A Crazy Tournament Format

By Astech, in X-Wing

Oicunn with adaptability (for ps5) and countdown with adaptive ailerons.

41 minutes ago, That Blasted Samophlange said:

Oicunn with adaptability (for ps5) and countdown with adaptive ailerons.

How about Countdown in a Ghost with TLT, Maul, Ezra, Reinforced Deflectors. They hit you, you take a stress and take 1 damage. Then you shoot, hopefully hit, then clear the stress. Then someone attacks you later in the round (not too unbelievable at PS 5) and then you take a stress again and only take 1 Damage. Then, if anyone actually does hit you hard, you regen a shield with Reinforced Deflectors.

I'd probably run something like this:

Han Solo (46) replace with Quickdraw
Expertise (4)
Chewbacca (4)
Engine Upgrade (4)
Millennium Falcon (1)

Poe Dameron (PS9) (33) Replace with Vader
Veteran Instincts (1)
R2-D2 (4)
Autothrusters (2)
Black One (1)

Total: 100

Backdraft in anything with an aux arc sounds brutal too. Especially in a Wookie ship.

Talonbane in most other ships.

Edited by Jo Jo

Rex in the ARC (Thane)

and since someone else did it

Ahsoka with Adaptability in Y-wing (Horton) (gotta keep them ‘EPT free’)

instant clone wars list!

17 hours ago, Npmartian said:

Soontir in a Silencer.

12 hours ago, SirCormac said:

Quickdraw in a T70 with R2D2.

10 hours ago, FlyingAnchors said:

Vader in a Silencer.... hmm

These!

Rey with corran's ability... throw 10 dice and then 4 straight away.

12 hours ago, SirCormac said:

Or, you know, you could just do the Fenn-Lothal build for the same result. ;)

With Zeb piloting the Ghost, to cancel incoming crits before hits with that one Evade token... A Fenn/Lothal build which doesn't take crits? Yikes.

Now, who'd be worth flying instead of Zeb at PS 3? Tarn Misan for a better chance at a shuttle being able to kill an opponent? Oh! Torkil Mux! Pop out Zeb, and sink the one enemy ship to PS 0.

//

Putting Blue Ace in for Chewbacca in the Falcon would also be pretty sweet. Hard-1 into a Hard-1 boost.

This is so busted I love it.

Pure Sabacc in a Phantom.

Quickdraw in a T-70 with R2-D2.

Corran Horn in a Kimogila.

Thweek in a Silencer? Anyone in a Silencer, really.

7 minutes ago, theBitterFig said:

With Zeb piloting the Ghost, to cancel incoming crits before hits with that one Evade token... A Fenn/Lothal build which doesn't take crits? Yikes.

Now, who'd be worth flying instead of Zeb at PS 3? Tarn Misan for a better chance at a shuttle being able to kill an opponent? Oh! Torkil Mux! Pop out Zeb, and sink the one enemy ship to PS 0.

//

Putting Blue Ace in for Chewbacca in the Falcon would also be pretty sweet. Hard-1 into a Hard-1 boost.

Couldn't you just take Kanan and replace him with Chewbacca? Wouldn't then matter if he cancelled the crits or not.

It occurred to me earlier that you could swap Quickdraw and Dengar around and that would improve both of them, as each of their abilities are quite similar but work better in the other's ships:

Quickdraw (Jumpmaster) - Predator, Gonk, Punishing One, Experimental Interface, Glitterstim

Dengar (TIE/sf) - Expertise, Special Ops Training, Lightweight Frame, Sensor Cluster, Fire Control System

Quickdraw gains an extra shield and can regain them, plus his ability is not restricted to a particular arc so he gets 360 degree revenge shots. Dengar can return fire even if he doesn't take damage, and can still return fire after losing his shields. Plus he can fire back out of his front and rear arcs as his ability isn't restricted to his primary firing arc.

Not sure under these rules you can mix up faction ships.

22 minutes ago, JudgeDeath said:

Couldn't you just take Kanan and replace him with Chewbacca? Wouldn't then matter if he cancelled the crits or not.

You could, but it costs 3 more points than a Lothal Rebel. Zeb replacing Lothal is free, goes a long way towards a similar effect, and allows the standard build.

//

Pure Sabacc in a TIE/D Defender...

  • Can we try to break it more?

RAC or Rey with Inquisitor abilities (4 dice turret at range 1 hurray!)
Dash with Zuckus or N'dru sulak Abilities (5 dice HLC)
RAC or Rey with Omega Leader's and access to weapon engineer

Brobots... (any of two ps 6 abilities shared, nice, like Pure Sabbac and Dark Curse)

Edited by DicesonFire

Basically, name the best ability at each PS.

3: Jess

4: Countdown, Oicunn, maybe Double Edge (and assuming you can swap named abilities onto generics, Stridan's ability on a Gamma Squadron Pilot with Fleet Officer and Systems Officer, Oicunn's on a Black Squadron Scout with Daredevil for 3 autodamage a round if you can clear its stress somehow (another one with Yorr's ability maybe)

5: Ryad, so much Ryad.

