PS wars are cooling off, and the need for autothrusters increases. And I love Inquisitor.
So what about this list? Also pinging @Boom Owl
Darth Vader (Total: 38)
Veteran Instincts (1)
Cruise Missiles (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)
The Inquisitor (Total: 34)
Push the Limit (3)
Cruise Missiles (3)
Autothrusters (2)
TIE/v1 (1)
Rho Squadron Veteran (Total: 26)
Deadeye (1)
Concussion Missiles (4)
Guidance Chips (0)
Total: 98
View in Yet Another Squad Builder
-
Vader is the same as usual. Reliably firing off 5 dice in his first round, then boosting and rolling around, dealing the extra crit. But now there are no Harpoons and I'll never have to weigh range 1 versus taking a damage
- so much fun to fly
-
Inquisitor instead of QD
-
only PS8, but that's still high enough for most
- it is a problem to get the TL though. Most lists have a ship below PS9, and often a good one. But the fringe cases are definitely a problem.
-
Cruise or Prockets is up for debate. Prockets is more defensive, Cruise more offensive and predictable (generally you won't rush into range 1 with him for an alpha)
- I do have the points to go up to Harpoons as they are better for a slow-rolling ship like Inq.
- PTL, Title and Autothrusters gives him 3 tokens every turn, or 2 and range control
- so much fun to fly
-
only PS8, but that's still high enough for most
-
Rho instead of Nu
- Chips instead of LRS, especially helpfull against GhostFenn or stress lists
-
Deadeye allows me to switch targets.
- That also allows me to range control Fenn better. Usually the Ghost is closer, so I should be able to keep out of Fenn's range
- Even if I can't - it draws his fire away from the way more important ships who definitely want to keep their focus for defense if possible
-
Concussion brings again more passive modifications
- I have to spend the focus (or TL) , which is bad
- I get 3 hits with 99.6% chance, which is good, and 4 are still at 95%. Or in other words: he really should draw some aggro
Together their alpha has a 50% chance of rolling 14 damage, or 97% for 12 damage. That is a lot!
Thoughts?