So I posted earlier about my GM's house rule/ruling about morality, things have changed, and I thought I'd ask the internet for their take.
If you would like to read the previous thread go ahead morality problem.
In any case the house rules/rulings are as follows:
- Morality gain is a d5 not a d10
- Killing an individual under any circumstances using any means will give at minimum 1 conflict.
- Using a force power with lethal intent (dealing lethal damage not necessarily killing) gives at least one implicit conflict in addition to any other implicit conflict the power has (such as unleash) or any conflict generated by dark side pips.
- Move cannot be used on people (as in you cannot throw people, you can still throw things at people).
- Conflict gain from the table is still in full effect.
I should note that all conflict gain is cumulative.
The reason for the d5 instead of d10 is because otherwise "You would get five free black pips per session, and I will absolutely not allow that." I'm paraphrasing.
I've always thought when you get attacked and you don't at least try to resolve things peacefully you gained conflict for "violence as a first option." But I guess that wasn't enough.
I find this whole thing completely unfun, and it has made be seriously consider just dropping the game, I mean I could understand some of these rulings, but all of them? Together they are very extreme. I'm the only force user who participates directly in combat (there is one other force user, but the character is primarily non combat so this affects the player much less) so this almost exclusively affects me.
Internet what is your take? Am I over reacting? Are these common house rules/rulings? I think this is basically the best I'll get, and more or less I'm forced to be a saint, or a Sith. Nothing in between will be stable, as for example if I kill a group of minions I get conflict for each one. This is so much fun I just can't contain myself.