So;
My RPG group have taken an interest in running another DH game after the current game (SWRPG) finishes.
I realised when leafing through ascension that the last time we played a high level DH RPG, one of the most regular players in our group didn't get to play, and nor did (obviously) the newest member of our group. Inquisitor & Throne Agents is a fairly iconic one to do (and certainly a nice change of pace from 'you are the bloke who cleans the chicken soup servitors' that low-level DH games can often be). Plus I can lob a copy of Eisenhorn or Carrion Throne at the latter individual as a nice primer of the sort of stuff they can expect.
I've got a few plots floating around in my head, but for the sake of making something scary in scale, I was thinking about essentially running a 'Broken Arrow' campaign - the inquisitor and henchmen stumbling on to a plot to steal an Exterminatus weapon - I'd rather it be a bit more thought-provoking than just a shoot-em-up, although a fair amount of shooting is inevitable.
Rather than write out a terribly prescriptive campaign, I'd rather come up with a the bad guys plot and figure out where 'leaks' occur that can direct the players onto it. An ascension-level party is way to powerful and way too influential narratively to try and railroad.
I'd like suggestions, or people to point out plot-holes, in the concepts in 1-5 below - I've had enough very enjoyable background debates on here with the assorted notables to know that people are both well informed and creative. @ThenDoctor , @Lynata , @pearldrum1 , @venkelos , @Errant Knight
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Setting
- I was planning on the Calixis sector, just because there's so much fleshed out in terms of named individuals, worlds, etc, etc.
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Outline story
- Discover something is going on
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Discover specifically what is going on (someone is planning to steal/has stolen an exterminatus warhead)
- Brief pause for what my deathwatch group describes as a 'nutrient recycling on' moment....
- Stop them - either stopping the theft or stopping the use of the weapon
- Find out who is ultimately responsible for masterminding the plot and bring them to justice
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Immediate bad guy
- Obviously some nefarious cult or criminal organisation. However, to actually handle a WTRLMD* effectively requires a certain degree of technological competence that makes me think the Logicians might be a nice group to use.
- Plus, our Dark Heresy group did play Edge Of Darkness a while back**, and they found it as creepy as intended, so it'd be nice to bring them back.
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They don't really need too much motive beyond the act itself; a combination of
- being paid
- getting to fiddle around with seriously powerful archeotech
- Revenge against the Inquisition
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Ultimate bad guy
- Whilst generic moustache-twirling chaos warlord who wants to blow up the world because reasons is the easy answer, it feels a bit artificial; 'good' Dark Heresy stories tend to be bits of the imperium at war with one another, or heretics who think they're doing the right thing (and in some cases sadly even are ) before the Imperial sledgehammer descends.
- My first resort in this situation is the Imperial nobility - who can still have pretty terrifying resources, even if they're not a planetary governor, or whatever.
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I was wondering about Malfi:
- "The population of Malfi holds a grudge: they believe that Malfi should be the Calixis Sector's capital world and its leaders and common people venomously protest the supremacy of Scintilla in the sector. "
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Now wiping out a major hive world is quite the dramatic act - but in theory it's a sound plan:
- Lord Sector Hax is killed, and the most powerful Lord Subsector would need to take over.
- The nature of the attack means that phrases like 'emergency powers' are justified, giving the (new) Lord Sector a chance to really dig their heels into the fractured political structure of the sector
- The main risk of blowback from the attack comes from the Inquisition, but with the Tricorne destroyed the Ordos Calixis will be essentially trying to reassemble themselves from scratch
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Theoretically, that could also tie to a rival Inquisitor (of Malfian heritage, naturally***) - it sounds like a suitably Istvaanian/Recongregator plot:
- The Tricorne and the Lucid Palace are riddled with heretics anyway, let's burn them all and start from the ground up
- Putting the sector on a war footing provides the justification for a major series of purges and should help shock the Calixis nobility out of its decadent complacency.
And that's....about as far as I'd got at the moment.
Now onto the bits I need to figure out - suggestions and advice welcome:
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How does the bad guy assemble his conspiracy?
- In and of itself not to hard - an Inquisitor can be assumed to have the resources to find a cell of the Logicians fairly easily, especially if he's a radical
- Still, those points of contact provide the means for the party to ultimately find their way back 'up the chain' to the Inquisitor (or at least to determine that someone else is supporting the Logicians)
- The Logicians are not going to knowingly work for the Inquisition. How do you make sure the Logicians 'get caught' without letting any loose ends point back to you?
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How do the low level bad guys find an exterminatus weapon?
