I see Rey all the time and she generally doesnt bug me. Shes a threat, but shes not anywhere close to an auto-win threat. Also a ship that costs 50+ pts should be deadly as balls.
I didnt really have a problem with Dengar specifically either (99% of my jm5k woes were manaroo/generics, not dengar). Again, hes 50+pts often pushing 60 and is immensely weaker if you can outfly him, which isnt as hard as people think (though it is still hard, just not impossibly hard where its more sheer luck you dodged it than skill). Also he has always had this stigma of "Dengar OP, Dengar smash things, Dengar win because Dengar!" and idiots will fly him suicidally right into an alpha strike thinking the revenge shot will be enough to either deter my attacks or kill a ship if i do attack. When im running 4+ ships with 3+ attack dice....go ahead pop one i dont care because you will NOT survive the rest unless your green dice roll solid evades.
You never saw that level of points-sink into a jm5k except for dengar, all the other builds were abusing the fact that its such a laughably cheap ship for what it offers. Thus, Dengar was a turret that didnt want out-of-arc shots but could still do it.
While were at it, Lancer. Yes its not a turret, but its "technically" a turret that just doesnt spin around that quick. Its really hard to avoid it's arc when it can point it right at you, but its still possible and again is a 50-ish pt ship so it SHOULD be deadly.
Ghost w/o Fenn around isnt that big of a problem either, it can still kick your butt if you ignore it like an idiot but theres a reason it was rarely used until now. Its the extra action via Fenn and token-denial via Fenn that kicks it up to ridiculous. Prior to Fenn being around the number of times ive popped a ghost in 1-2 rounds is comical. Fenn should be around 35pts for what he brings, not 25pts.
Edited by Vineheart01