Secutor-class SD - Scratch Build Project

By Captain_Nemo, in Star Wars: Armada Painting and Modification

So this is a little scratch build of me. As a sort of prolog its to mention that I am kinda obsessed with the Secutor class SD, it’s my SSD to say. So some time after starting playing armada I thought I might be able to scratch build it, as another hobby of mine is model building, though not necessarily from scratch - and hey - why not?

So I started out with some sketching to get a rough idea of the overall proportions, orienting myself mainly on Fractal Sponges work ( http://fractalsponge.net/?p=3143 ) and also to get a rough size estimate, about an inch longer than the ISD (little less than that by now).

After a while then I had managed to build a basic mock-up, to which I than added some very spare detailing and paneling. Afterall I wasn’t much satisfied with though - so I removed it (that's why there are chiseling marks in the rear aswell as the broken wannabe control surfaces). The thing that made it stick out of other Armada ships was its lack of panel lines (started practicing engraving on it by now).

So here it is, after being declared complete, than almost scuttled and now serving as rough guide and testing ground for dimensions and the technics planned to be used:

https://www.flickr.com/gp/145480374@N04/o5A6yN

https://www.flickr.com/gp/145480374@N04/7727SC

https://www.flickr.com/gp/145480374@N04/qd72m8

Changes I personally think are necessary on the mark 2, are for one that I think that the rear is to high proportion wise, that I should definitely use thinner plastic sheet for the details (only examples left are the details on the rear) and that I obviously should add engines at some Point.

What do you think should I change and what do you think of the dimensions, idea, etc. sofar?

In any case,

Thank you for your interest and attention,

Greetings

P.S.: Sizewise I think the length and overall bulk of it, is scratching the edge of what is pleasing to use on a large base;

Edited by Captain_Nemo

That's beautiful! I would love to know the steps used to build it!

5 hours ago, cynanbloodbane said:

That's beautiful! I would love to know the steps used to build it!

Thanks, I have no pictures from build this one, but I am gonna try to snap some steps when starting the new one.

So far can I say that I used plastic sheet, thickness ranging from 2-0.3 mm, and way to much eyeballing. XD

More when I started building.

Edited by Captain_Nemo

Still looking forward to this, but an idea struck me recently. I snagged a model kit for Saturn rockets, mostly for the thruster nozzles, in my attempt to build an unfinished ISD. Thought this could be a good source for you when you start working on the engines.

I wonder what it’s squad value would be - 8?

2 hours ago, ISD Avenger said:

I wonder what it’s squad value would be - 8?

6 at least, with at least one Offensive Retrofit, 2 on one version.

On 5.4.2018 at 7:50 PM, cynanbloodbane said:

Still looking forward to this, but an idea struck me recently. I snagged a model kit for Saturn rockets, mostly for the thruster nozzles, in my attempt to build an unfinished ISD. Thought this could be a good source for you when you start working on the engines.

Might look into this ... ?

currently my ideal was to use some toothpaste tube caps as engines though that is rather subpar i‘d say ?

A short round up if what i‘ce done so far:

I have started with the framework of the upper half of the hull and i‘ve started to engrave the panellines on surface of the upper hull.

I‘ll try to attach a picture somehow

3ABB2581-3E68-4A0C-8CFB-763EDF3C9CDF.jpeg

1D35243F-61FD-4981-B027-09AA0EAEAEA0.jpeg

Edited by Captain_Nemo
21 hours ago, ISD Avenger said:

I wonder what it’s squad value would be - 8?

I have no idea balance wise ...

19 hours ago, cynanbloodbane said:

6 at least, with at least one Offensive Retrofit, 2 on one version.

Seems reasonable - what do you think about the other stats?

1 hour ago, Captain_Nemo said:

I have no idea balance wise ...

Seems reasonable - what do you think about the other stats?

Something like this as a starting point. 5734h.jpg

Playtest and adjust from there.

5 hours ago, cynanbloodbane said:

Something like this as a starting point. 5734h.jpg

Playtest and adjust from there.

Seems nice - though i think it gets easier now to overpower tthings the larger a ship gets

That's why it only gets a single die bump to the front arc, a shield to the sides, and 1 more hull over an ISD.

To be honest I design ships this size for 600+ point games.

