Right, I’ve been waiting for this ship for so long but I still haven’t played them. I will at some point fly the Kylo harpoon boats which I suspect is the best build (+/-NuQd) but I don’t like mixing eras - jus5 doesn’t look right on the table for some reason. Also, they’re Gunboats, so they should have Guns. Therefore I’ve written the following:
Quote
Gunboats! (100)
Rho Squadron Veteran (32) - Alpha-class Star Wing
Crack Shot (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Heavy Laser Cannon (7), Linked Battery (2)Rho Squadron Veteran (28) - Alpha-class Star Wing
Crack Shot (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Ion Cannon (3), Linked Battery (2)•Colonel Vessery (40) - TIE Defender
Expertise (4), Tractor Beam (1), TIE/D (0)
Solid amount of potential damage and control options. Set up the target locks for Vess on turn one and use Linked Batteries for rerolls.
Options - drop one (or both?) to Nus, or ditch Expertise for the second HLC.
-?
So, comments and criticisms welcome. Anyone flown Gunboats without Harpoons? How did it go?