How do you plan on handling this? I think that this may come up in many magical games, as well as scifi/space opera games where there are holographic projections.
Currently I'm working on a post-Voyager Star Trek campaign, so holographic crew with mobile emitters are definitely possible. But also for the illusion magic when things try to attack a mage's mirror image type spell, or attack an illusion of a dragon or something.
Should they just be immune to damage, or some other narrative effect? Or take strain to represent dwindling energy of the illusion/hologram?
What are the community's thoughts?