Our group have been playing melee games for a while now and we've noticed that a lot of our games are won on the back of the Rise of the Kraken plot card.
This plot is undoubtedly a great means of gaining power rapidly, but there is growing table talk about the plot being "broken" or "overpowered". I'm not convinced (well, I am the Greyjoy player
) and I've suggested one or two ways to scupper the plot. For example, the core
Varys
allows swapping of plot decks so that somebody could play it early in the game, before it becomes truly useful. But that got a luke warm reception, largely thanks to nobody wanting to take on the responsibility and a preference for the new Varys.
So I thought I'd see what the feeling about this card is amongst the gaming community. Is it broken? Should it be banned!? Any other suggestions for how to lessen its effect? I don't want the feeling that this is an 'I Win' card to take hold.