And trying to make them work with an Interdictor (all those beautiful rocks to break engagement and provide obstructed shots) just isn't working. Here's a new direction:
Points: 399/400
Commander: Admiral Sloane
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Strategic Adviser ( 4 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 172 total ship cost
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Instructor Goran ( 7 points)
- Ordnance Experts ( 4 points)
- Expanded Hangar Bay ( 5 points)
- Flechette Torpedoes ( 3 points)
= 67 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
2 Lambda-class Shuttles ( 30 points)
6 TIE Phantom Squadrons ( 84 points)
= 114 total squadron cost
---
Having rocks helps Phantoms - thus the focus on Interdictors to start. If we cut the Interdictor, however, we gain room for a Big-Bad but still need to find ways to bring rocks into the picture: this is where our objectives come into play. Having Avenger around gets us a Big-Bad and helps get more rocks by adding in the Advanced Gunnery objective - no one picks AG if they can avoid it when Avenger is on the table.
While Contested Outpost doesn't have as many rocks as I'd like, it does focus the fight and allows my Phantoms a dedicated spot to abuse the station's regen ability. If my opponent is smart, they still avoid this objective because Avenger knows where they'll be and my Phantoms will be very difficult to pick off.
This leaves us with Salvage Run. Not only do we have a tight cluster of rocks, but we add in two more to boot. My Phantoms will now have a playground of engagement-breaking-obstruction-creating rocks within which to drive my opponent mad. Furthermore, my Lambdas can ****** the objective tokens and bring them to my Raider.
I expect opponents to select Salvage Run as the least bad objective.
As for the rest of the fleet, Avenger does Avenger things. The Raider slow rolls with the Phantoms and provides them cover with Goran while disincentivizing any Intel use with the Instigator title - the only question is Flechettes or External Racks for additional ship-hunting utility. The Gozantis will fly off somewhere and activate Phantoms from abroad.
Please poke some holes in this list so I don't have to discover it's major flaws while it's on the board.