Alex Davy (lead designer) Q&A LIVE Tonight

By Rogue Dakotan, in Star Wars: Legion

1 minute ago, Tirion said:

Any highlights from this last night?

Woookie Warr.....

Only joking, hahahaha

@NeonWolf Yeah, 450 might be your best bet. I think finding that initial point level will be a bit more difficult given the variance in points in the core. Allowing people to play with just a core though is likely the safest bet, but if FFG has their usual stock issue escalation leagues might be limited to only people who bought enough stuff initially anyway, which still lets them slowly build and paint though. Hopefully the delay was to have more initial stock in stores than for past releases....

4 hours ago, Tirion said:

Any highlights from this last night?

I'm going to pull the highlights now, not sure how this thread doesn't have all this already! There is a lot of needling for specific info and joking that I've left out to focus on the most relevant information. Some paraphrasing included but I've also cited the relevant timestamp.

1. Will there be interchangeable parts/weapons for the minis? (0:51)

Alex Davy, Legion Game Designer (AD): General answer: I can't answer that! Can't talk about future plans or releases. We designed these kits such that you don't really need to go hunting for extra parts, you get everything you need, every option for building your squad in the box.

2. What went into the size decision for the models being 35mm vs 28mm? (2:45)

AD: To give it more of a tabletop presence and to make it easier and more fun to paint. Scaling it up allows for more dynamic bases (27mm) so sculpting department can spread legs further, crouching, etc.

3. Can you tell us how aggressive your release schedule will be? (4:15)

AD: We're gonna make a lot of stuff for Legion and we're gonna do it as fast as we can (laughs)

4. How does this game break into factions? (4:51)

AD: There's two (laughs)

5. Someone is asking if you can pose the figures in different ways? (5:54)

AD: The AT-ST is insanely posable actually, that thing has a ton of articulating joints. You can make those things really tall, it turns out, if you stretch it all the way out.

6. So how does that work with the LoS rules? Are you allowing however you pose the mini will determine its LoS? (6:25)

AD: I think that within reason and hopefully people won't do anything too crazy in terms of modding (laughing). Honestly there's such a pro/con with seeing versus being seen. And the range of motion with the AT-ST is not so absurd that you can make it 10 feet tall or whatever. I don't think it's going to be a huge issue but if it becomes an issue that would be something to address through tournament rules and Organized Play.

7. What about customizing bases, if that changes a unit's height? (7:25)

AD: Again, the Tournament Document is going to contain some information about how to handle that stuff, the general rule is that if it's recognizably what it's supposed to be and within a reasonable tolerance, we want people to be creative and to exercise their hobby muscles and do cool stuff, so we don't want to put the kibosh on any of that. On the other hand if it's causing problems in the tournament scene, the Organized Play Dept has always been very good at addressing that stuff. But we tend to just do that stuff on a case by case basis as it comes up. There will be specific information in the Organized Play document when that comes out.

8. How long do you envision a game will take? (9:18)

AD: It's a bigger game...this game, a couple of hours. It's designed to have a more immersive, narrative experience. Two, two and a half hours. We're hoping to have ways to play it on a smaller scale, fewer points, more points.

Edited by Big Easy
32 minutes ago, Big Easy said:

I'm going to pull the highlights now, not sure how this thread doesn't have all this already! There is a lot of needling for specific info and joking that I've left out to focus on the most relevant information. Some paraphrasing included but I've also cited the relevant timestamp.

1. Will there be interchangeable parts/weapons for the minis? (0:51)

Alex Davy, Legion Game Designer (AD): General answer: I can't answer that! Can't talk about future plans or releases. We designed these kits such that you don't really need to go hunting for extra parts, you get everything you need, every option for building your squad in the box.

2. What went into the size decision for the models being 35mm vs 28mm? (2:45)

AD: To give it more of a tabletop presence and to make it easier and more fun to paint. Scaling it up allows for more dynamic bases (27mm) so sculpting department can spread legs further, crouching, etc.

