17 hours ago, penpenpen said:I think the edge vs. flat debate is mostly about having a stronger parry (edge) vs preserving your edge (flat). As you tend to hold a sword in a way that lets you exert the most force in the direction of the edge (for obvious reasons), blocking or parrying with the edge lets you put the most amount of force in your move. On the other hand, striking the edges of two blades together tends to ruin the edges of both. Not so with a lightsaber.
That's interesting. So the Darksaber doesn't actually have a crystal? As far as rules are concerned, that is?
You know, I was thinking earlier "There's no reason Jedi lightsaber training would take edge alignment into account, except maybe if they practice Sii-cho." but didn't really go further than that in my thinking other than a fleeting thought that perhaps such a saber could be used with Melee rather than Lightsaber (but then Sabine wouldn't need lightsaber lessons from Kanan). This is a great line of thought, and actually makes more sense than a reverse grip (which, as far as I know, has little to no merit in swordplay).
EDIT: For a grip attachment, maybe rules along the lines of "may add half ranks in Melee as (damage/advantages/cookies) to Lightsaber (Brawn) checks"? Or "May spend X advantage/triumph to add damage equal to (half?) ranks in Melee"?
Damnit, I wasn't supposed to tinker with rules for this one! It's a curse, I tell you! A curse!
Skipping fluff
The darksaber is a unique weapon and has the following profile: (Lightsaber; Damage 6; Critical 2; Range [Engaged]; Accurate 1, Breach 1, Defensive 1, Sunder). The crystal has all of its mods applied, and the hilt has no hard points. While the user openly displays the weapon, add automatic [1 Success, 1 Advantage] to social skill checks that character makes against Mandalorian characters.
Comment it looks to me like hp were used to add defensive and accurate to the hilt.