I do wonder if you could get Mel to make you just a bridge tower from his Venator SD. They are identical after all.

Edited by cynanbloodbane
12 minutes ago, cynanbloodbane said:

That's why it only gets a single die bump to the front arc, a shield to the sides, and 1 more hull over an ISD.

To be honest I design ships this size for 600+ point games.

I do wonder if you could get Mel to make you just a bridge tower from his Venator SD. They are identical after all.

Understandable, though not that big of a deal

I already wanted to persuade my local opponent to increase the fleet point limit by another 100 points to 600.

I’ll look into this, I‘ll ping him eventually

I’d have the Command higher and the engineering a little lower. But maybe that is for the Secutor II.

Their armament is pretty low compared to an ISD, and they’re also super cheap according to the wiki.. I wouldn’t follow it.

Seems weird to have black die on this ship though. I cant imagine it ever being used up close. A fleet command slot may also be good?

Dodd Rancit as its unique commander, and Conquest as a possible title?

My thinking was, that she would have a VSD IIs long range firepower, but became more deadly the closer you got. High engineering hull and shields represent just how much more mass she has than an ISD. I am loth to assign any ship a command value over 3 until an official ship gets one.

The 5 engineering may be a bit much, a few playtests should determine that though. Run it against an Ackbar super pickle, or an ISD Christmas tree.

On 4/7/2018 at 7:44 AM, cynanbloodbane said:

Something like this as a starting point. 5734h.jpg

Playtest and adjust from there.

Thats almost got as much firepower as my Executor Super Star Destroyer.

Also while the Secutor is far from one of my favorites, i look forward to seeing how this comes out.

On 4/6/2018 at 2:44 PM, cynanbloodbane said:

Something like this as a starting point. 5734h.jpg

Playtest and adjust from there.

Good grief. Why do you custom ship creators always overload your firepower ratings on ships you make? 9 dice, really? You do realize that you can use the longer range dice at closer distances do you? No need to multiply a nebulon B's firepower the closer it gets to the ship?

No higher than 6 on the bow, I'd make it 2 red, four blue if we're being generous. Knock out the turbo and weapons team slot, otherwise this is replacing the isd-i as a carrier. Bring side shields down to 3 and knock out a redirect (or swap it for a contain). Drop hull to 9, engineering to 4. Drop all black dice from the other arcs.

Then start there.

Just because it's new doesn't mean it can do whatever it wants. If you want to make compelling designs, keep it relevant to what is in the game. Don't make it better than what is already in the game; make it different.

In this case, we have a heavy ship with fighter 6 (8 max)- unprecedented in armada. Unless you want it with Sloane destroying everything you have to give it some limitations... Like no weapons team. Even the support team for engine techs is generous because with thrawn it'll move AND command fighters.

Edited by Norsehound

About the model; looks fantastic. We'll never see a secutor on the table I would wager, but I'm envious that you have a model to expierment and play with.

Edited by Norsehound
5 hours ago, Norsehound said:

Good grief. Why do you custom ship creators always overload your firepower ratings on ships you make? 9 dice, really? You do realize that you can use the longer range dice at closer distances do you? No need to multiply a nebulon B's firepower the closer it gets to the ship?

No higher than 6 on the bow, I'd make it 2 red, four blue if we're being generous. Knock out the turbo and weapons team slot, otherwise this is replacing the isd-i as a carrier. Bring side shields down to 3 and knock out a redirect (or swap it for a contain). Drop hull to 9, engineering to 4. Drop all black dice from the other arcs.

Then start there.

Just because it's new doesn't mean it can do whatever it wants. If you want to make compelling designs, keep it relevant to what is in the game. Don't make it better than what is already in the game; make it different.

In this case, we have a heavy ship with fighter 6 (8 max)- unprecedented in armada. Unless you want it with Sloane destroying everything you have to give it some limitations... Like no weapons team. Even the support team for engine techs is generous because with thrawn it'll move AND command fighters.

While I am open to discussion, it only has 1 front arc die over an ISD, but is more than double the mass of an ISD. She is also packing a 145 point price tag without upgrades. No ion or ordinance slot keeps her limited for offensive reliability over most ISDs. I'm willing to wait until I see how it performs on the table, or compare it to SWM20, before making any major changes. For that I will need to build my own, but that will be fun too.

