I think it's fair to say that the Raider benefits the most from ordnance tubes. This is due to it's range 2-4 primary (with the ability to double tap) and the Impetuous title that allows it to acquire a target lock when it kills a ship (this can also be combined with weapons engineer to great effect). Additionally, ordnance tubes makes it so that your attacks require no energy beyond spending 2 for the double primary attack.
This build can also benefit from Captain Jonus flying in formation (and protected by EM emitter) and allowing the Raider to get 2 free re-rolls on all of its secondary weapon attacks. Jonus can also have the TIE shuttle title and Systems Officer to grant free target locks to the Raider.
I just ran this build tonight and it was far and away the MVP of our team epic squad. It was fun and satisfying to play, but it left my opponent wondering how he could have countered it with his rebel list. Poe was useless for stripping locks because the Huge ships always move last. Wes Janson was in there, but I was using Swarm Tactics to boost the Raider's PS to 9 during combat which allowed it to shoot before token stripping occurred.
My question is: how have folks countered this build? Countermeasures and PS 10 Wes are the only ways to strip the target locks that Ordnance Tubes demands. Massed Jam tokens would shut it down I suppose, as would getting into range 1, but that's risky vs. a huge ship.
Discuss