31 minutes ago, LeatherPants said:A new campaign box set would be great as well. I'm not overly concerned about what the theme of the campaign might be, but it would be a great vehicle to launch some new upgrades for existing ships/squadrons.
* More new unique squadrons for units from Rebel and Imperial "Squadron II" sets, as well as for those in "Rogues and Villains".
* New titles for many of the earlier wave ships, particularly the Pelta and Interdictor.
* More new Red/Yellow/Blue objectives (Really like the idea of faction-restricted ones. Perhaps 2 each for Rebel and Imperial, all 3 types. This would add another 12 objectives to the game). Of course, a set of campaign-only objectives as well.
* New Admirals, 1 per Faction, likely matching the theme of the campaign.
* ???
Also...
* New VARIANTS on the existing Flotillas (with titles to match, kinda like the Chimera pack did for the Original ISD). This could be an opportunity to introduce a new ship upgrade TYPE (and NEW upgrade cards! Yay!), potentially offering up some new styles of play with flotillas. Stated before, I think offering up additional options to make flotillas more combat oriented in some interesting way (with the possible removal of the Scatter token defense for balance, but keeping all existing flotilla rules/restrictions) besides just more/better dice, for instance. Again, to breathe some freshness into a component that EVERY existing Armada player already owns (seriously, who doesn't own at least 1 flotilla?? LOL).
* Speaking of flotillas, Introduce the C-Roc Cruiser flotilla, the first ship usable by EITHER faction (give it that same "new" upgrade type mentioned above). Include 2 in the set, but keep in mind this will definitely increase the price of the campaign box.
Edited by LeatherPantsnot wanting to keep quoting myself. LOL