3. Can you tell us how aggressive your release schedule will be? (4:15)

AD: We're gonna make a lot of stuff for Legion and we're gonna do it as fast as we can (laughs)

4. How does this game break into factions? (4:51)

AD: There's two (laughs)

5. Someone is asking if you can pose the figures in different ways? (5:54)

AD: The AT-ST is insanely posable actually, that thing has a ton of articulating joints. You can make those things really tall, it turns out, if you stretch it all the way out.

6. So how does that work with the LoS rules? Are you allowing however you pose the mini will determine its LoS? (6:25)

AD: I think that within reason and hopefully people won't do anything too crazy in terms of modding (laughing). Honestly there's such a pro/con with seeing versus being seen. And the range of motion with the AT-ST is not so absurd that you can make it 10 feet tall or whatever. I don't think it's going to be a huge issue but if it becomes an issue that would be something to address through tournament rules and Organized Play.

7. What about customizing bases, if that changes a unit's height? (7:25)

AD: Again, the Tournament Document is going to contain some information about how to handle that stuff, the general rule is that if it's recognizably what it's supposed to be and within a reasonable tolerance, we want people to be creative and to exercise their hobby muscles and do cool stuff, so we don't want to put the kibosh on any of that. On the other hand if it's causing problems in the tournament scene, the Organized Play Dept has always been very good at addressing that stuff. But we tend to just do that stuff on a case by case basis as it comes up. There will be specific information in the Organized Play document when that comes out.

8. How long do you envision a game will take? (9:18)

AD: It's a bigger game...this game, a couple of hours. It's designed to have a more immersive, narrative experience. Two, two and a half hours. We're hoping to have ways to play it on a smaller scale, fewer points, more points.

My hero

1 hour ago, Big Easy said:

8. How long do you envision a game will take? (9:18)

AD: It's a bigger game...this game, a couple of hours. It's designed to have a more immersive, narrative experience. Two, two and a half hours. We're hoping to have ways to play it on a smaller scale, fewer points, more points.

This surprised me! X-wing tournament rounds are 45 minutes so this is quite a bit longer. How long are armada and rune wars tournament games?

Runewars is 90 minutes and the last time I checked (been a while) Armada was between 120-150 minutes

1 minute ago, Lukez said:

This surprised me! X-wing tournament rounds are 45 minutes so this is quite a bit longer. How long are armada and rune wars tournament games?

Armada tournaments are 135 minutes per round.

1 hour ago, Lukez said:

This surprised me! X-wing tournament rounds are 45 minutes so this is quite a bit longer. How long are armada and rune wars tournament games?

I'm not sure where you play but every tournament enter I been to its 75 mins for X-Wing. I would have liked legion to be capped at 90 mins but I guess see how it plays out.

9: Is it something that you see continuing into the future where you keep the (non faction-limited) upgrades the same across factions? (31:49)

AD: That's very deliberate. It's a big investment to get and paint a whole Legion army. We don't want you to have to buy any rebel scum if you're a die hard Imperial player, or support the evil Empire if you just want to play rebels. There won't be any upgrade cards that you need to buy another pack for. All factions might not get everything right at the same time (due to release schedule), but if something shows up in an Imperial box, it will show up in the rebel faction shortly thereafter or at the same time. There will be no need to go out and hunt down cards that aren't in your faction. That being said, buy everything! (laughs)

10. When you make unique commanders, how much of a concern is having big-point units like Vader (1/4 of your army) in your list?

AD: Points balancing is tough, that's one of the toughest things you have to do as a developer. We've played hundreds and hundreds of games. The challenge of something like Vader is you can't put down an anemic Lord of the Sith, he has to do what he does on screen. Trying to find the balance of a thematically correct character while also making sure he's not so powerful that you can't play anyone else or use anything against him. I think we're in a good place with the initial characters and want to keep that going.

11. What is this going to bring to the table for a Tabletop Miniatures game, because Warhammer 40k is this monolith that exists. What do you have that you're going to get 40k players with (besides Star Wars theme)?

AD: It's a very specific gameplay style, it's very much an evolution of the other mini games we've developed at FFG. IF you're a fan of Xwing or Armada, there is a lot of stuff in Legion that will look familiar. The other thing is that it's a different scale and experience, you don't need an enormous number of models. It's a bit of a smaller game, it's a little bit less massive. I think it's got it's own niche.