So I've found some time recently and manage to mostly finish up the engraving and detailing on the upper half of the hull. I used mainly 1.0 mm styrene sheet (I think) and some thicker one for the elevated areas (1.5 maybe). I intend do do some further detailing using 0.3 mm sheet, however i somehow managed to loose the whole 25x50 cm sheet I had so I'm stuck for now. The engraving is a bit uneven sometimes and I also slipped sometimes but this is just another case of me being more humble then necessary. On the picture it is currently drying with its first shot of primer:

41868886880_69fa46a90c_z.jpg

So that is all new from me for now. I am gonna see when I'll catch some time to buy some new styrene.

For now I probably will start work on the underside.

Greetings

Edited by Captain_Nemo
On 4/7/2018 at 11:44 AM, Admiral Litje said:

I’d have the Command higher and the engineering a little lower. But maybe that is for the Secutor II.

Their armament is pretty low compared to an ISD, and they’re also super cheap according to the wiki.. I wouldn’t follow it.

Seems weird to have black die on this ship though. I cant imagine it ever being used up close. A fleet command slot may also be good?

Dodd Rancit as its unique commander, and Conquest as a possible title?

oh yes please, any concrete ideas though?

I like doing some stuff over at KDY from time to time, but my commander ideas are lackluster or overpowered mostly. also I dont really have any fitting ideas for rancit - the only one reasonable for a commander currently would be taking a damage to cancel an attack die when defending, but this doesn’t seem right for rancit.

for Conquest though: adding fleet command slot with some command token shenanigans maybe?

Edited by Captain_Nemo

Update:

I found some time to get hold of some 0.3mm Plastic and started adding the small bits of detailing. I also added the base of the bridge in the meantime.

Anyhow, Today I went on doing some small detailing work, mainly the rearward control/communications/whatever array/tower. (which isn't really turning up on the pictures.

So here are the Pictures:

43789398421_fb7fb1f400_b.jpg

29919304548_3ba5eec9b3_b.jpg

Addendum to the pictures: I use a green marker when building this which shows through on several spots. I also gave a shot of primer, before taking the pictures to blend in the new additions (you kinda see it in the top view), which might have ended up clogging up some of the panellines - gonna clean this up soon.

This is all for now, I am hoping to get the Bridge started before going on vacation (probably won't work), anyhow gonna hope for some Gencon news foremost now.

Well, Greetings and feedback and critique is highly appreciated.

Here are my attempt at making cards:

7644h.jpg 7645h.jpg

Tried to make them provide a bit more of a broadside role, with the Star destroyer being more of a carrier/support and the Battlecruiser more combat oriented.

Any feedback would be appreciated!

On 8/4/2018 at 6:24 PM, Atromix said:

Here are my attempt at making cards:

7644h.jpg 7645h.jpg

Tried to make them provide a bit more of a broadside role, with the Star destroyer being more of a carrier/support and the Battlecruiser more combat oriented.

Any feedback would be appreciated!

Both version are really cool, but I think they should cost more. Consider the Battlecruiser, and the ISD II. The Battlecruiser is only 5 points more, has a better upgrade suite, more hull, better shields, and more firepower, with only a minor reduction in squadron command and it loses speed (Which can be done through use of engine techs). For the investment, I would easily take the Battlecruiser over the ISD II. I would suggest an increase of at least 10 points on each ship, to make it more balanced.

On another note, that scratch-built model looks amazing so far! Can I commission one? Haha.

On 8/5/2018 at 1:24 AM, Atromix said:

Here are my attempt at making cards:

7644h.jpg 7645h.jpg

Tried to make them provide a bit more of a broadside role, with the Star destroyer being more of a carrier/support and the Battlecruiser more combat oriented.

Any feedback would be appreciated!

The Lay out/Ship in itself seems nice, however I think it isn’t so fitting for the secutor, mainly its side arcs ar too powerful in my opinion -personally wouldn’t say more than 4 die, I like the seven foward die though, seems perfectly right.

3 hours ago, RyonOlson said:

On another note, that scratch-built model looks amazing so far! Can I commission one? Haha.

Thanks,

well not completely scratch built, but I already thought about making a mould of it,

though i‘d had to learn that aswell ... :D

Edited by Captain_Nemo