As I have been alternating my purchases between Rebels and Empire, I felt it was time for me to try designing a fun to play rebel fleet, based on the few expansions ive gotten. I have the core box, explaining the Nebula-B and CR90, and I picked up Hammerheads because I think they are fun ships. For my command vessel I am going with a Pelta Command Crusier. Why, Ling, would you use that? Because I like the design and I think I can make it work. Its decked out for fighters, so the concept is that it will either be a central ship, or a flanking ship with fighters acting as a screen.
The Hammerhead Sister ships will always take one flank, as to maximize their forward guns ive taken Spinal Armaments. I know they are more expensive but I like the synergy between spinal and gunnery teams. With the Hammerhead's wide front arc it gives the ability to fire at multiple targets.
The CR90 would be central on the Hammerhead flank. Its made up so to disrupt the defense tokens of the targets for the Hammerheads and Nebula.
The Nebula would be the Pelta's battle buddy ship, moving along side to assist in fighter support as well as anti-fighter suppression.
Obviolusly these plans are only deployment plans, and once the battle starts plans change quickly, but it also helps understand the rough outline as to what each ship is there for. Its not the most optimized fleet, but I like the upgrades and feel it would work well for its intended purpose.
Above each ships upgrades and stuff is the name I am giving the ship. I enjoy doing things like that because then it lets me track how each ship is doing personally. And its fun to name things. To explain the name, my ships are going to be painted in a light blue color, oppisite of the Empire's red coloring often seen in propaganda works. And the New Republic Ships in Battlefront 2 have blue accents.
Please feel free to let me know what you think, I am 100% open to if there are ways to better optimize for like, tournements, as I do want to start doing competitive play at some point in the future.
Name: 345th New Republic Patrol Fleet
Faction: Rebel
Commander: Commander Sato
Assault: Blockade Run
Defense: Contested Outpost
Navigation: Solar Corona
NRV Twenty on Us
Pelta Command Ship (60)
• Commander Sato (32)
• Toryn Farr (7)
• Fighter Coordination Team (3)
• All fighters, Follow Me! (5)
• Expanded Hangar Bay (5)
• Phoenix Home (3)
• Flight Commander (3)
= 118 Points
NRV Mind the Gap
Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Turbolaser Reroute Circuits (7)
• Yavaris (5)
= 75 Points
NRV Nothing to Declare
CR90 Corvette B (39)
• Electronic Countermeasures (7)
• Ion Cannon Batteries (5)
= 51 Points
NRV Not in the Manual
Hammerhead Scout Corvette (41)
• Gunnery Team (7)
• Spinal Armament (9)
= 57 Points
NRV Read the Fine Print
Hammerhead Scout Corvette (41)
• Gunnery Team (7)
• Spinal Armament (9)
= 57 Points
Squadrons:
• 6 x Z-95 Headhunter Squadron (42)
= 42 Points
Total Points: 400