Hammerhead Frigate

By Mpori, in X-Wing

Killdozer: 12 squad points

Hammerhead Corvette title

"Your fore section does not discard (reinforce tokens) and you may have up to 2 (reinforce tokens). you may not reinforce your aft section. when overlapping an enemy huge ship you may discard a (reinforce token) to deal it a face up damage card)"

1 hour ago, Darth Meanie said:

Make it a Battle of Scarif pack.

I'm also okay with this.

I would also like the addition of a new mechanic that implies a new dice/stat (blue or black), for something enterly new: The Boarding Action... Could be granted by something like a team (double iconed perhaps), let's name it for this example: Rebel Fleet Troopers, Then when the corvette is touching another huge ship or big ship, you may roll your blue/black dice against the usual green dice of the defender; this dice on a certain result (like a normal hit), stalls the boarded ship until the following turn, boarded ship can take actions and combat normally, but can't move; on a "Taken" Result (like a crit), the player loses the bridge control for that ship for that turn or until inflitrators are cleared (at the begining of each phase you could try to cleanse inflitrators) but if you couldn't then the opposing player may choose to move or to shoot with the boarded ship as if it's was his own... Weird, eh? But could be so awesome!

edit. Since most huge and various big, ships have 0 agility a boarded ship could always throw 1 green dice plus it's ag. value.

I don't know? But I would like more a new dice/stat (black one perhaps) instead of a y/x-wing repaint (not that all of those wouldn't be cherished, but man, a new dice and mechanic...!!!!)

Edited by Mpori
2 hours ago, GrimmyV said:

Well duh. Obviously the Star Jewel will be here soon, but after that the Hammerhead and the Dornean Gunship will be our next two huge ships for the rebels. And then maybe they’ll supply us with an Imp Huge ship that actuslly appears in a film.

Nope. Container Transport all the way!

35 minutes ago, DarthEnderX said:

Nope. Container Transport all the way!

only if every container onboard is an illicit slot with dead mans switch

55 minutes ago, DarthEnderX said:

Nope. Container Transport all the way!

Excuse me! This is a _family_ forum. That's just too sexy to be here!

2 hours ago, DarthEnderX said:

Nope. Container Transport all the way!

How big is that? It looks like it’s a bit big for X-wing

5 hours ago, GrimmyV said:

How big is that? It looks like it’s a bit big for X-wing

it is, in raider scale itd be around 24" ×12" x10"

so in 1/270 thats over 4 feet

Edited by Vontoothskie

I don't think it's any bigger than the Rebel Transport. If the cargo containers on that are about the same size as the ones the GR-75 carries, than the ships are similar in size.

3 minutes ago, Vontoothskie said:

it is, in raider scale itd be around 24" ×12" x10"

so in 1/270 thats over 4 feet

What are you basing that on? I'm not seeing any sources that say how long the ship is.

Edited by DarthEnderX
2 minutes ago, DarthEnderX said:

I don't think it's any bigger than the Rebel Transport. If the cargo containers on that are about the same size as the ones the GR-75 carries, than the ships are similar in size.

its both bigger and they severally screwed up the gr75s scale.

those cargo containers are each bigger than an A-wing, and the GR75 carries 1,000 passengers plus cargo. do the math on that

4 minutes ago, DarthEnderX said:

I don't think it's any bigger than the Rebel Transport. If the cargo containers on that are about the same size as the ones the GR-75 carries, than the ships are similar in size.

What are you basing that on? I'm not seeing any sources that say how long the ship is.

they go inside it in the show. those containers are over 10 feet tall each

1 minute ago, Vontoothskie said:

its both bigger and they severally screwed up the gr75s scale.

those cargo containers are each bigger than an A-wing, and the GR75 carries 1,000 passengers plus cargo. do the math on that

Well it's fine then. They can screw up the Class 4 to the same extent they screwed up the GR-75.

double checked, each of those containers is as tall as the ghost and half as wide.

the ghost parks in its cargo hatch

frame of reference that means each container is 40 feet tall

EgLR748.jpg

Edited by Vontoothskie

Except A. That's not a container, that's a hanger bay on the rear of the ship that is the size of several of the containers.

And B. It doesn't park in that hanger, because it's too big. That's why they have to transfer the cargo with cables.
6q1KKN5.png

And here's a shot of the Ghost clamping on to the outside of the Class 4 from this season of Rebels.
Mw2vkRv.png
There's no way in **** it would fit inside one of those containers. It's about twice as long and three times as wide.

Edited by DarthEnderX

So are the containers more similar to the GR-transport or the Baleen class? It looks like the space equivalent of modern container ships, just a bunch of standard rectangular prisms stacked up as much as the regulations let you.

2 hours ago, DarthEnderX said:

Except A. That's not a container, that's a hanger bay on the rear of the ship that is the size of several of the containers.

