So, I've been thinking a lot about characteristics, in particular when they reach 6 and even 7.
Looking through the NPC sections of the core books and most max out at 4. 5 seems limited to the best of the best and those with inhuman abilities (wookie brawn, for instance). 6 seems limited to Hutts and Rancors. I don't think I've even seen a 7.
Yet, without too much trouble, pretty much any character could reach a 6 in their chosen stat no later than their second tree, possibly at less than 200 earned XP. And cybernetics (and for some reason only cybernetics) can push this to a 7.
Now, this means a pretty laser focused character, and might not come up that often, but still, that is pretty extreme, so I started thinking about dealing with it.
In the campaign i run, I asked one player to hold off a bit when his character hit a 5 (in agility). As 6 is pretty much superhuman I wanted to have a discussion first about why his character would/could reach such levels of physical perfection. For now, I've simply capped their stats at 5 (no one else is even close) while I think this through.
As I've been fiddling with RPGs for a long time, my go to solution in these cases is to make a house rule, som my first draft is this:
PCs characteristics may not be raised with starting XP or Dedication above their species' starting value +3.
Suddenly those 3's and 1's becomes alot more important. Maybe too important. Feel free to chime in. Personally I think it would be a good thing if your choice of species mattered more, but getting capped at 4 might feel fairly crippling.
Two species need special consideration here. Capping all droids at all 4's would cripple them pretty horrible, so I considering exempting droids from this rule entirely, capping all their stats at 6 as normal.
The Drall are currently the only species that start out with a 4. I'm considering capping them at 6 as the rest, or perhaps letting them go to 7 intellect (but not increasing it beyond that, even with force/cybernetics, see below)
But there are more ways to increase characteristics, most notably force powers (like enhance) and cybernetics. Maybe these should be able to increase the characteristic one further, to starting value +4 maximum. The same cap could apply for brawn-increasing power armor. Or I could just keep the species' caps. Or cap it all at 6, regardless of species.
But this brings me to my sub-topic, namely, why is cybernetics the only thing in the rules that can get your stats beyond 6? Surely, a robotic exoskeleton should be able to do the same, or what essentially amounts to super powers? It's a weird little quirk of the systems that just bugs the crap out of me, especially since 6 is pretty damned over the top already. throwing the possibility of 7 into the mix just makes it weirder to relate to.
Thoughts? Opinions? Cookies?