Do your Star Destroyers dance?

By thecactusman17, in Star Wars: Armada

Do you queue up a half dozen maneuver commands before you even deploy? Are Jerjerrod and Madine taken as a promise instead of a threat? Have you ever been concerned that your end position was a millimeter off for getting the double arc? Have you ever compared your Distance Ruler and Maneuver Tool side by side mid game so you could plan out a maneuver before revealing any commands? Do you plan to end your maneuver micrometers outside of close range because black dice are for suckers? Have you ever built a list around a greater than 45 degree turn in a specific round?

Welcome.

This thread is for you to boast, to brag, to ask questions. To Get. Gud. Scrub.

Let's start with the first and most valuable "stunt" maneuver in the game: The inside turn.

Your flotilla is going to be barely in long range of a terrifying capital ship when you take a normal leftward turn from the left side. You might rocket off, but the enemy ship will then activate and escape your carefully laid trap. What to do?

Take your maneuver tool and measure from the opposite side of the ship from your turn direction. A small ship will fit without overlapping the tool so long as the last joint is either straight or angled in the direction your maneuver tool was placed on the ship (for example, if the tool is on the right of the ship, it can be placed straight or angled right at the last joint). A medium or large ship will fit if the last joint is angled back in the direction your maneuver tool was placed on the ship (such as angled to the right if your tool is placed on the right side of the ship).

This will place at minimum the width of the maneuver tool plus half your ship base width (warning: this can be a negative number) between you and the end position of your normal turn. On a small ship this might give you millimeters, but on a large ship it can give full inches of additional space.

Edited by thecactusman17

I took Yavaris and B-wings at the UK nationals and was doing rather well. BT Avenger had just become a thing and I destroyed 3 ISDs in 3 Imperial games. The one that got away had Jerjerrod in charge. I had a cluster of B-Wings take him down to 3 hull and things were looking promising. Then Moff JJ removed a rear shield, also a Nav command kicked in and off the ISD shoots with a vicious left turn accelerating to speed 3. Boy did I get close to killing it but it made it out of there and I had to settle for a 6-5.

I then floated to the top tables and got absolutely panned, but let's go into that...

You get extra points for:

Inside turn that ends in a bump, allowing you to go back and land overlapping your tool.

Especially when the ship that did this is Demo, who would not otherwise get a 2nd shot on the bastard clogging up your front arc!

Just now, Green Knight said:

You get extra points for:

Inside turn that ends in a bump, allowing you to go back and land overlapping your tool.

Especially when the ship that did this is Demo, who would not otherwise get a 2nd shot on the bastard clogging up your front arc!

That's not a bonus. that's the literal sort of strategy that deserves your attention.

I once had a match at US Nationals where my opponent "trapped" me behind a wall of Mines in the minefield objective. His Liberty-class Battle Cruiser tried to approach through a gap in the center of the board. I flew a Gozanti from the gap down my line of stationary ships towards the edge of the board, in an apparent plan to escape.

Just before he got into attack range, with the Gozanti positioned just so , I jumped my ISD2 up to speed 2 and made a hard inside turn ramming my own flotilla. The ISD, barely moving, suddenly turned 45 degrees towards the incoming combat ship without warning, exposing his side arc and avoiding a round of enemy mines. With his most expensive ships suddenly caught by a vengeful ISD2 on their weakened sides, the game turned into a route.

6 minutes ago, thecactusman17 said:

the game turned into a route.

A highway to **** perhaps?

23 minutes ago, Green Knight said:

Inside turn that ends in a bump, allowing you to go back and land overlapping your tool.

Is that legal? :o

My Star Destroyers don't dance, they just sort of trundle!

3 minutes ago, Don Henderson fan club said:

Is that legal? :o

Yes

1 minute ago, teeseeuu said:

Yes

Blimey, I missed that wrinkle!

6 minutes ago, Don Henderson fan club said:

Is that legal? :o

46655640.jpg

Star Destroyers? Nah, I play rebels. But sure, a fancy dance between Madine's ET Liberty and Jerry's ISD or some Ozzel stuff is always welcome :D

1 hour ago, Don Henderson fan club said:

Is that legal? :o

Yes.

14 minutes ago, Shanturin said:

Star Destroyers? Nah, I play rebels. But sure, a fancy dance between Madine's ET Liberty and Jerry's ISD or some Ozzel stuff is always welcome :D

Vs commanders like Jerry and Raddus in high level play, this will be the minimum to seriously engage your best ships.

My personal favorite is the speed 3 inside turn with an ISD. I don't remember the exact clicks but I believe it is: two-speed-1 clicks to the outside, two-speed-2 clicks to the inside, and then one-speed-3 clicks to the outside which only moves the ISD maybe 1 and a 1/4 segments of the movement tool and allows you to track a target speeding across your bow.