Do you queue up a half dozen maneuver commands before you even deploy? Are Jerjerrod and Madine taken as a promise instead of a threat? Have you ever been concerned that your end position was a millimeter off for getting the double arc? Have you ever compared your Distance Ruler and Maneuver Tool side by side mid game so you could plan out a maneuver before revealing any commands? Do you plan to end your maneuver micrometers outside of close range because black dice are for suckers? Have you ever built a list around a greater than 45 degree turn in a specific round?
Welcome.
This thread is for you to boast, to brag, to ask questions. To Get. Gud. Scrub.
Let's start with the first and most valuable "stunt" maneuver in the game: The inside turn.
Your flotilla is going to be barely in long range of a terrifying capital ship when you take a normal leftward turn from the left side. You might rocket off, but the enemy ship will then activate and escape your carefully laid trap. What to do?
Take your maneuver tool and measure from the opposite side of the ship from your turn direction. A small ship will fit without overlapping the tool so long as the last joint is either straight or angled in the direction your maneuver tool was placed on the ship (for example, if the tool is on the right of the ship, it can be placed straight or angled right at the last joint). A medium or large ship will fit if the last joint is angled back in the direction your maneuver tool was placed on the ship (such as angled to the right if your tool is placed on the right side of the ship).
This will place at minimum the width of the maneuver tool plus half your ship base width (warning: this can be a negative number) between you and the end position of your normal turn. On a small ship this might give you millimeters, but on a large ship it can give full inches of additional space.
Edited by thecactusman17