So I'm wanting to make a young, brash stereotypical hotshot type of pilot but I'm very much wanting to make him a expert at modifying his fighter to have a rather large amount of weapons and be as deadly as possible.
Ideally I would like him piloting a KST-100 since it isn't much larger than a regular fighter and comes stock with 4hp, 6hp with Custom Loadout, and I could get away with piloting it "solo" if I have an astromech co-pilot but worst case scenario I'll shoot for the Z95 Heavy as his signature ship, as with Custom Loadout he'd be sitting at 3hp to customize it. Definitely would prefer the slightly larger but far more easily modifiable(and therefore more armaments/armor/speed) KST-100 over other options but if someone has a better suggestion I'm open to hear them.
I know I definitely want Modder and Rigger, but I'm unsure which should take priority over the other and I'm unsure whether I should go with Hotshot, Operator, Gunner or Pilot as my "base" spec. I plan on eventually(when I can comfortably afford it) picking up both the Avionics cybernetics and the gunnery goggles. As for race, I'm debating between Human, Duros and Sathari and can't decide which.
Any and all advice is welcome! Thanks in advance!