules and i had lightly watched youtube play thoughs as well ..
played 3x3 as book states
(does the game come with white and black rule book ? i only had black to work off)
I played imperial both games..
1st game as the book no special guns just a fight out.. darth seem to tank this for me.. no suppression and panic ( every thing seemed in range quickly, possible wrong cohesion stick.. but then Darth stared to eat up enemy units )
2nd game i think we played wrong as our trooper had 2 heavy weapons toops i think the should have only had one.. .. with all the special weapons darth was quickly taken out .. (2 big white dice mini guns in 1 unit = 12 dice = 5 crits in one roll..this was wrong..might be more surviveable as 6 white dice ) probably got suppression wrong to in this game.
fun and light .. maybe to light.. i do come from an "infinity the game" background.. but it will be nice to have lighter dice chucker in the collection with a wider player pool...which i hope sw will provide
felt way to small on 3x3 even with just 1 core.. felt like everything was in range most of the time..
I wish it was runewars so i could have my light fantasy game..didnt like the templates or dials or trays in that .. but the SW range ruler and bendy templates are cool.. and simple cohesion nice and quick
feels cheeky that there are too few dice in the 1 core..
also like the activation system and the card initiative system
Likes:
bendy templates and rulers
Card initiative
light rules
just over 1 hour if rules known by both sides?
dislikes:
3x3 to small to be tactical
lack of dice
to light?
only 2 armys compared to Warhammer and infinity and runewars .. but its a game of dark and light and guess
other:
need more goes to test tactical options, play with out mistakes which will not take long..
changes:
maybe colour code the movement templates small medium and long. ( think we used wrong cohesion template in one game )
didnt under stand the objective picker on 1st few reads.. odd diagram..
Image uses Turrets as speeder bikes as they where no assembled yet.. this it pic where i think we got our units wrong,.. 500 pts 2 big guns in each trooper unit
Edited by milarkyoh my god my spelling! and grammer! so so sorry probably still missed stuff