12. Do you feel like there are any mechanics that are under/overpowered?

AD: I think the balance is going well. We found a lot of fun ideas for future units. The corps units are the building blocks of the game, that's necessary as the foundation of your battle line. We get to do the wild wacky fun stuff that Star Wars is known for in Special forces and Support units. We're trying to have each faction have its own feeling to it like Rebels have trickery, mobility. The Empire has defense, raw firepower.

13. How early can we have a FAQ? March 22nd? (laughs)

AD: We've tried to make the RRG extremely comprehensive. We've attempted to account for every question people will have. The FAQ is for that stuff that we didn't think about, so it will require the game to be out for a while and asking questions. I'm sure we've missed some stuff but we will include it in the FAQ.

14. Who is your favorite Star Wars character that isn't in this core box?

AD: I'm very partial to Lando Calrissian.

15. FFG is almost like a subscription with regular releases at a regular amount of time. The launch day release, if you get everything it's $250. Should we expect that to be what we're getting every 3-4 months?

AD: Based on what you see now, you can expect more of the same. The content will be steady. The hope is that people will get whatever they want to customize their army. It's pretty easy to get to 800 points with a core set and a couple expansions, so when new stuff comes out we want people to be excited to try different things out. One thing we're excited about is just buying a new commander for $12-13 completely changes your listbuilding potential. So a smaller financial investments really gives you a lot of new gameplay options.

16. From a store/player perspective, have you learned anything from the longer running games like X-wing where you release a game pack every 3-4 months, any lessons you can take from the release schedules you've had before that you're applying to Legion?

AD: we did learn some things from some previous games. Armada launched with just a core set and not much else for a while. Legion is launching strong with a lot available from launch as quickly as we can so it's a complete and robust gaming experience right out of the gate. A lot of that stuff is not my department either, some of that comes from production and marketing departments, etc.

17. Do you worry as a designer about how many Star Wars games there are?

AD: Having gone to Star Wars Celebration, seeing the jaw-dropping variety of Star Wars products out there, it's not a license I worry about people being interested in or not. In terms of Legion, it's offering something new. It's going to appeal to hobby gamers, which is something we've never done at FFG before. Painting, customizing your army, making your terrain, it provides something that other games don't. The immersion is why you spend all the money in the first place. The spectacle and creativity of it is huge, and combine that with Star Wars and you got a stew goin'.

18. Do you plan on supplementing with terrain releases?

AD: At the start of the game's launch it will be helpful to supplement the barriers with other terrain. We want to support this game as much as we can, and that's all I can say for now (laughs)

19: Was there a push to make it family friendly?

AD: Our vision is that it would be a more advanced hobby game, it would be a bridge for newer people but also good for veterans. Having X-wing helps because that's the game you can teach to your 6 year old and your investment is just a handful of ships--that has been hugely successful for us. Rather than try to recreate that, we have an opportunity to do something we haven't done before. We didn't have the super-super-casual, never-played-a-board-game-in-their-life people in mind when we made this game.

Edited by Big Easy
9 hours ago, Lukez said:

This surprised me! X-wing tournament rounds are 45 minutes so this is quite a bit longer. How long are armada and rune wars tournament games?

75 minutes, not 45. My FLGS does 60 minute rounds, which is not enough time in a fair % of matches.

I want silly OP kits where everyone gets the prize! Winning is it’s own reward.

So timed rounds and tournaments are not my bag for a game like legion.

Hopefully FFG figures out how to market the skirmish mode of imperial assalt and we can develop a skirmish mode tournament scene for that.

Edited by TylerTT

Seems he did confirm that there will only be two factions in this game.

9 minutes ago, ninclouse2000 said:

Seems he did confirm that there will only be two factions in this game.

The way the question was worded and the answer given... I'd say that this was 'as it currently stands' notion. Alex said that he was not going to answer any questions relating to future releases or design. X-Wing was the same way. I would bet that FFG has plans on implementing new factions in the future in some way or another. It might not be how we'd think they could be added and as most things, the continued popularity of the game will most likely dictate how expansive they go with it. But from many articles, it seems that FFG has big plans and many releases they are wanting to do.

