Going to try this out tonight in preparation for our local regional at the weekend.
Alpha class Star wing - Major Vynder + VI, Advanced slam, XG-1 Loadout, Flechette cannon, Harpoon missiles = 36pts
Tie/Sf - QuickDraw + Title, FCS, Advanced Optics, Lightweight frame, Harpoon missile = 39pts
Tie/Fo - Zeta leader + VI, Advanced Optics, TIE mk 2 = 24pts
Total = 99pts
This seems to me a really nicely balanced list. It’s got the support ship that can slam in and deliver its payload, then bug out or offer some stress support. It has an ace in Zeta who can offer a 3/4 dice moded shot and can easily shed stress. And then it has the big hitter in QD, still haven’t decided on Trick Shot or A Debt to Pay yet for EPT. Plus they are all ps 9, I’ve found having all my ships at the same ps is worth more than VI on QD to push to ps11.
i know it lacks tricks and isn’t very subtle but I’ve always gone with carry a bigger stick than the other guy and hope you get your hits in.
Any thoughts on something I’m missing?
Thanks
Edited by Han Silo