Double commanders

By Villakarvarousku, in Star Wars: Armada

Sorry if this has already been discussed recently, but the opposite-faction commander thread got me thinking about another potentially fun combo situation: what if you could (or had to) run two commanders?

Cracken + Mon Mothma sounds absolutely ridiculous, and I think Cracken + Madine has potential too. Raddus + Ackbar could be great fun.

On the imperial side, Jerry + Ozzel for ultimate manoeuvrability, or Jerry + anyone really. Maybe Vader + Tagge?

Any other ideas / cool combos / fleet concepts / ships that would really benefit / Jerjerrod memes / reasons why this is dumb?

Thrawn and motti for unkillable ships

In a sense, the fleet commands do act much like a second commander.

mothma + sato/ackbar. Super mc30s/cr90s

Riekaan and Ackbar. Huge firepower that is always guaranteed to hit back

Dodonna and Mothma for epic dolphins.

12 minutes ago, GhostofNobodyInParticular said:

Dodonna and Mothma for epic dolphins.

Ooh, I like that! I was also thinking Sato + Mothma for all black dice squids (#squidtruth) without losing survivability, or Sato + Dodonna for APT madness, probably with Hammerheads. Sato + Rieekan Hammerheads would be fun too.

I play epic-scale Armada occasionally, and one of the rules is that for every 400 points, you may add a second commander. I like to run Garm and Ackbar. Lots of firepower, and I get a huge amount of versatility out of my ships.