Support, Heal and Regeneration

By SirSith, in Star Wars: Legion

Medics should exhaust to remove X damage from the attackers results before wounds are applied to the attached unit, with X being the level of the Medic keyword.

Mechanics should exausht to heal X wounds from a damaged vehicle at range 0-2, with X being the level of the Mechanic keyword.

Engineers should exhast to plant a mine token in base contact with the engineer figure, and should "arm" once the unit leader of the engineer's unit has exited range 2 of the mine. The mine should explode when an enemy figure enters range 2 of the token. The engineer should also have the cumbersome keyword.

(The job of a combat engineer is to make sure your guys don't explode and the other guys do.)

I just remembered that Runewars has a couple of keywords that might get ported over to Legion for the medic game mechanic. There is a Protected keyword that removes hits from the damage pool and a Lethal keyword that adds hits to the damage pool. Runewars damage works differently than Legion's but they could use a similar game mechanic. Exhaust an upgrade to give a unit Protected X with X being the number of hits blocked on an attack. Maybe allow Protected to work against Crits or Pierce?

The idea of a Combat Engineer that drops mines is interesting, I think range 2 is a bit large for an activation range though. Remember that mines are an area denial weapon, not an offensive weapon.

@NeonWolf I don't think Runewars has an "Armour save" though, so I think "Cover" is the analogous keyword to "Protected" with "Sharpshooter" and "Blast" then having a similar effect to "Lethal" in regards to helping overcome the defensive keywords.

A medic in my mind is more for keeping the injured alive on their way to a field hospital than "Get back in the fight" especially in a setting with stim packs and bacta patches that don't need a lot of training to use. "This side towards open wound" style labelling on the bacta patch's packaging should be sufficient for any grunt. A save on the unit's defense roll can represent either that the wound wasn't that bad, or was easily treated in the field allowing the model to get back into the fight. It doesn't necessarily have to represent that the armour absorbed all of the damage from the wound or that the model dodged, just that the trooper was hit in the shoulder or hip and is able to continue fighting.

I could see mines as a future "Condition" card. After all, without advanced IFF detectors of some sort, a minefield is equally threatening to both sides once the markers of "clear path" are removed.

I don't want regen of 'dead' models. I would like to see some very limited rerolls or 'change a blank to block'. A lot depends on how often the ability could be used.

Also, since I believe medics will be support, do they attach to a commander and have a 'heal' range?

6 minutes ago, Bohemian73 said:

I don't want regen of 'dead' models. I would like to see some very limited rerolls or 'change a blank to block'. A lot depends on how often the ability could be used.

Also, since I believe medics will be support, do they attach to a commander and have a 'heal' range?

Or attach on the Specialist or Trooper slot of a unit.

I would think one medic per force. We only had one medic assigned to our company when I was in the army.

3 minutes ago, Bohemian73 said:

I would think one medic per force. We only had one medic assigned to our company when I was in the army.

As someone who's played a lot of games, if you're not playing a historical game, you shouldn't expect anything even remotely close to real-world doctrinal organization.

I still remember being absolutely baffled by the organization in Valyria chronicles where an Lt. was leading a squad that looked to have roughly platoon strength, but reported directly to a Colonel in charge of the entire militia. I'm pretty sure the MTOE for that organization was "Whatever we feel like at the time".

TBF, the Militia was a hastily organized force of civilian volunteers meant to supplement their traditional army (and the Army was quite snooty about it) so some irregularities could be expected.

To the point though, I think depending on your unit your force might field as many medics as they can afford. Or maybe the medic is just the guy who had first aid training last.