6: Sabacc, Vessery, Ibitsam (amazing ability on a ship with more than one defence die), Snap (awesome on a ship without native boost)

7: Jake is probably the single best PS7 pilot in the game when it comes to abilities, but he's held back a LOT by a very weak frame. His is almost as good as Vader's and Vader's is one of the best abilities in the entire game.

8: Omega Leader is probably the king here, especially on a turret with Weapons Engineer, though Quiz has some arguments.

9: Vader, Poe, Quickdraw, Dengar

Sabine in a TIE Defender.
Corran in a TIE/D Defender.

That could be a pretty scary pairing, come to think of it.

Omega Leader in a Decimator has already been suggested, but it bears repeating. He'd also absolutely adore a Scurrg with FCS and a turret - less invincible, but can hit like a truck and still avoid counter fire. This one is less powerful, but boy, do I wish the Scurrg had an 'ace' type pilot somewhere in the pack!
Or, for that matter, Blount in a Ghost. With TLT.

Sarco Plank in a Decimator has a similar level of hilarity: You always wanted a Decimator with 2 or 3 agility, right? :D

48 minutes ago, thespaceinvader said:

Basically, name the best ability at each PS.

3: Jess

4: Countdown, Oicunn, maybe Double Edge (and assuming you can swap named abilities onto generics, Stridan's ability on a Gamma Squadron Pilot with Fleet Officer and Systems Officer, Oicunn's on a Black Squadron Scout with Daredevil for 3 autodamage a round if you can clear its stress somehow (another one with Yorr's ability maybe)

5: Ryad, so much Ryad.

6: Sabacc, Vessery, Ibitsam (amazing ability on a ship with more than one defence die), Snap (awesome on a ship without native boost)

7: Jake is probably the single best PS7 pilot in the game when it comes to abilities, but he's held back a LOT by a very weak frame. His is almost as good as Vader's and Vader's is one of the best abilities in the entire game.

8: Omega Leader is probably the king here, especially on a turret with Weapons Engineer, though Quiz has some arguments.

9: Vader, Poe, Quickdraw, Dengar

In addition, rather than "instead of."

3. Torkil Mux is pretty solid, too. And I think Zeb probably has applications. Tarn Misan is an oddball who might work somewhere. Jess is great, but only great with partners who fly close. Eaden Vrill would be a strong meta-call pilot. Extra primary weapon die on the right ship...

4. Ezra is great with stress builds, but I don't know if it'd work out as well as his PS 5 version would.

5. Rebel Sabine is up there, too. Palob Godali might be really strong, stealing a token.

6. I can't think of anyone else off the top of my head.

7. Wullffwarro might be strong on the right ship. On a VCX-100 or YT-1300? Turr Phenir might also be nutty on a large base ship.

8. Tomax Bren might be able to do something really cool. Poe, Luke, and Corran all have reasonable abilities.

9. The small-ship Scum aces Talonbane Cobra and Fenn Rau are also both pretty solid, as is Wedge. Adding dice (or removing your opponent's) are strong.

I forgot my favourite PS5 ability, Guri.

sarco plank in a defender

tel tevura in anything with 6 or more hull and hull upgrade

corran horn in a vcx100

captain oicunn in a quadjumper

lt blount with any ion cannon or turret

this gets silly quick

Ok a pair of ig ptl, adv sensors, mangler cannon, glitter stim, auto thrusters and title.

pure sabacc and dark curse

get 4 dice manglers

when defending attackers can’t spend focus or reroll dice.

should be almost impossible to get damage on.

1 hour ago, Vontoothskie said:

tel tevura in anything with 6 or more hull and hull upgrade

corran horn in a vcx100

Tel in a Ghost is a truly awful amount of health - 22 without hull upgrade, 24 with it.

Corran in a Scurrg with VI, FCS and double harpoons could launch a blistering opening salvo.

49 minutes ago, Storgar said:

Ok a pair of ig ptl , adv sensors, mangler cannon , glitter stim, auto thrusters and title.

pure sabacc and dark curse

Already said once, it's so good. ;)

I think Dark Curse is obligatory, but Sabacc has a few alternatives:
Snap Wexley: for free boost actions into free evade actions.
Garven Dreis , for all the focus tokens.
Cassian Andor , for continuous sloops and full action economy.
Lt. Blount , for auto-hits with both your Ion cannons, allowing you to walk any ship off the map.

Kir Kanos , for a guaranteed extra hit with a HLC, at the cost of your often unused evade token.
Kylo Ren , for a massive control element that's emphasised by the huge amount of hull on each ship.
Commander Kenkirk , for an AGI 4, focus + evade + autothrusters ship once you get low on health. Brutal in combination with dark curse.

4-LOM , for truly horrific stress control.
Graz The Hunter , for an extra agility almost all the time.

They're all pretty brutal, but I'm leaning towards Kylo, 4-LOM or Lt. Blount myself.

Omega Leader on a Decimator ... with three Weapons Engineers.

9 minutes ago, Hawkstrike said:

Omega Leader on a Decimator ... with three Weapons Engineer s.

Sadly, weapons engineers do not stack. It's a union issue.

but if they did, I think 2 weapons engineers and either Rebel Captive or kallus would be best, paired with the predator EPT.