Dawn of Rebellion [Edge of Rebels Campaign]

By SteveStew31, in Star Wars: Edge of the Empire RPG

So I am new to *this* game but not to Roleplaying. I like narrative style game (which is the attraction to EotE) and starwars.

I am going to be working up a local campaign group for new players. I want to set in a similar time as Rebels but a different part of the galaxy. Maybe there will be some interaction, maybe not, depends on what the players do.

I want to make some pre-gens to use to test the system out before the players make their own.

So here are my question to those more experienced players. I really like the Universal Specializations in Dawn of the Rebellion, they fit really well to compliment the EotE ones.

1) Would it be appropriate to just take the career from EotE and just use the universal specializations form Dawn of the Rebellion? That way the characters aren't putting a lot of XP into Specializations but have a feel like coming out of the Rebels Cartoon (e.g. Ex-Imperial, a Ship Captain, a Padawan Surviver) and some characters would be from EotE such as Colonist: Fringer or a Smuggler/Thief?

2) I have all the stats for all the characters from Rebels, but the source book doesn't really tell you what Carreer and Specialization they are. Can someone help me with that for Sabine, Chopper, Kanan, Hera, Ezra, and Zeb?

Thanks in advance in helping a new guy out.

So NPC building and PC building are two very different processes in this game. NPC building is streamlined and simple, and ignore all the Careers and Specializations. So there is no wrong answer. Just use the Edge book and the universal specs, and between the two you should be able to create the Rebels cast as PCs without too much trouble. Assuming you only have the Edge Core and Dawn of Rebellion, then for starters....

Hera: Smuggler, Pilot, with the Ship Captain Universal Spec

Kanan: Probably Explorer, Scout, but with the Padawan Survivor Universal spec

Ezra: Colonist, Fringer or possibly Scout, or even Smuggler with Thief, but Colonist keeps the team diverse with class skills

Sabine: Bounty Hunter, Gadgeteer

Chopper: Technician with either Mechanic or Slicer

Zeb: Hired Gun, Bodyguard/Marauder

But that said, if they are just going to be NPCs in your game, then the profiles for them in Dawn of Rebellion are sufficient.

If you want to give the characters a little more depth, you could allow them to pick a career and spec as normal. Then you could allow them to choose a universal spec for free. If it has bonus career skills, give them a free rank in 2 if the bonus career skills. No skill can start higher than 2 as normal. This would balance with one that gives you a force rating of 1 such as padawan survivor. In the end, you’re giving each PC around 30 free XP to start, but limiting their options in favor of game balance.

Thanks for the replies. To clarify, I am not wanting the Rebels as NPCs or PC's, I just want to understand the builds so I can do similar type of characters.

My other main question is, can you just do a Carer and a Universal Specialization vs. a Carer and a Carer Specialization?

E.g. could I do Kanan as Scout, Palawan Surviver; Hera as Smuggler, Ship Captain. I agree she is probably Smuggler, Pilot and Ship Captain (and maybe some sort rebel ace pilot later). But what I am trying to do is come up with similar but different type of characters. Example one starting character idea I have are the following:

Shri Ring[Worlder] - she goes by Sri Ran right now - A human ectogene from a distant Saturn Like world where they colonized moons. The people there grew their children in Ectogene tanks (so like a clone but more individual). They mature rapidly. Normally they were not force sensitive. But right at the beginning of the clone war, one was. She was discovered late, and trained with the younglings. Very soon after she was going to be a padawan and someone's padawan was going to be made a knight. But right at Order 66 right when she arrived. She ran away as the padawan and knight were gunned down and the clones didn't realize she was going to be a padawan. She has her lightsaber, and went into hiding. She is ashamed of her actions, and unsure of her survival for years. After a very dodgy time in the outer rim full of memories she doesn't really like to think about she is now on the planet where the campaign starts and finally found a group that she trusts. I would make her a Colonist:Padawan Survivor.

The other character I have in mind is a Gotal Shipcaptain. Smuggler: Ship Captain. He was on the planet of the campaign as part of the diaspora. His family has been gunned down by imperials when they took his farm. He now runs odd jobs. His only remaining family is part of the diaspora as well, but they are on another planet where the Gotal went far away (Lothal). That gives a connection down the line.

I have a few others like that, such as a Hired Gun / Ex Imperial. But none of the hired guns ones fit the concept for the character that are in the book (and after laying out like 100 bucks and not having played yet i don't want to get splat books yet).

Another is a Explorer/ExClone etc.

Thanks again, I like all the feedback and ideas.

Peace,

Steve

Universal career specialisations count as career specialisations for every career, so you can take them as a second or third spec for the same amount of XP as if you stayed within your career.

RAW, you cannot start with a universal spec in lieu of a career spec. However, you can do what you want, and I don’t think it would make much of a difference. Some people have house rules that decouple all the specs from their careers, but I think that goes too far.

Edited by OriginalDomingo

So if you are new to the game be sure to check out the resources thread stickied at the top of the edge page.

As to buying splat books... 1000$ is a lot but there is the option of using the trees from the splat books and the other core books by getting the pdfs that fans have made of ALL the talent trees. The only thing is you lose the fluff text for them.

Same goes with equipment and ships. See the website 'swrpg index'. You get mostly all the stats but lose the flavour text.

Similarly you can use the character generator by oggdude and have access to everything available. But apparently you have to enter the text into the talent tree boxes and the like.

Otherwise you might want to consider getting at least 1 beginner game for their pregen characters. No matter what you do, enjoy the experience. It' a great game.

Edited by jayc007

Download oggdude's!