Hypothetically speaking if you wanted to try playing the Force as a skill based system rather than the Force Rating system currently in place what skills would you use?
Im thinking Control (Willpower), Sense (Cunning) and Alter (Intellect) would be the most obvious choices. But is that enough, is Alter going to be too good and need splitting up to have 4 skills?
Force powers would need to be rewritten to use these skills instead, where previously spending a Force pip would instead increase the difficulty of the check just like Genesys Magic.
eg.
Enhance would somehow use Control, “suffer two Strain to add Success or Advantage up to ranks in Control to any Athletics check”
Move would use Alter, “Make an Easy Alter Force Power Check to move an object of Silhouette 0 from within Short range to anywhere else in short range”
Seek would use Sense, “Temporarily remove 1 Ability dice from all Sense Checks to Upgrade the Difficulty of one incoming combat check each round.”
Talents can then be modified to key off these different skills where ranks in a skill, temporary dice pool reductions, or the results of a skill check, determines the outcome.
Thoughts?
Edited by Richardbuxton