O hai. It's that time of the week again.
The Punisher is nowhere near close to the power level of the Scurrg or the K-wing. This is my answer to that.
But before anyone starts complaining about "another fix thread"... Just don't. FFG could do a much better job at this. This is unacceptable. If you don't enjoy these topics, don't open them. I for one, do. You don't have to be here. Go and find yourself another thread. Bye.
With that out of the way, let's get this party started. But before we get to fixin', we need to know what's wrong. There are many ideas here on how to fix the Punisher, but I don't think they have the right goals in mind.
What IS the Punisher, this lovely BBB, capturing the hearts of so many (Okay, we may not be plentiful, but we are loud). What can be said about this ship that makes it stand out? What benefits does it have over the other two heavy bombers?
It has the Boost action, which is not something you often see on the heavier ships. Sadly, since it relies on its secondary weapons to deal damage, which in turn rely on actions, this action is often neglected. The lack of an EPT causes this problem to be harder to overcome, so the only possible way for the Punisher to use its native Boost without outside help is to use reveal bombs.
It can equip several TIE only upgrades, many of them provide great benefit to the Punisher.... Sadly, these "options" don't serve to make the Punisher excel in a certain field, as much as they turn it passable in one of them. Twin Ion Engine MK II turns its poor dial into mediocre, LWF makes its poor defense tolerable. Even the other modifications like LRS, Autothrusters, and GC feel like they don't bring up the ship to speed.
It is relatively cheap, having the lowest cost of all heavy bombers. It is 2 points cheaper than the equivalent K-Wing, and 4* points cheaper than the Scurrg. Sadly, this price difference is nowhere near close to the value difference between these ships. Both the Scurrg and the K-Wing have better distribution of Shields/Hull, (Scurrg has even more in total), both have turrets and crew, and the Scurrg has an extra attack dice, while the K-Wing has a PWT. Not to mention, the Punisher arguably has the worst dial of them all. The value provided by these things multiplies the gap between the efficiency of these ships.
(*Estimated)
All in all, not even counting pilots, there is a huge discrepancy between these ships. The Punisher is the least mobile**, least damaging heavy bomber with the least utility, and a very limited tool set. So let's fix that!
(**Excl. named pilots. Talking about the ship here)

A 0 point title that does 2 things, providing the ship with a unique role. The TIE IT will want to mash into your face, high speed, and joust you. Its high HP and boosted defenses in its front arc could make for a dangerous foe to face head on. It really needs the action economy, and now that 5 beautiful engines will get you a bang for your buck. Also, they need their arc to do damage, so the extra mobility is always welcome.

But... they need an EPT. Not only this will allow them to take Ruthlessness, (which should be mandatory on any imperial ship), but opens up actually viable builds with the ship. PTL, Twin Ion Engine will allow you to take 2 actions and clear stress. For example.

And while we are at it... Let's get creative with bombing. You have to discard this, but Tomax Bren loves it. Even if you are not a dedicated bomber, but you need to put that one bomb down, this will help you out greatly.

This system slot helps these ships to PUNISH, as they were designed to, but can be used on Advanced-s as well for devastating missile salvo. Redline likes this better than FCS anyway.

Don't you just hate when you have an extra torpedo slot, and you already took EM? Well, hate it no more! This card will help a lot of other ships like X-Wings, (Poe will be even better.) U-Wings, Bombers, Y-Wings, etc. In this age of missiles, we need countermeasures. It is flavorful, it is good, and frankly, torpedo slots need all the help they can get. Also, hail the Gunboat.

So yeah. I know it looks scary, but the worst offender I could think of is 5 Scimitars with LRS, which is not so atrocious because of the lack of double mod, and most likely one of them dies before doing anything. Besides, Y-Wings will love this. So Will B-Wings with FCS. Revitalize older ships. (Also, Hail Missileboat!)
And now: Pilots

You know she had to come. She will be an amazing bomber, and she can even use cruise missiles better. Plus its a really fun ability. The more Juno.

This is a powerful ability that fits with his lore quite well. Loads of fun with Cluster Missiles. With the cards in here, either he, Redline, or Juno can be a really powerful ace.
Link with all the cards: https://imgur.com/a/a81g8
Whatcha guys think?