20 minutes ago, ninclouse2000 said:

Seems he did confirm that there will only be two factions in this game.

For now. :)

50 minutes ago, ninclouse2000 said:

Seems he did confirm that there will only be two factions in this game.

Right now i only want 2 factions. More is just diluting the experience for everybody as it will slow down releases.

if this game is as popular as it seems to be, then multiple factions are inevitable. There are only so many Imperial and Rebel units that you could release. Adding more factions will add longevity to the game.

I’m guessing the factions will actually end up being “light side” and “dark side”

as evidince by the wording of the force power cards

2 factions? :(

They are crazy if they sideline the potential for things like Imperial Vs other forces apart from the rebel alliance.

6 hours ago, VAYASAN said:

They are crazy if they sideline the potential for things like Imperial Vs other forces apart from the rebel alliance.

Is it any crazier to commit to many faction and have slower take up with higher overheads like runewars?

I get the SW ip will be far more popular and resilient, but you still have to get what is essentially a platform that has failed several times past the bean counters, and potentially bean counters that have no interest in what the ip can provide... just a business case based on what else is out there and has been done previously.

Edited by Ralgon
7 hours ago, Ralgon said:

Is it any crazier to commit to many faction and have slower take up with higher overheads like runewars?

I get the SW ip will be far more popular and resilient, but you still have to get what is essentially a platform that has failed several times past the bean counters, and potentially bean counters that have no interest in what the ip can provide... just a business case based on what else is out there and has been done previously.

agreed but still not hard to say (if thats the plan) 'we will see how things go but the potential i there for various factions'. Its truthful and exciting.

'there are two factions' seems conclusive?

3 hours ago, VAYASAN said:

agreed but still not hard to say (if thats the plan) 'we will see how things go but the potential i there for various factions'. Its truthful and exciting.

'there are two factions' seems conclusive?

Not really conclusive... more like evasive. I suppose if you've never watched or listened to any previous Alex Davey interviews this is pretty much how he answers certain questions. He is more of a 'drop the surprise' on people than a feeder of hints long before a release. That said.. he has slipped up at various interviews too.

3 hours ago, VAYASAN said:

agreed but still not hard to say (if thats the plan) 'we will see how things go but the potential i there for various factions'. Its truthful and exciting.

'there are two factions' seems conclusive?

Pretty sure it was the same answer x-wingers were given at launch. How about we, (and they) see exactly how commercially viable it is given the forums have already burned several times over scaling and other design/rule choices. Also, like it or not they still have to be cleared by LFL... and for some reason (as an observation) many of the better options for legion factions are area's of the ip they like to avoid or minimize.....

Edited by Ralgon
8 minutes ago, Ralgon said:

Pretty sure it was the same answer x-wingers were given at launch. How about we, (and they) see exactly how commercially viable it is given the forums have already burned several times over scaling and other design/rule choices. Also, like it or not they still have to be cleared by LFL... and for some reason (as an observation) many of the better options for legion factions are area's of the ip they like to avoid or minimize.....

I would say that last line is up for debate, I know that is true for the Prequels, but the Hutts don't seem to have any stigma attached and would be a good way to bring in the Bounty Hunters. Disney also introduced Battle Droids into the GCW timeline through Rebels, comics and novels, so not all the prequel things are being shunned. That being said I wouldn't expect to hear anything about multiple factions until later this year at the earliest.

1 minute ago, jcmonson said:

I would say that last line is up for debate, I know that is true for the Prequels, but the Hutts don't seem to have any stigma attached and would be a good way to bring in the Bounty Hunters. Disney also introduced Battle Droids into the GCW timeline through Rebels, comics and novels, so not all the prequel things are being shunned. That being said I wouldn't expect to hear anything about multiple factions until later this year at the earliest.

Dunno if i'm coming across clearly, but your last line is kinda my point. As for the prequels... i would like to think that's the case, but when you consider xwing still hasn't touched the early stuff (besides the arc retrofit) when they will instead have no problem announcing the quadjumper... it sounds a lil too close to true, added tinfoil or not.