The regional is coming in 2 weeks and I have 2 lists in mind which might give problems to a lot of archtypes out there (without being a popular archtype itself). The problem is that I only have 2 weeks left to fine tune a strategy, so picking one of those lists might be advisable:
It's a brute:
4 x Cartel brutes with long range scanners
Sunny bounder with light scyk
One bullseye is easy to dodge, 4 is a problem. 4 ships with a target lock and focus on the initial engament and Sunny which sometimes triggers for 3 or 4 hits can hit like a truck. After borrowing the 2 missing Kimogilas and trying it out, people in my meta qualified it as absolutely disgusting or "the return of BBBBZ, but on stims". Multiple source of dice modifications combined with the bullseye can limit the randomness factor, but flying mistakes could get me and manoeuvering can be hard.
Scums can regen as well
- Sunny, heavy title, pulse ray shield, linked battery
- Inaldra, heavy title, purlse ray shield, mangler, mindlink
- Jostero, title, purlse ray shield, mindlink, (tracer, guidance chip and munition failsafe because they are free, so why not)
- Lok revenant: Draw their fire, bomblet generator, title, Genius, trajectory simulator and long range scanners.
The bomblet generator combined with Josteroy's ability discourages alpha strikes, which this squad can be vulnerable to. 3 of those ships can regenerate shields (with 2 having above average evade dice) and the Lok revenant can be a hardy little ship and draw some damage of the others. It takes a little more thinking to set the combos straight, but at the same time, it can really confuse an opponent as to what to do against it. There is a randomness factor, however, as the bomblets can simply not work on some occasions, but this squad should be easier to manoeuver in most cases.
Thoughts?