Changing My Playstyle

By Boba Rick, in X-Wing

My fave list and constant go too for fun and speed is 4x Concord Dawn aces with Fearlessness and Title. 25 ea 100 on the nose

5 hours ago, Boba Rick said:

I can't bring myself to fly something with less than four hit points, but what about Blackout?

I don't know why you limit yourself when you are looking for something new. Just be open and embrace the possibilities.

About those four hull - I suggest projectorate starfighter, star viper Mk.II (and HWK-290 if you didn't mention "something that can move...)

IMP+TIE+STRIKER+2.png IMP+TIE+STRIKER+2.png IMP+TIE+STRIKER+2.png IMP+TIE+STRIKER+2.png IMP+TIE+STRIKER+2.png

Join Us.

Edited by Magnus Grendel

I tried my Vynder, Blackout, and Countdown list last night against Mrs. Rick, and she beat me 60-0. What was nice was I lost because I put myself in places that I shouldn't - which means if I hadn't done that I might have won. I think the biggest frustration I've had flying the slow rollers is the lack of movement options. If. I. Could. Just. Get. Over. THERE ---> I'd be okay, but no.... I have to soak up more shots and die.

I flew my VI Blackout well, no need for double-reposition. Great action economy with FCS and AdvOpt. I got behind stuff, dodged arcs, remembered to use the title for offense, all that kind of stuff. It didn't die.

I did well with Countdown at first, but towards the middle of the game I got hung up on a rock and that was that. In hindsight, I think I forgot to use his ability now, dangit!

As far as Vynder goes, I made the mistake of pushing when I shouldn't have. I ran PTL, AdvSLAM, Homers, and Title. Early on I put myself in a great spot to get a missile off on the Ghost - I SLAMed, TLed, and then pushed for the Focus. I learned my lesson that I didn't need to do that though, and by getting stress it really hampered my ability to get out of Dodge. Firing the Homer and having the TL for mod would have been good enough. The round after firing I really needed to 3 turn and SLAM/Reload, but I had to do a green move and it got me hung up in the scrum which is not where Vynder wants to be.

If was definitely a learning experience and I look forward to trying the list again. I kind wonder if I should go with VI instead of PTL on Vynder?

Edited by Boba Rick

I would go with the Silencer, has some hitpoints, has lots of green, lots of maneuvers, and lots of upgradeslots... It sucks that the PS9 is Crylo with his useless ability... But good ship nonetheless...

42 minutes ago, Wookiee_Slayer said:

I would go with the Silencer, has some hitpoints, has lots of green, lots of maneuvers, and lots of upgradeslots... It sucks that the PS9 is Crylo with his useless ability... But good ship nonetheless...

Useless ability? It’s like having Rebel captive aboard, only worse for whoever is attacking you. And if you aren’t being attacked by their heavy hitters then do much the better, they are attacking something else in your list that is probably worth a lot less than Kylo.

1 hour ago, GrimmyV said:

Useless ability? It’s like having Rebel captive aboard, only worse for whoever is attacking you. And if you aren’t being attacked by their heavy hitters then do much the better, they are attacking something else in your list that is probably worth a lot less than Kylo.

Ye, I should have specified: its a useless ability in arc-dodging perspective... Now i heard arguments that it isnt neccesarily supposed to be a dodger, and I agree, but mostly it is. Kylo just doesnt give the type of ability like Soontir, Fenn, or even Whisper... I think that is what makes his ability bad/useless.

Edited by Wookiee_Slayer
2 hours ago, Wookiee_Slayer said:

Kylo just doesnt give the type of ability like Soontir, Fenn, or even Whisper... I think that is what makes his ability bad/useless.

Yeah Kylo doesn’t have that built in defensiveness (that’s in the title) or action efficiency those guys have (also in the title). But he tries hard! He really does!

but man is he expensive.

On the Imperial side I do prefer having multiple ships that could theoretically finish out the end game.

I also have a soft spot for Backdraft, Ive been able to play a few games with:

Backdraft, AS2S, Title, FCS, AdvOptics, LWF

Inquisitor, Title, Predator, AT

Vessery, X7, Juke

Kylo's ability isn't bad per se. It's just not a hugely impactful one. I haven't flown against Kylo too many times, but his ability did drop some of my ships to PS 0 in one game (I still pulled out a win; I was just too far ahead at that point), and did blind a Ghost once (still won). Kylo is more likely to take a stray point of damage or two than Soontir, for example, so his ability will often get triggered. And the crits are nice. If you're able to drop, say, Nym's PS to 0, that is a noticeable advantage to arc dodging.