- These things aren't just left lying around - there's a Hereticus minor ordo specifically devoted to overseeing their use and security (Ordo Excorium, an equivalent of the Ordo Sicarius' role with the Assassin temples)
- The Inquisitor can't just say 'there's one secretly stored right there' , even if they happens to know, because if there's no sensible way the Logicians could have deduced the weapon's presence, the evidence trail points back at the people who knew officially where it was (i.e. ultimately them)
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What they could do is let them know the security measures taken to protect the weapons - such that these very measures then betray the presence of something important
- As an example that popped into my head, a Cruiser's Master Of Ordnance is a senior but not excessively senior officer (probably a Lieutenant, maybe a commander in the case of a Battlecruiser). Such an individual can expect to have occasional random checks of health/financial records/disciplinary/performance files by the Sector Admiralty, the Chancery of the Estate Imperial, the Officio Medicae, the Fleet Commissariat, that sort of thing. But any officer which the Inquisition actively plans on having deploy Cyclonic or Virus Torpedoes can be expected to have had a much more thorough, high-authority-but-no-names-recorded, totally-not-done-by-the-Inquisition-honest, security check for no obvious good reason right around the time they were appointed to the ship's torpedo chambers....
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How do the low level bad guys steal the exterminatus weapon?
- These things must, surely, be secured beyond all reason where possible. If there's a protected Inquisitorial Arsenal, then in theory you could launch an assault with an army and fleet, but if you're going to crack open an Ordo Excorium fortress and take a warhead by force, you've probably got enough resources that you don't need to (I'm sure, for example, that the heretek forges of the hollows could cook up an exterminatus-equivalent weapon for you)
- Note that according to the Inquisition Codex, the Excorium only consists of 100 inquisitors. That means that they have to be mostly in an oversight role, because even if there were only one 'depot' in a sector, there still wouldn't be able to be an Inquisitor assigned to each.
- It's possible that there are one or two weapons permanently retained on fleet ships. After all, if an Inquisitor sends an Exterminatus order message which closes with the words "Oh holy throne, the tentacles! Hurry, we don't have much time lef-bllasrglsklupppp....." then you may well not have enough time for a ship to get from wherever it currently is, to the fortress, load up, and then get to the target in time for the strike to matter. This isn't the Jericho Reach with its fleet of super-archeotech high-warp snowflake kill-ships on permanent standby. Attacking and looting a Navy warship is still no mean feat but it's more achievable, especially if it's damaged, or in drydock, or taking on supplies, and especially if most of the officers don't know what they're carrying.
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How do the low level bad guys plan to use the exterminatus weapon?
- Virus bombs definitely need to be air-burst (see any number of Black Library books)
- Cyclonic Torpedoes by comparison are just an 'earth-shattering kaboom' that wrecks the atmosphere (okay, it's a hive world, but 'polluted' isn't the same as 'gone'!), oceans and potentially destabilizes the planetary crust if it penetrates deeply enough.
- Deploying the torpedo as a torpedo is one option, but the act of stopping that feels like it belongs more to the Imperial Navy than the Inquisition, who would want a "where's the bomb?" mission more.
- Given the comment about penetrating the crust, the obvious site to plan the attack is Gunmetal City. It's a fairly lawless place, has a substantial high-tech weapons industry that the logicians would be likely to be able to establish a presence in, and it's built into the crater and slopes of Mount Thollos, a semi-active volcano - by definition an existing breach through the planetary crust
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What measures would the main bad guy be able to put in place in advance without tipping their hand?
- Assuming that the Inquisitor doesn't have the Malfian Lord Subsector (Lady Glydus) in on the conspiracy, you can't have everything totally primed and ready to go, but the reaction of most of the Malfian nobility is pretty predictable.
- If you move too quickly, you point suspicion at yourself
- If you move too slowly, someone else might make a play for it (like Sepheris Secundus, as the probable new subsector capital of the Golgenna Reach, or Prol in the Markayn Marches as the effective capital of the sector Administry, or Maccabeus Quintus as probably the centre of the Ecclesiarchy synod with Scintilla gone).
- Assuming Scintilla went spontaneously 'pop', what support would you need to get yourself recognised as the new effective sector capital?
- If it's an inquisitorial faction-fight hidden by political games, you would probably want to make sure the 'new' Ordos calixis have a solidly Istvaanian/Recongregator core. This might mean making sure that the majority of surviving Inquisitors are of these factions, but you can hardly warn them directly without giving the game away... how do you persuade enough of them to get off scintilla en masse to give you the political edge?
* Weapon of Truly Ridiculous Levels of Mass Destruction
**about 4 1/2 years ago, in fact; where I first met my (now) wife.
*** I'll probably generate a reasonably high-level Tainted Blood Of Malfi Radical to act as overarching bad guy.
Edited by Magnus Grendel