Group Obligation

By RLogue177, in Star Wars: Edge of the Empire RPG

How do *you* work group Obligation?

What sorts of things qualify as group Obligation? Does the Obligation amount add to each PC's Obligation for the total?

Give me an example or two, please where you have used group Obligation in a group.

My group is running a business rather than owning a ship, and the group obligation coming up means they need to stop what they are doing and focus on the business. Since they're shady beings who are dealing "used" speeders to anyone in town with credits, this gives me a lot of leeway in how to make the shop a front and center kind of problem.

They also had a massive loan from a Hutt that they all agreed to be on the hook for, and it coming up would have meant the Hutt's goons were looking for them, any of them, and it would be somewhat dangerous to be either out in public or at their readily accessible business. They paid the Hutt off before that one ever came up.

Both of these added to the total obligation - my thinking is that every new thing you take on, no matter how small nor how much help you have, it adds a bit of stress. Imperials investigating your shop will make that debt to the Hutt seem more insurmountable, which in turn will exacerbate one's addiction, make a friend worry he'll never be able to help his family due to the trouble he's already in, and all that heat is going to make a character with a bounty or criminal past incredibly uncomfortable.

3 hours ago, JRRP said:

My group is running a business rather than owning a ship, and the group obligation coming up means they need to stop what they are doing and focus on the business. Since they're shady beings who are dealing "used" speeders to anyone in town with credits, this gives me a lot of leeway in how to make the shop a front and center kind of problem.

They also had a massive loan from a Hutt that they all agreed to be on the hook for, and it coming up would have meant the Hutt's goons were looking for them, any of them, and it would be somewhat dangerous to be either out in public or at their readily accessible business. They paid the Hutt off before that one ever came up.

Both of these added to the total obligation - my thinking is that every new thing you take on, no matter how small nor how much help you have, it adds a bit of stress. Imperials investigating your shop will make that debt to the Hutt seem more insurmountable, which in turn will exacerbate one's addiction, make a friend worry he'll never be able to help his family due to the trouble he's already in, and all that heat is going to make a character with a bounty or criminal past incredibly uncomfortable.

Used Speeder lot, lol that made me laugh. Maybe I'm dense but I don't remember group obligation other than the regular table you make in the book. Going to have to re-read that. I have been just making a table of each character's Obligation and rolling off that.

Edited by Archlyte

Same idea, just assign the "group" obligation to a spot (I go with first, but it doesn't really matter), and use it if the roll comes up. The reason I go with first is that it's almost impossible to get doubles on a roll if it's first -- this is a big thing as I make all the PCs suffer the 2 ST hit.

I don't think the group obligation idea was in the CRB. Far Horizons was the first place I remember seeing it mentioned, so that might be a good place to look for more information.