Regardless, Kylo-Crew is much more fearsome than Kylo-Ship, at least in terms of the impact of ISYTDS. Kylo-ship is mostly scary for the baseline platform, rather than the crits.

2 hours ago, piznit said:

On the Imperial side I do prefer having multiple ships that could theoretically finish out the end game.

I also have a soft spot for Backdraft, Ive been able to play a few games with:

Backdraft, AS2S, Title, FCS, AdvOptics, LWF

Inquisitor, Title, Predator, AT

Vessery, X7, Juke

I run a similar list sometimes, works very well.

However I run Quickdraw AS2S, FCS, PA, LWF, title

Lone Wolf X7 Ryad

PTL/Title/AT Quiz

There's no particular synergy between the ships, and you could swap for a VI/X7 Vessery, but all 3 are super strong finishers.

On 3/5/2018 at 8:38 AM, Boba Rick said:

Well, I got creamed over the weekend and I have decided to learn, adapt, and overcome!

In the past I have typically favored less-maneuverable ships with extra hit points over high-agility arc-dodgers. I am putting my ARC-170 on the shelf and looking for something that can really move. I am saying goodbye to beautiful, beautiful formation flying.

So, I turn to you more experienced players now! Help me make this transition? I can't bring myself to fly something with less than four hit points, but what about Blackout? Should I switch to Dash/Poe? I would like to try Vynder, but it looks like she gets too expensive very quickly. I am comfortable with three ships.

I have flown Asajj several times, but I am struggling to find two wingmen for her. It seems she goes best with a Firespray or Jumpmaster.

Advise?

You dont have to go one or the other. Get a list that mixes is up. Jousty with an arc dodgy flanker:

"Zeta Leader" (20)
Predator (3)
Advanced Optics (2)

"Backdraft" (27)
Veteran Instincts (1)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

Academy Pilot (12)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

Total: 100

View in Yet Another Squad Builder

Scum:

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Inaldra (15)
Crack Shot (1)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Brute (22)
Long-Range Scanners (0)

Cartel Brute (22)
Long-Range Scanners (0)

Total: 99

View in Yet Another Squad Builder

40 minutes ago, wurms said:

Scum:

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Inaldra (15)
Crack Shot (1)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Brute (22)
Long-Range Scanners (0)

Cartel Brute (22)
Long-Range Scanners (0)

Total: 99

View in Yet Another Squad Builder

Put that pulsed ray shield on Inaldra. Somehow. Make it happen. So much worth.

Maybe swap crack shot for trick shot?

On 3/6/2018 at 3:08 AM, Boba Rick said:

I have decided to learn, adapt, and overcome!

Advise?

On 3/6/2018 at 8:56 AM, Force Majeure said:

If you really want to change your play style, I'd suggest flying Strikers.

If you really want to fly aces/arc dodgers I really think you should give those 4 HP or less ships ago. Arc-dodging as its name suggests is naturally a more defensive flight style, and having such low health will force you to learn arc-dodging better than anything else.

I second Majeure's suggestion of strikers, having that forced pseudo boost will really make you think about where you need to be and learn where you're going to end up.

Countdown is good to learn as he is a lower pilot skill meaning you'll need to predict where your opponent will be, and his ability will be a little more forgiving if you do get shot. Omega Leader is another fantastic Arc-Dodger to learn with as his ability will mitigate quite a bit of damage. Vynder and/or a Silencer are also great options and worth their points if you really don't want to go down into the 4HP range.

On the Rebels side, Jake is a nice one to learn with, Dancing Poe is another. If you were to play a rebels list I might suggest a Triple T-70 list with Nien, Ello, and Snap all with VI. T-70s are a good middle ground ship that can work as arc-dodgers but will have enough HP to endure some hits.

Asajj with 2 Protectorate wingmen would be a really cool list to try out in my opinion. Protectorates can be fragile but Asajj is enough of a nuisance to be the main target. That should teach you the shuttle aces play style, albeit with a much more versatile and resilient large base ship. Learning to keep the Lancer's mobile arc hot will help learn arc dodging in a sort of reversed role as well.

9 hours ago, BVRCH said:

On the Rebels side, Jake is a nice one to learn with, Dancing Poe is another. If you were to play a rebels list I might suggest a Triple T-70 list with Nien, Ello, and Snap all with VI. T-70s are a good middle ground ship that can work as arc-dodgers but will have enough HP to endure some hits.