And B. It doesn't park in that hanger, because it's too big. That's why they have to transfer the cargo with cables.
6q1KKN5.png

And here's a shot of the Ghost clamping on to the outside of the Class 4 from this season of Rebels.
Mw2vkRv.png
There's no way in **** it would fit inside one of those containers. It's about twice as long and three times as wide.

never said the ghost was smaller than a container or that it would fit inside one.

if you read my comments you would note i said the containers were 40 feet tall (ghost is 50) and half as wide as the ghost, so obviously I dont think it would fit inside. the pictures you posted are further evidence of those aprox. measurements

point is that ship is at least 200 feet tall and likely 1,000 feet long. in all those pictures the ghost is in the foreground, meaning it might be even smaller compared to the containers and thus that the ship might be even bigger.

anyway showing me pictures of the thing i showed you from the same source as a counterpoint is weird. not really sure what we're arguing here. do you disagree with my ballpark measurements?

4 hours ago, Vontoothskie said:

never said the ghost was smaller than a container or that it would fit inside one.

7 hours ago, Vontoothskie said:

double checked, each of those containers is as tall as the ghost and half as wide.

the ghost parks in its cargo hatch

Ah, when you said the ghost parks in its cargo hatch, I thought you meant of the container's, not the overall ship.

That said, the ship still feels like the Imperial counterpart to the GR-75. Which we've already established is out of scale with the other ships in the game.

10 hours ago, DarthEnderX said:

Ah, when you said the ghost parks in its cargo hatch, I thought you meant of the container's, not the overall ship.

That said, the ship still feels like the Imperial counterpart to the GR-75. Which we've already established is out of scale with the other ships in the game.

cool, miscomunication happens. Think youre right that its the imperial equivalent to the gr75, but like everything in the empire does its just bigger.

anyway im a scale junkie, so id probably lose my mind if they scaled it down enough for x-wing. would be cool model.

and they did scale the Upsilon shuttle down by about 75% to fit it in game, so those monsters might do anything. haha

On 3/10/2018 at 9:43 AM, Darth Meanie said:

I've incorporated a simpler boarding mechanic for the Zero G Assault Stormtroopers I'm using in my asteroid base scenario. They will be launched from my custom Arquitens Cruiser:

Action. Huge ship only. Range 1. Roll 4 attack dice. One Zero G Trooper boards for each hit and crit rolled. Then, each Combat phase, the defender rolls an attack die for for each boarded trooper. On a hit or crit, the defender suffers the resulting damage. During the activation phase, an action may be used to roll a die to repel each trooper. A hit or crit removes one boarded trooper. If they destroy a section, they move to a section chosen by the attacker (my Nebulon-B has 3 sections - and 3 actions per turn). Obviously, this has the potential to be extremely powerful so it's 10 squad points and takes up 2 team slots.

2 hours ago, weisguy119 said:

I've incorporated a simpler boarding mechanic for the Zero G Assault Stormtroopers I'm using in my asteroid base scenario. They will be launched from my custom Arquitens Cruiser:

Action. Huge ship only. Range 1. Roll 4 attack dice. One Zero G Trooper boards for each hit and crit rolled. Then, each Combat phase, the defender rolls an attack die for for each boarded trooper. On a hit or crit, the defender suffers the resulting damage. During the activation phase, an action may be used to roll a die to repel each trooper. A hit or crit removes one boarded trooper. If they destroy a section, they move to a section chosen by the attacker (my Nebulon-B has 3 sections - and 3 actions per turn). Obviously, this has the potential to be extremely powerful so it's 10 squad points and takes up 2 team slots.

I, but, yours is better. . . :(

At least from a simplicity stand point.

I was really trying to make something that felt like a whole new mechanic. OTOH, your idea has an elegant simplicity. And you could still create ships that are "boarding ships" in that the pilot's ability enhanced the above action.

Also, it has the feel of Harpoon Missiles (latent damage), which makes it an extant ability in the game.

2 minutes ago, Darth Meanie said:

I, but, yours is better. . . :(

At least from a simplicity stand point.

I was really trying to make something that felt like a whole new mechanic. OTOH, your idea has an elegant simplicity. And you could still create ships that are "boarding ships" in that the pilot's ability enhanced the above action.

Also, it has the feel of Harpoon Missiles (latent damage), which makes it an extant ability in the game.

Yeah, when I play, I play BIG. So, I try to keep any home-brewed mechanics simple. If things get too complicated, it all slows down to glacier speed and my scenarios take long enough to play out as is.

On 9.3.2018 at 8:56 PM, AngryAlbatross said:

Its got some big guns on the sides. I could see it moving quickly, having some serious frontal and rear firepower, but not so much to the sides. Also it should have some good frontal armor but a weak rear.

Hammerheads are rather lightly armed, but only slightly shorter than a CR 90- so how about making it cheap but with two hardpoints (a la Armada's take on them) ?

Then, give it some benefit to ramming (compare "Hardened Bulkheads", as in take no return damage for ramming once) or a title that allows for cheap use of ordnance tubes (Torpedo variant). Maybe even some green dice for a title?

For variety's sake, forgo the obvious X-Wing (yes, I too want Merrick in the game, but the "another X-Wing" argument is hard to ignore) for a Y-Wing! They were crucial to the Hammerhead's success in R1, and the Rebels should have pilots that compare more favourably to their scummy colleagues.

(Plus, X-Wing is not above letting Pilots sit in the "wrong" cockpit. If you have to, use character names for that, Gameplay > Fluff. Who knows, maybe Merric was a crack Wishbone-Jockey as well. Apparently Shara Bey got out of her A-Wing every once in a while, too.)

Edited by DampfGecko