The new Starfall

By perthius, in 1. AGoT General Discussion

Starfall

Amazing art as always!

Just one question. If you win a challenge in which 2 of your House Dayne characters participated can you put a gold token on each of them or only one? It seems to me like only one because you can only trigger a response once, but I've been wrong many times before.

Only one House Dayne character can benefit from it on each challenge.

Yeah, the writeup about the card says as much and I agree that you if take a "technical" approach to reading and thinking it through given how I understand responses in the game work, I agree that's what its wording does, but when I first read it I took it to mean that each participating House Dayne character would get a gold and I think there's a good chance that many casual players will think the same. Perhaps slightly different wording could have made it more explicit.

Somewhat off on a tangent, this does remind me that we seem to be fortunate in that very few current cards, to me, have ambiguous wording or inconsistent templating. That perception may be due to having played the game long enough that I can quickly parse most card effects. Contrast that to the impression I've gotten from lurking on the W:I forums from time to time (I've bought the core set and a copy of each battle pack that has been released because I'm a pack rat by nature, but haven't yet played the game) where it sounds like the game is hampered with inconsisent and vaguely worded card effects. For anyone who has played both, is that the case, or is it just the complaints are very vocal and make it seem that way?

I have admittedly only a very small exposure to W:I, but what I did play seemed pretty straightforward (played the core set only, so can't comment on chapter packs). Didn't have any problems with consistency or vaguely worded cards that I can remember. Was a fun game and wouldn't mind it as a diversion now and then, but I'm still a Thrones guy and prefer to play that whenever given the choice.

I've seen that its inconsitent in that sometimes the keywords have explinations on cards and sometimes they don't

also like AGoT sometimes says 'a' instead of '1' there are some language choice issues that vary

Re Starfall: Its okay...not sure I put it in a competitive deck, but a theme deck around it could be fun.

Pretty cool mechanic. I am sure it will get better over time.

The rules are a little better than the norm (with some exceptions), but W:I is certainly worse which I mainly attribute to a new game. agoT certainly went through that as well, and to be honest I still don't like some of the basic rules (i.e. moribund) which would have been solved w/ a 'chain'. But, overall, the rules have been tested pretty well by this point.

LetsGoRed said:

Yeah, the writeup about the card says as much [...]

Oops! I didn't even read the whole article. I won't make that mistake again =P

perthius said:

LetsGoRed said:

Yeah, the writeup about the card says as much [...]

Oops! I didn't even read the whole article. I won't make that mistake again =P

Heh, that wasn't meant to be a zing at your expense; I mentioned that because I thought someone might argue for a different interpretation and I figured that pointed that out would be strong evidence on how the card works. ~Really, though, there's no excuse for not reading every single word written about AGoT. gui%C3%B1o.gif

The House Dayne theme deck was already reasonably strong (at least, when I play against Winter's Martell deck, he always seems to draw all three Starfall Bannermen), so I am scared of seeing this card across from me soon. The gold on characters mechanic is pretty interesting. I am curious to see what they do with it.

What is the reasoning behind the House Dayne subtheme? Just that it's a house other than Martell in Dorne from which we've seen a few unique characters and so could support a subtheme? The amount of House Dayne support compared with the House Dayne presence in the books seems a little out of proportion, though I guess Martell has slim pickings compared to the other houses due to its smaller amount of exposure in the books so far.

On a bit of a side note... Did anyone else catch this part of the news post?

All of the Houses have, to a greater or lesser extent, some sort of trait that effect enough cards that it makes a decent backbone for a deck. In a Stark deck that "tribal" trait would be House Tully , in a Greyjoy deck it would be Ironborn, etc.

I was wondering if we should take this as some kind of indication that there's some Tully love coming down our way either in the CPs or the new Stark deluxe expansion? Seeing as there's currently only 5 Tully cards in the LCG environment, while there's 27 Ironborn cards... Of course this also could be a historic throwback to CCG times. Thoughts?

This is from the posting about the Lords of Winter...

Finally, as an introduction to the art of customizing a deck, Lords of Winter offers deck lists for two exciting theme decks, one featuring the Tullys of Riverrun, and the other featuring the Direwolves of the North

And as far as another possible sub theme for Martell the only other one that has been introduced bookwise is the Bastard/SandSnake theme.

As Phoenix says, it seems certain that Lords of Winter will include one or more cards that key off the House Tully keyword.

schrecklich - I thought a House Dayne deck with Refugees of Citadel and maybe Maester of War would perform strongly, but I've been largely unimpressed. That Martell deck often stalls against you, having lots of strong characters but still losing due to your stealth or event trickery. I think it was one such game when I noticed that my character advantage wasn't actually helping me win!

I've been a fan of the Sand Snakes in the books, I hope at some point we get a few more of them to pop up.

I second that. I miss the three sisters from CoS. I liked the way they triggered off of each other.