If you want to you can make T-70s really dance, as well. Flight Assist Astromech Blue Ace, or Pattern Analyser Nien Nunb, or Daredevil Snap are insane at covering ground.

I have a thing for Blackout, so my vote is there. I’ve flown it with Sabacc and two other Strikers. Blackout can be fun, so maybe just pair it with some other imperial favorites you enjoy.

21 hours ago, BVRCH said:

If you really want to fly aces/arc dodgers I really think you should give those 4 HP or less ships ago. Arc-dodging as its name suggests is naturally a more defensive flight style, and having such low health will force you to learn arc-dodging better than anything else.

I second Majeure's suggestion of strikers, having that forced pseudo boost will really make you think about where you need to be and learn where you're going to end up.

Countdown is good to learn as he is a lower pilot skill meaning you'll need to predict where your opponent will be, and his ability will be a little more forgiving if you do get shot. Omega Leader is another fantastic Arc-Dodger to learn with as his ability will mitigate quite a bit of damage. Vynder and/or a Silencer are also great options and worth their points if you really don't want to go down into the 4HP range.

On the Rebels side, Jake is a nice one to learn with, Dancing Poe is another. If you were to play a rebels list I might suggest a Triple T-70 list with Nien, Ello, and Snap all with VI. T-70s are a good middle ground ship that can work as arc-dodgers but will have enough HP to endure some hits.

Asajj with 2 Protectorate wingmen would be a really cool list to try out in my opinion. Protectorates can be fragile but Asajj is enough of a nuisance to be the main target. That should teach you the shuttle aces play style, albeit with a much more versatile and resilient large base ship. Learning to keep the Lancer's mobile arc hot will help learn arc dodging in a sort of reversed role as well.

To play it safe I still think I need a couple jousters in my list. What about Asajj and two. Cartel. Marauders. ?

Or Quickdraw, a Delta, and PTL AS Vynder?

1 hour ago, Boba Rick said:

To play it safe I still think I need a couple jousters in my list. What about Asajj and two. Cartel. Marauders. ?

Or Quickdraw, a Delta, and PTL AS Vynder?

If you want to just try a single ace to start that's cool, but in that case I wouldn't start with Vynder. Something more like PS10 Duchess, Vader or Soontir Fel would be better to get the hang of it. As much as adv. slam is good, the gunboat still has quite a limited dial, and with no boost or barrel roll its not great for learning to arc dodge. VI Vynder is a lot of fun, but if you're trying to learn arc-dodging I'd try something else first.

Asajj and any 2 wingmen would be fine. You would easily have enough points left over to swap at least 1 of those marauders to a named pilot. Talonbane packed to the teeth with manoeuvre action upgrades would be my pick. Talonbane would be good to help you get your range judgement perfect as it really counts with his ability.

Edited by BVRCH
On 3/8/2018 at 1:19 PM, BVRCH said:

If you want to just try a single ace to start that's cool, but in that case I wouldn't start with Vynder. Something more like PS10 Duchess, Vader or Soontir Fel would be better to get the hang of it. As much as adv. slam is good, the gunboat still has quite a limited dial, and with no boost or barrel roll its not great for learning to arc dodge. VI Vynder is a lot of fun, but if you're trying to learn arc-dodging I'd try something else first.

Asajj and any 2 wingmen would be fine. You would easily have enough points left over to swap at least 1 of those marauders to a named pilot. Talonbane packed to the teeth with manoeuvre action upgrades would be my pick. Talonbane would be good to help you get your range judgement perfect as it really counts with his ability.

Personally, Talonbane as an arc-dodger needs Vaksai, PTL, Engine Upgrade, Autothrusters, and Vectored Thrusters. He's loads of fun that way.

I flew Vynder, QD, and Delta last night and it seems pretty solid.

Hey, Blackout won a Regional:

3 hours ago, Amaimon said:

Another regio in Poland won by Imperials! Katowice, 54 people.

Winner: Slaan

SlaanFire (100)

•"Quickdraw" (36) - TIE/SF Fighter
Draw Their Fire (1), Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Lightweight Frame (2)

•Test Pilot "Blackout" (37) - TIE Silencer
Trick Shot (0), Fire Control System (2), •First Order Vanguard (2), Autothrusters (2)

•"Deathfire" (27) - TIE Bomber
Harpoon Missiles (4), Cluster Mines (4), Long-Range Scanners (0), Extra Munitions (2)

Quick PTL-AS Vynder question:

Can you PTL off of a SLAM that bumps?